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real smart move :S

Posted: Sun Oct 14, 2007 2:56 am
by rizzen
would just like to thank the genius who lured 7 dragons to the entrance of destard fel..... u deserve a living darwin award

Archived topic from AOV, old topic ID:1444, old post ID:9016

real smart move :S

Posted: Sun Oct 14, 2007 12:46 pm
by Death
rizzen wrote:would just like to thank the genius who lured 7 dragons to the entrance of destard fel..... u deserve a living darwin award
lol ironic. We were just talking about something similar with bedlam where a ton of nasties tend to migrate to the entrance to await some poor soul who dares enter unexpected. We were thinking of having the spawner relocate the mobiles after X amount of time has passed without anyone inside.

Archived topic from AOV, old topic ID:1444, old post ID:9021

real smart move :S

Posted: Sun Oct 14, 2007 1:23 pm
by Red Squirrel
Actually I kind of like how it is, gives a whole new meaning to dungeons being dark and scary places. :twisted:

Archived topic from AOV, old topic ID:1444, old post ID:9023

real smart move :S

Posted: Sun Oct 14, 2007 2:43 pm
by Apple Puff
Rizzen that was me lol :P sorry

Archived topic from AOV, old topic ID:1444, old post ID:9026

real smart move :S

Posted: Sun Oct 14, 2007 3:14 pm
by Nexus Graveheart
No offense, but if I'm in a bad situation, I'm gonna run to the closest place for me to be able to heal, cure, etc in a safer environment. If the closest place is the exit to the dungeon, I'm gonna run there, no matter what monster is on my heels.

But if it's that big of a problem, then charge past all the dragons and lure them away. Then pick them off one by one.

Archived topic from AOV, old topic ID:1444, old post ID:9027

real smart move :S

Posted: Sun Oct 14, 2007 7:53 pm
by Dumples
You can always set the home range in tight areas so that mobs tend to go towards them when not targeting things.

Archived topic from AOV, old topic ID:1444, old post ID:9031

real smart move :S

Posted: Sun Oct 14, 2007 8:55 pm
by sliptongue69
Mobs don't move unless a playermobile is around; dead or alive.

Archived topic from AOV, old topic ID:1444, old post ID:9038

real smart move :S

Posted: Sun Oct 14, 2007 9:52 pm
by Red Squirrel
yeah onthink() (which controls mob movement and other stuff) only runs if theres someone in range.

I've thought of modifying this a bit though, like make it run for maybe a minute longer, but I would not do more then that. (its to save cpu)

Archived topic from AOV, old topic ID:1444, old post ID:9043