Some new UPDATES!
Posted: Fri Oct 19, 2007 9:42 pm
Staff can drool upon.. well not really but it is interesting!
***** "Does the new house storage increase stack with the ML increase, and how?"
It does stack, and it's an additional 20% of your ORIGINAL house storage. For example, say your house used to hold 100 items. You get ML, now it holds 120 items. You get the new additional storage, it will hold 140 items (NOT 144 items.)
Maybe if this is donatable altar you could possibly have more items in your crazy ass arty house !! =]
***** "What is the effect of the Bushido skill Lightning Strike? Is it affected by the HCI cap?"
From Wilki:
"It gives a bonus of 50 HCI, and a critical strike chance ranging from 0-20 based on Bushido skill. It is affected by the cap."
Which gives rise to a different question - namely, if the HCI cap is 45, why does Lightning Strike give a bonus of 50? Well, it does potentially offset Hit Lower Attack - if you've been hit with HLA, your Hit Chance has been lowered to -25%. Lightning Strike will raise your Hit Chance by 50 - all the way to +25% if you're under the effect of HLA. So even though the effect of the skill is capped under normal circumstances, that extra 5% hit chance can still be useful.
Just some interesting stuff about lightning strike.
**** "Why did mage cast times get nerfed with this patch?"
So, the change was this: instead of rubberbanding when you try to move when you're casting (as in, your character moves a couple steps then "snaps back" to its original spot) you actually stay in one place for the duration of the cast. This is purely a client-side change - the server has always handled casting this way. You're now just seeing what's actually happening, rather than what your client guesses might be happening before the server tells it otherwise.
It will take some getting used to for mages, certainly, and it's possible that certain applications of low-cast-time-spells might be slightly affected, but overall this is a step in the direction of making the movement code less susceptible to certain types of attacks.
And thats the latest of the greatest news from Stratics!
Archived topic from AOV, old topic ID:1488, old post ID:9329
***** "Does the new house storage increase stack with the ML increase, and how?"
It does stack, and it's an additional 20% of your ORIGINAL house storage. For example, say your house used to hold 100 items. You get ML, now it holds 120 items. You get the new additional storage, it will hold 140 items (NOT 144 items.)
Maybe if this is donatable altar you could possibly have more items in your crazy ass arty house !! =]
***** "What is the effect of the Bushido skill Lightning Strike? Is it affected by the HCI cap?"
From Wilki:
"It gives a bonus of 50 HCI, and a critical strike chance ranging from 0-20 based on Bushido skill. It is affected by the cap."
Which gives rise to a different question - namely, if the HCI cap is 45, why does Lightning Strike give a bonus of 50? Well, it does potentially offset Hit Lower Attack - if you've been hit with HLA, your Hit Chance has been lowered to -25%. Lightning Strike will raise your Hit Chance by 50 - all the way to +25% if you're under the effect of HLA. So even though the effect of the skill is capped under normal circumstances, that extra 5% hit chance can still be useful.
Just some interesting stuff about lightning strike.
**** "Why did mage cast times get nerfed with this patch?"
So, the change was this: instead of rubberbanding when you try to move when you're casting (as in, your character moves a couple steps then "snaps back" to its original spot) you actually stay in one place for the duration of the cast. This is purely a client-side change - the server has always handled casting this way. You're now just seeing what's actually happening, rather than what your client guesses might be happening before the server tells it otherwise.
It will take some getting used to for mages, certainly, and it's possible that certain applications of low-cast-time-spells might be slightly affected, but overall this is a step in the direction of making the movement code less susceptible to certain types of attacks.
And thats the latest of the greatest news from Stratics!
Archived topic from AOV, old topic ID:1488, old post ID:9329