Server upgrade [completed]
Posted: Mon Oct 08, 2007 5:54 pm
We are now on a new server. The hostname login.uovalor.com, uo.uovalor.com and uosrv.uovalor.com should now resolve to 67.19.165.242. If they do not, it may mean the DNS has not unpropagated yet for your ISP. To connect anyway, simply select that IP in razor or add an entry in your hosts file.
In Windows, this is located in c:windowssystem32driversetchosts or c:winntsystem32driversetchosts
In linux this is located in:
/etc/hosts
If you want to be extra sure you're actually logging on the right server, just check any item in game and it will have its original name. On old server all items say that the server has moved. Also, on new server, every player has been given 1 gold coin in their pack indicating its the new server. This is now the official server to play on, the old one will be retired shortly and is only there as a redirect.
We are now on a machine with a better cpu, and more ram. (2GB instead of 1GB).
There should hopefully be a performance increase when we start hitting peak times where many players are online.
The move is now considered complete, I simply need to do some server side final tweaks but nothing that should directly affect the shard.
Note that spawners may be broken, I was in the middle of enhancing them and never had a chance to finish until this move happened, so its work half done, once I finish them they will spawn properly.
----original post follows---------
Turns out all this time we were on a lower end server then what I've been paying for. I contacted the data centre and they acknoledged the mistake and are willing to rectify the issue. Right now we're on a Celeron box when we should be on a P4 thats 1Ghz more.
http://www.iceteks.com/misc/uovalorserver.jpg
I will post more info.
There will be a scheduled downtime for the switch over, and possible DNS propagation time but I'll be posting more info as we go. For now I'll set the TTL to 1 hour to prepare for the DNS switchover if there is one. If we keep the same IP then it wont be a problem.
Archived topic from AOV, old topic ID:1404, old post ID:8769
In Windows, this is located in c:windowssystem32driversetchosts or c:winntsystem32driversetchosts
In linux this is located in:
/etc/hosts
If you want to be extra sure you're actually logging on the right server, just check any item in game and it will have its original name. On old server all items say that the server has moved. Also, on new server, every player has been given 1 gold coin in their pack indicating its the new server. This is now the official server to play on, the old one will be retired shortly and is only there as a redirect.
We are now on a machine with a better cpu, and more ram. (2GB instead of 1GB).
There should hopefully be a performance increase when we start hitting peak times where many players are online.
The move is now considered complete, I simply need to do some server side final tweaks but nothing that should directly affect the shard.
Note that spawners may be broken, I was in the middle of enhancing them and never had a chance to finish until this move happened, so its work half done, once I finish them they will spawn properly.
----original post follows---------
Turns out all this time we were on a lower end server then what I've been paying for. I contacted the data centre and they acknoledged the mistake and are willing to rectify the issue. Right now we're on a Celeron box when we should be on a P4 thats 1Ghz more.
http://www.iceteks.com/misc/uovalorserver.jpg
I will post more info.
There will be a scheduled downtime for the switch over, and possible DNS propagation time but I'll be posting more info as we go. For now I'll set the TTL to 1 hour to prepare for the DNS switchover if there is one. If we keep the same IP then it wont be a problem.
Archived topic from AOV, old topic ID:1404, old post ID:8769