Update [Sept 14 07] - Super Update!
Posted: Fri Sep 14, 2007 8:16 pm
* Fukiya darts and shurikens now have delay of 4 seconds per use instead of 10 and also use same formula as weapons to determine hit chance. The skill check used is ninjitsu. Both of these can also be parried.
* When using barding skills, if no instrument is set, it will auto pick one instead of asking.
* Ore and runics drop on elemental lord instead of paracelsus now. Max ore has also been lowered by type as it was inflating the resource economy.
* Discordance now wears off if the discorded target dies (ex: players or bonded pets).
* Demitel bosses now start at 5% chance and go up to 10% chance with max of 1k luck instead of base 10% up to 15%.
* Yellow yoshies no longer have magery, this was a bug.
* Changelings and derivations of changelings (ex: irk, spite, guile) will now properly mimic barding skills due to the AI additions of bard skill usage
* Hireable bards will now use barding skills.
* Satyrs now use the new AI for their barding skills instead of special code. They also have a rare chance to drop the flute that makes their sounds.
* Spellweaving now shows up in skills gump when clicking the arrow in animal lore gump to show all skills.
* Dryad allure chance is now based on monster fame, and is also lowered if the creature is a paragon or a supreme. high end paragon/supremes will be extremly hard to allure
* Healers will now heal you upon being rezed. You may need to move around a bit. You must accept the rez within 30 seconds for this to work.
* Rez gates have now been replaced with healers
* Teleport spell now works in custom buildings that use housing system
* Masterpiece weapons can now be crafted. Every time you craft a weapon using a non runic tool, you have a 1.005% chance at 120 skill and extremly low chance at 100. It was scientific notation at GM, so get 120 skill if you want to craft those.
* Champion spawn mob spawn numbers/level has been tweaked, and an option to change the max spawn per spawn has been added. (will be used to make less spawn in tight areas such as twisted weald)
*Added Monstrous Interred Grizzle's goo attack as well as fixed the spellweaving and lootpacks
*Added travesty's summoning ability and fixed up the spellweaving, stats and loot pack
*Changed grizzle bones' itemid as it was incorrect
*Created/Modified and simplified Monstrous Interred Grizzle's rare drops
*Coded in Shimmering Effusion and added his spawn ability as well as spellweaving and loot.
*Created Lefty the Ticket Salesman who will sell the prism of light entry ticket for 10k. These tickets expire after 12 hours.
*Created a few evil decor items such as bone chair and couch.
*Added the intermittent damage to Effusion and the three clouds
*Modified the sacred elemental to only contain demon slayer to compliment the upcoming recipe system.
*Fixed coeurls. They will now heal themselves with sufficient magery.
Archived topic from AOV, old topic ID:1284, old post ID:8083
* When using barding skills, if no instrument is set, it will auto pick one instead of asking.
* Ore and runics drop on elemental lord instead of paracelsus now. Max ore has also been lowered by type as it was inflating the resource economy.
* Discordance now wears off if the discorded target dies (ex: players or bonded pets).
* Demitel bosses now start at 5% chance and go up to 10% chance with max of 1k luck instead of base 10% up to 15%.
* Yellow yoshies no longer have magery, this was a bug.
* Changelings and derivations of changelings (ex: irk, spite, guile) will now properly mimic barding skills due to the AI additions of bard skill usage
* Hireable bards will now use barding skills.
* Satyrs now use the new AI for their barding skills instead of special code. They also have a rare chance to drop the flute that makes their sounds.
* Spellweaving now shows up in skills gump when clicking the arrow in animal lore gump to show all skills.
* Dryad allure chance is now based on monster fame, and is also lowered if the creature is a paragon or a supreme. high end paragon/supremes will be extremly hard to allure
* Healers will now heal you upon being rezed. You may need to move around a bit. You must accept the rez within 30 seconds for this to work.
* Rez gates have now been replaced with healers
* Teleport spell now works in custom buildings that use housing system
* Masterpiece weapons can now be crafted. Every time you craft a weapon using a non runic tool, you have a 1.005% chance at 120 skill and extremly low chance at 100. It was scientific notation at GM, so get 120 skill if you want to craft those.
* Champion spawn mob spawn numbers/level has been tweaked, and an option to change the max spawn per spawn has been added. (will be used to make less spawn in tight areas such as twisted weald)
*Added Monstrous Interred Grizzle's goo attack as well as fixed the spellweaving and lootpacks
*Added travesty's summoning ability and fixed up the spellweaving, stats and loot pack
*Changed grizzle bones' itemid as it was incorrect
*Created/Modified and simplified Monstrous Interred Grizzle's rare drops
*Coded in Shimmering Effusion and added his spawn ability as well as spellweaving and loot.
*Created Lefty the Ticket Salesman who will sell the prism of light entry ticket for 10k. These tickets expire after 12 hours.
*Created a few evil decor items such as bone chair and couch.
*Added the intermittent damage to Effusion and the three clouds
*Modified the sacred elemental to only contain demon slayer to compliment the upcoming recipe system.
*Fixed coeurls. They will now heal themselves with sufficient magery.
Archived topic from AOV, old topic ID:1284, old post ID:8083