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New OSI dungeon artifacts [complete]
Posted: Sun Sep 23, 2007 5:01 pm
by Red Squirrel
As I find information, I'm coding the artifacts as per OSI and trying to get the hues as close as I can. Once I got all of them coded and have a better understanding of how they work on OSI, I'll code in the proper system for them. What I'm thinking is making them drop in trammel dungeons only, while OSI will make them drop in fel as well. But since we have AoAs, I'll want to balance it out.
Archived topic from AOV, old topic ID:1323, old post ID:8242
New OSI dungeon artifacts [complete]
Posted: Sun Sep 23, 2007 8:36 pm
by Red Squirrel
Some are made, check out the map its pretty cool.
This is on live.
Archived topic from AOV, old topic ID:1323, old post ID:8249
New OSI dungeon artifacts [complete]
Posted: Mon Sep 24, 2007 4:31 pm
by Hrnac
What types of dungeon mobs will drop these items?
-Hrnac
Archived topic from AOV, old topic ID:1323, old post ID:8261
New OSI dungeon artifacts [complete]
Posted: Mon Sep 24, 2007 6:14 pm
by Red Squirrel
Anything will. It uses the same system as tots. The more total fame you killed, the higher your chance. Luck or fame of mobs does not impact per kill basis. But fame will impact your overall chance, so if you kill 10 dragons vs 10 lizardmen, you'll have more chance to get one on the next mob you kill.
Archived topic from AOV, old topic ID:1323, old post ID:8262
New OSI dungeon artifacts [complete]
Posted: Mon Oct 01, 2007 10:16 pm
by Red Squirrel
This system and the artifacts are pretty much complete.
Things being worked on for next update to finalize these:
- Finishing off the virtue armor set along with the proper Item IDs, and adding the cloak (8th piece)
- Making ankh pendant special ability work at shrines (regens)
- Making 10th anniversary statue special ability work (luck)
Archived topic from AOV, old topic ID:1323, old post ID:8437