We need more events but I don't have too many ideas for any, and some such as CTF require quite a lot of coding so I'm hoping to get ideas of events that would require little to no coding, at least for now. I want to eventually get a duel/CTF system into place.
Archived topic from AOV, old topic ID:153, old post ID:665
Event Ideas
- Red Squirrel
- Posts: 29209
- Joined: Wed Dec 18, 2002 12:14 am
- Location: Northern Ontario
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Event Ideas
Honk if you love Jesus, text if you want to meet Him!
Event Ideas
Wandering Healer Killer Frenzy. Stack Healers with arties, let the carnage begin.
Archived topic from AOV, old topic ID:153, old post ID:666
Archived topic from AOV, old topic ID:153, old post ID:666
If you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime.
Event Ideas
Collector's quest. Give a book with hints/clues to everyone where they will find a unique spawned item (Will be blessed). First person to collect the most items wins.Red Squirrel wrote:We need more events but I don't have too many ideas for any, and some such as CTF require quite a lot of coding so I'm hoping to get ideas of events that would require little to no coding, at least for now. I want to eventually get a duel/CTF system into place.
Archived topic from AOV, old topic ID:153, old post ID:669
Event Ideas
Sounds like Demise.Bartok wrote:Collector's quest. Give a book with hints/clues to everyone where they will find a unique spawned item (Will be blessed). First person to collect the most items wins.Red Squirrel wrote:We need more events but I don't have too many ideas for any, and some such as CTF require quite a lot of coding so I'm hoping to get ideas of events that would require little to no coding, at least for now. I want to eventually get a duel/CTF system into place.
Archived topic from AOV, old topic ID:153, old post ID:671
If you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime.