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Update [Sept 04 07] - Craft menu + more
Posted: Tue Sep 04, 2007 8:18 pm
by Red Squirrel
* Fixed craft menus to work with the new OSI clilocs. When displaying resources, the amount available in your pack is now shown.
* Faction guilds can now ally other guilds
* players that are in factions can now be healed and rezed
* Barracoon now has a 30% chance to launch ratmen at the attacker instead of beside him
* Modified Oggra's abilities a bit
* Disabled a few mobs from being supreme in water palace
* Changed the point costing for lucky clover masterpiece resource
* Adding in 2 new monsters for the sanders spawn
* Holy squirrel control chance now based on karma. 3% chance with max neg karma, 50% chance with 0 karma and 100% chance with 15k karma
Archived topic from AOV, old topic ID:1235, old post ID:7733
Update [Sept 04 07] - Craft menu + more
Posted: Tue Sep 04, 2007 8:25 pm
by Death
Sanders Spawn has been updated a bit. Here are the new spawns:
First Tier: Chicken, Bird, Pig, Cow, Boar
Second Tier: Bulls and Harpys
Third Tier: Vorpal Chickens and Stone Harpys
Fourth Tier: Mad Cows and Crazy Horses
Mad cows can inflict lethal poison when they hit. Crazy Horses are similar to nightmares with no breath ability and less hp.
Archived topic from AOV, old topic ID:1235, old post ID:7734
Update [Sept 04 07] - Craft menu + more
Posted: Tue Sep 04, 2007 11:27 pm
by Dumples
Are Mad Cows and Crazy Horses going to be tameable somewhere?
Archived topic from AOV, old topic ID:1235, old post ID:7736
Update [Sept 04 07] - Craft menu + more
Posted: Tue Sep 04, 2007 11:34 pm
by Death
Dumples wrote:Are Mad Cows and Crazy Horses going to be tameable somewhere?
That's always a possibility, although I can't see why you'd want a crazy horse when it's less than a nightmare.
Archived topic from AOV, old topic ID:1235, old post ID:7737
Update [Sept 04 07] - Craft menu + more
Posted: Wed Sep 05, 2007 12:32 am
by dprantl
I want to tame Colonel Sanders...
Archived topic from AOV, old topic ID:1235, old post ID:7738
Update [Sept 04 07] - Craft menu + more
Posted: Wed Sep 05, 2007 12:35 am
by Death
dprantl wrote:I want to tame Colonel Sanders...
I tried but he still wouldn't give me the recipe for chicken fries
.
Archived topic from AOV, old topic ID:1235, old post ID:7739
Update [Sept 04 07] - Craft menu + more
Posted: Wed Sep 05, 2007 10:31 am
by Dumples
Seer Death wrote:dprantl wrote:I want to tame Colonel Sanders...
I tried but he still wouldn't give me the recipe for chicken fries
.
It's all about the zero trans fat.
Archived topic from AOV, old topic ID:1235, old post ID:7740
Update [Sept 04 07] - Craft menu + more
Posted: Wed Sep 05, 2007 2:38 pm
by Dumples
Seer Death wrote:Dumples wrote:Are Mad Cows and Crazy Horses going to be tameable somewhere?
That's always a possibility, although I can't see why you'd want a crazy horse when it's less than a nightmare.
A lot of pets are less than a nightmare. In fact, a lot of the custom pets are not as good as a nightmare. That doesn't make them perfect for a pet collector.
Archived topic from AOV, old topic ID:1235, old post ID:7741
Update [Sept 04 07] - Craft menu + more
Posted: Wed Sep 05, 2007 2:42 pm
by Death
Dumples wrote:Seer Death wrote:Dumples wrote:Are Mad Cows and Crazy Horses going to be tameable somewhere?
That's always a possibility, although I can't see why you'd want a crazy horse when it's less than a nightmare.
A lot of pets are less than a nightmare. In fact, a lot of the custom pets are not as good as a nightmare. That doesn't make them perfect for a pet collector.
I suppose I could make them half a nightmare but require half taming and only require 1 slot. Mad cows won't be tameable because they are similar to existing creatures that can be tamed (Ice worm, deathwatch beetle or rabid squirrels or worthy substitutes, especially seeing as deathwatch beetles can now spit poison).
Archived topic from AOV, old topic ID:1235, old post ID:7742
Update [Sept 04 07] - Craft menu + more
Posted: Wed Sep 05, 2007 3:36 pm
by Red Squirrel
Also keep in mind champion mobs are not tamable regardless so unless we spawn some in the wild they would be unobtainable.
Archived topic from AOV, old topic ID:1235, old post ID:7743
Update [Sept 04 07] - Craft menu + more
Posted: Wed Sep 05, 2007 3:53 pm
by Death
Red Squirrel wrote:Also keep in mind champion mobs are not tamable regardless so unless we spawn some in the wild they would be unobtainable.
Already knew that.
Archived topic from AOV, old topic ID:1235, old post ID:7744
Update [Sept 04 07] - Craft menu + more
Posted: Wed Sep 05, 2007 4:18 pm
by Dumples
Seer Death wrote:Red Squirrel wrote:Also keep in mind champion mobs are not tamable regardless so unless we spawn some in the wild they would be unobtainable.
Already knew that.
Someone has to point out the obvious. : - )
Archived topic from AOV, old topic ID:1235, old post ID:7746
Update [Sept 04 07] - Craft menu + more
Posted: Wed Sep 05, 2007 4:23 pm
by Death
Dumples wrote:Seer Death wrote:Red Squirrel wrote:Also keep in mind champion mobs are not tamable regardless so unless we spawn some in the wild they would be unobtainable.
Already knew that.
Someone has to point out the obvious. : - )
Post count + 1.
Archived topic from AOV, old topic ID:1235, old post ID:7748