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No Haven
Posted: Mon Sep 10, 2007 9:24 pm
by sliptongue69
There should be no safe haven in Trammel facets for PKs. I think it's awesome that we are allowed to travel freely...but we should not be protected by the trammy system.
Also think reds shouldn't have an arti chance, with the exception of AoAs.
Archived topic from AOV, old topic ID:1264, old post ID:7915
No Haven
Posted: Mon Sep 10, 2007 9:55 pm
by Red Squirrel
The arty chance thing I actually thought of even for AoAs, so it would force people to use blues in fel, and in some cases, non pvpers.
I've also thought of making reds attackable in all facets, but I'd have to make sure this can't somehow be abused. Like a red stealthing near a blue using wither to be flagged, then he could pk the blue. But I could just make the area spells not hit reds in trammel. Would have to be a direct attack to flag.
Archived topic from AOV, old topic ID:1264, old post ID:7916
No Haven
Posted: Mon Sep 10, 2007 10:37 pm
by Nosferatu
lettings pks be attacked in tram ruleset isnt a good idea trust me... even if we can attack back it still doesnt help at all.
Defiance pretty much blew the cock because all the pvp ended up right outside of malas where people just ran straight to guards. pvp in towns is perfect the way it is, everything is in malas for traveling of all people and if we were forced to use blues as our only means of getting arties what would be the point because than its not promoting pvp at all cuz you gotta be blue in order to get an artifact and if you kill someone your just closer to not being able to ever hunt them with that character again.
everyone says pvp is a problem but in my opinion those changes will degrate it even more. it will make it like defiance aos.. Poop.
Archived topic from AOV, old topic ID:1264, old post ID:7922
No Haven
Posted: Mon Sep 10, 2007 10:44 pm
by Death
I really don't think you want the gank squad after you.
Archived topic from AOV, old topic ID:1264, old post ID:7924
No Haven
Posted: Mon Sep 10, 2007 10:51 pm
by Nosferatu
actually to be honest i love it.. but the problem was HOUSE HIDING.. good god it was like.. guards-house and straight up running in between and its like if your going to fight me dont be a pussnugget lol i normally always come back to fights no matter how many thats how i died the other day on a 6v1 i kept runnign back and killing more and more and mroe till the AW finally claw/special fireballed me and wtf pwned me
Archived topic from AOV, old topic ID:1264, old post ID:7925
No Haven
Posted: Mon Sep 10, 2007 10:55 pm
by Red Squirrel
Well house hiding would not work here anyway.
But yeah doubt I'd make reds attackable. I like the idea, but think it could open up too many issues that I'm just overlooking now.
Archived topic from AOV, old topic ID:1264, old post ID:7926
No Haven
Posted: Mon Sep 10, 2007 11:05 pm
by sliptongue69
Nosferatu wrote:lettings pks be attacked in tram ruleset isnt a good idea trust me... even if we can attack back it still doesnt help at all.
Defiance pretty much blew the cock because all the pvp ended up right outside of malas where people just ran straight to guards. pvp in towns is perfect the way it is, everything is in malas for traveling of all people and if we were forced to use blues as our only means of getting arties what would be the point because than its not promoting pvp at all cuz you gotta be blue in order to get an artifact and if you kill someone your just closer to not being able to ever hunt them with that character again.
everyone says pvp is a problem but in my opinion those changes will degrate it even more. it will make it like defiance aos.. Poop.
I know it's been a while since you played, but it would be a good idea. If they flag on you there is nowhere for them to run. Since being flagged, they are now grey to you and can be chased all over the map, as well as not being able to run into a house due to combat. With the exception of around buildings, but you do that anyway so there's no big deal there.
I do agree with you on the second part tho. About not letting PKs get AoAs...then why have AoAs in Felucca...? Ya know? Risk VS Reward, yet the PKs don't run a risk of running into a group of blues?
Archived topic from AOV, old topic ID:1264, old post ID:7927
No Haven
Posted: Mon Sep 10, 2007 11:26 pm
by Nosferatu
well that was another problem, 1 person would flag and the other blues would cross heal him and when he got me low they would all insta gank me and they would stone wall block me when i was about to win and they would wait for any kind of area affect to be able to attack me without getting gwhacked they would hide heavy ammo pets and wait for me to put them on me and stone wall and pet would be right next to me hitting me , they would bola in stealth at bank and would get jumped... i could go on lol
Archived topic from AOV, old topic ID:1264, old post ID:7931
No Haven
Posted: Mon Sep 10, 2007 11:39 pm
by sliptongue69
Make a fencer necro mage. Nox bleed strangle?
Archived topic from AOV, old topic ID:1264, old post ID:7932
No Haven
Posted: Mon Sep 10, 2007 11:47 pm
by Death
sliptongue69 wrote:Make a fencer necro mage. Nox bleed strangle?
lol there's an instance where you can chase your target and watch them die without having to cast another spell.
Archived topic from AOV, old topic ID:1264, old post ID:7934
No Haven
Posted: Tue Sep 11, 2007 12:55 am
by Nosferatu
good old strangle.. did that the other day on a warrior 3/4 health down, i knew he had no aids cuz i looted them so i let him go and killed someone else, about 5 seconds later im running to the next target and a random 4500 popped in my bank
Archived topic from AOV, old topic ID:1264, old post ID:7941