Hmmm
Posted: Sat Sep 01, 2007 8:24 pm
Deathwatch beetles spit poison at you?
Archived topic from AOV, old topic ID:1214, old post ID:7660
Archived topic from AOV, old topic ID:1214, old post ID:7660
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This is a new ability that was missing from the deathwatch beetles. They can spit poison (Greater Poison) at ranged attackers (It is like this on osi). Those who have done the tokuno champ will also notice that sometimes kappas spill their corrosive acid liquid from their concave head bowls when they are damaged (This is also an osi thing). Both of these new attacks are not very powerful but add a varient to the gameplay. Also, deathwatch beetles that have been tamed keep their poison spitting ability.Bashir wrote:Deathwatch beetles spit poison at you?
We implement OSI things as best as possible. We research certain things from a variety of sources and if there are matches, then it's coded in. It may not work exactly like OSI and some things may work a bit differently, but it's better than just plain leaving it out.dprantl wrote:Haha, AOV: more like OSI than Demise even though they don't really try to be...
Yeah, my point was that Demise supposedly wants to be as close to OSI as possible, yet other shards that do not are miles closer.Seer Death wrote:We implement OSI things as best as possible. We research certain things from a variety of sources and if there are matches, then it's coded in. It may not work exactly like OSI and some things may work a bit differently, but it's better than just plain leaving it out.dprantl wrote:Haha, AOV: more like OSI than Demise even though they don't really try to be...
In demise's defense, the reason they don't have everything OSI like is they are so damn picky. They research everything to the core from exact damages, hues, techniques and timing. That's likely why it takes them so long to do something. Mind you, they also certainly take their time to fix obvious bugs that can easily be fixed in a few hours. We're not as picky with details and tbh, I don't think the players would care if it's not exactly 100% osi like as long as it's there and working within reason.dprantl wrote:Yeah, my point was that Demise supposedly wants to be as close to OSI as possible, yet other shards that do not are miles closer.Seer Death wrote:We implement OSI things as best as possible. We research certain things from a variety of sources and if there are matches, then it's coded in. It may not work exactly like OSI and some things may work a bit differently, but it's better than just plain leaving it out.dprantl wrote:Haha, AOV: more like OSI than Demise even though they don't really try to be...
Yeah, the thing I just can't fathom is that by doing things this way they are further from OSI than they could be if they researched even 90% and estimated 10%. I really think they just couldn't really be bothered and work at it at their own super slow pace when they feel like it. The only reason I even log in there is to stop my houses from decaying. Even that's a waste of time really...Seer Death wrote:In demise's defense, the reason they don't have everything OSI like is they are so damn picky. They research everything to the core from exact damages, hues, techniques and timing. That's likely why it takes them so long to do something. Mind you, they also certainly take their time to fix obvious bugs that can easily be fixed in a few hours. We're not as picky with details and tbh, I don't think the players would care if it's not exactly 100% osi like as long as it's there and working within reason.dprantl wrote:Yeah, my point was that Demise supposedly wants to be as close to OSI as possible, yet other shards that do not are miles closer.Seer Death wrote:
We implement OSI things as best as possible. We research certain things from a variety of sources and if there are matches, then it's coded in. It may not work exactly like OSI and some things may work a bit differently, but it's better than just plain leaving it out.