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Update [Oct 09 07] - Painted Caves and Submersia Ruins

Posted: Tue Oct 09, 2007 11:50 pm
by Death
-Troglodytes are now in the game (Including the named troglodyte: Lurg). Like all named creatures, the ones in the painted cave also have a chance to drop UOML minor artifacts.

-The painted caves are now spawned and free for players to explore

-Sir Patrick's life leeching aura has been increased

-Slayer groups have once again been modified to reflect the newest monsters (Painted cave ones)

-Monsters in the submersia palace ruins will now have a chance to drop parrots like creatures in UOML dungeons

-Named creatures in submersia ruins will give a chance to drop UOML minor artifacts once killed (Like in UOML dungeons).

Also, please be aware that the spawner system has been changed to be more efficient for both memory and spawning. Half this change went in during server wars and the spawners are not 100% yet. It got mixed in with the server migration and finalization was not possible at the time. They will be finalized in the next few days so please bear with us.

Archived topic from AOV, old topic ID:1412, old post ID:8826

Update [Oct 09 07] - Painted Caves and Submersia Ruins

Posted: Wed Oct 10, 2007 10:09 pm
by Red Squirrel
I'm getting a crap load of delays this week so I'll probably only get around to fixing the spawners by next week. After a day like today, I could use a smoke.... (I don't smoke, but I can always start today LOL)

Archived topic from AOV, old topic ID:1412, old post ID:8862

Update [Oct 09 07] - Painted Caves and Submersia Ruins

Posted: Thu Oct 11, 2007 12:15 am
by sliptongue69
Hardest thing you will ever do in your life is quit smoking...

Archived topic from AOV, old topic ID:1412, old post ID:8866

Update [Oct 09 07] - Painted Caves and Submersia Ruins

Posted: Thu Oct 11, 2007 9:18 am
by Red Squirrel
Haha yeah was just kidding of course, would not start that. :P

Friday I'm finally free. at least, I hope. This week has been brutal.

Archived topic from AOV, old topic ID:1412, old post ID:8876

Update [Oct 09 07] - Painted Caves and Submersia Ruins

Posted: Thu Oct 11, 2007 12:48 pm
by Red Squirrel
Sorry about the mass lag, something is screwing up and causing runuo to constantly use over 50% of the cpu and theres a bunch of IRL crap thats eating my time. I tried restarting the shard but it did not help and I have to go back to work now.

Archived topic from AOV, old topic ID:1412, old post ID:8881

Update [Oct 09 07] - Painted Caves and Submersia Ruins

Posted: Thu Oct 11, 2007 1:03 pm
by sliptongue69
I wasn't having any lag. O.o

Archived topic from AOV, old topic ID:1412, old post ID:8883

Update [Oct 09 07] - Painted Caves and Submersia Ruins

Posted: Thu Oct 11, 2007 1:04 pm
by Red Squirrel
Server is holding up half decently but there is tons of lag still. Something is making it use 50% of both CPUs.

Archived topic from AOV, old topic ID:1412, old post ID:8886

Update [Oct 09 07] - Painted Caves and Submersia Ruins

Posted: Thu Oct 11, 2007 3:17 pm
by Dumples
Red Squirrel wrote:Server is holding up half decently but there is tons of lag still. Something is making it use 50% of both CPUs.
It wasn't me. I havent really played in the past couple days due to cable modem having issues and other real life stuff. I'll try it out tonight and see how it works though.

Do they have any kind of backup processes, autoupdates, virus scans, etc running on the server?

Archived topic from AOV, old topic ID:1412, old post ID:8887

Update [Oct 09 07] - Painted Caves and Submersia Ruins

Posted: Thu Oct 11, 2007 4:04 pm
by Red Squirrel
I do but if runuo is using all the cpu then its something in that. I'm thinking its some kind of script just not sure what.

Archived topic from AOV, old topic ID:1412, old post ID:8893