Update [August 14 07] - Named monsters and champ spawn range
Posted: Tue Aug 14, 2007 8:28 pm
*Missing named creatures have been created and will be popping into dungeons shortly. Due to some dungeons getting packed, some of these named creatures will be on a random spawner. Therefore you might need to kill other things in order to get them to spawn.
*Minotaur's hp and stats have been fixed to be more accurate. Minotaurs now have paralyzing blow and hit harder, but have less hp. They also speed up when ranged attackers hit them
*The damwin champ spawn in felucca that had a really high range of spawn has been fixed
*Some of the existing named creatures have had their stats and skills updated to be more accurate. Some have also new abilities (Swoop reduces your physical resist for a short time for example).
Archived topic from AOV, old topic ID:1130, old post ID:7346
*Minotaur's hp and stats have been fixed to be more accurate. Minotaurs now have paralyzing blow and hit harder, but have less hp. They also speed up when ranged attackers hit them
*The damwin champ spawn in felucca that had a really high range of spawn has been fixed
*Some of the existing named creatures have had their stats and skills updated to be more accurate. Some have also new abilities (Swoop reduces your physical resist for a short time for example).
Archived topic from AOV, old topic ID:1130, old post ID:7346