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cybervillage reset!
Posted: Tue Oct 24, 2006 4:50 pm
by Red Squirrel
The cybervillage has not been used, but yet the economy is quite messed given major changes, bugs, etc... there may be other flaws but I think the major ones are fixed. So to get the ball rolling again so we can bomb each other and stuff, I've been thinking of doing a complete wipe. That means clearing out even shops, item inventories, etc... I'd make stuff cost a bit less, as the currency was inflated which made me have to set such high prices on things like manufacturing items.
So if everyone is up for this, I'll do the wipe soon.
Archived topic from Iceteks, old topic ID:4572, old post ID:36407
cybervillage reset!
Posted: Tue Oct 24, 2006 5:38 pm
by MikeDB
Im up for it... does this mean I'll loose my 178 million which I don't know where it is?
Archived topic from Iceteks, old topic ID:4572, old post ID:36413
cybervillage reset!
Posted: Tue Oct 24, 2006 5:48 pm
by Triple6_wild
reset means all our IC's ><
is it possible to give members 1000 ic's for each post thay made when you reset?
so older members dont have to start empty ><
Archived topic from Iceteks, old topic ID:4572, old post ID:36420
cybervillage reset!
Posted: Tue Oct 24, 2006 5:49 pm
by MikeDB
Yeah make it 1000 ICs just for a limited time or something, And no more robbing me damnit no matter how funny it is... I'll do something so evil no one will think of iceteks the same... AGAIN!!! Muahahahahahaha MUAHAHAHAHAHAHA
Archived topic from Iceteks, old topic ID:4572, old post ID:36423
cybervillage reset!
Posted: Tue Oct 24, 2006 5:59 pm
by Red Squirrel
Actually since what ICs are worth will totally change things will balance out I hope and I'll set all wallets to 1000 ICs. Robbing fines and such will remain the same, so those amounts will be considered super high, that way robbing will be much harder to do, and bigger risk then reward. Terrorist attacks will be next to impossible to do, because of how much bombs cost, and the insane fines that come out of it.
At some point when SBBS is implimented, ICs will have bigger use, such as buying extra PM space, as settings like that will be per account thanks to the group/user setting system.
Archived topic from Iceteks, old topic ID:4572, old post ID:36425
cybervillage reset!
Posted: Tue Oct 24, 2006 6:11 pm
by MikeDB
awesome.
Archived topic from Iceteks, old topic ID:4572, old post ID:36440
cybervillage reset!
Posted: Tue Oct 24, 2006 8:36 pm
by MikeDB
when is this thing gonna get done?
Archived topic from Iceteks, old topic ID:4572, old post ID:36447
cybervillage reset!
Posted: Tue Oct 24, 2006 10:44 pm
by Death
I'll be up for it too. The cybervillage needs a few changes though. A WMD does way more damage, and costs less to make then an item you can buy in stores. I personally think that there should just be regular items. Half of the items aren't used. Half my pm's were "You've been bombed by mik with a WMD named Ulosesucka!". A better gambling section would be a nice addition as well. Something where the pot is not ultra uber, but gives more frequent wins of smaller amounts. I agree that one of the biggest issues was the fact that there were bugs and the economy pretty much exploded. Making things cost less and decreasing the total winnings would balance things out nicely. Bank security was also outrageously expensive so that could use a bit of a fix too. Just a couple of suggestions. Do I at least get to take an SS of my beautiful empire?
Archived topic from Iceteks, old topic ID:4572, old post ID:36449
cybervillage reset!
Posted: Tue Oct 24, 2006 10:56 pm
by Red Squirrel
Not sure when I'll do the wipe yet, not any time soon, just thinking about it. Maybe near christmas or something, and meanwhile I can fix up prices and what not.
Archived topic from Iceteks, old topic ID:4572, old post ID:36452
cybervillage reset!
Posted: Wed Oct 25, 2006 12:55 am
by MikeDB
Furball wrote: I'll be up for it too. The cybervillage needs a few changes though. A WMD does way more damage, and costs less to make then an item you can buy in stores. I personally think that there should just be regular items. Half of the items aren't used. Half my pm's were "You've been bombed by mik with a WMD named Ulosesucka!". A better gambling section would be a nice addition as well. Something where the pot is not ultra uber, but gives more frequent wins of smaller amounts. I agree that one of the biggest issues was the fact that there were bugs and the economy pretty much exploded. Making things cost less and decreasing the total winnings would balance things out nicely. Bank security was also outrageously expensive so that could use a bit of a fix too. Just a couple of suggestions. Do I at least get to take an SS of my beautiful empire?
Ulosesucka? I don't remember that, infact I don't know how to make or use WMD's never did and probably never will
Archived topic from Iceteks, old topic ID:4572, old post ID:36458
cybervillage reset!
Posted: Wed Oct 25, 2006 10:24 am
by Death
Mikwiththestick wrote: Furball wrote: I'll be up for it too. The cybervillage needs a few changes though. A WMD does way more damage, and costs less to make then an item you can buy in stores. I personally think that there should just be regular items. Half of the items aren't used. Half my pm's were "You've been bombed by mik with a WMD named Ulosesucka!". A better gambling section would be a nice addition as well. Something where the pot is not ultra uber, but gives more frequent wins of smaller amounts. I agree that one of the biggest issues was the fact that there were bugs and the economy pretty much exploded. Making things cost less and decreasing the total winnings would balance things out nicely. Bank security was also outrageously expensive so that could use a bit of a fix too. Just a couple of suggestions. Do I at least get to take an SS of my beautiful empire?
Ulosesucka? I don't remember that, infact I don't know how to make or use WMD's never did and probably never will
lol it was hypothetical. And it was likely jellyfish who kept bombing me. Your name was the first I could think of.
Archived topic from Iceteks, old topic ID:4572, old post ID:36459
cybervillage reset!
Posted: Wed Oct 25, 2006 6:35 pm
by MikeDB
Furball wrote: Mikwiththestick wrote: Furball wrote: I'll be up for it too. The cybervillage needs a few changes though. A WMD does way more damage, and costs less to make then an item you can buy in stores. I personally think that there should just be regular items. Half of the items aren't used. Half my pm's were "You've been bombed by mik with a WMD named Ulosesucka!". A better gambling section would be a nice addition as well. Something where the pot is not ultra uber, but gives more frequent wins of smaller amounts. I agree that one of the biggest issues was the fact that there were bugs and the economy pretty much exploded. Making things cost less and decreasing the total winnings would balance things out nicely. Bank security was also outrageously expensive so that could use a bit of a fix too. Just a couple of suggestions. Do I at least get to take an SS of my beautiful empire?
Ulosesucka? I don't remember that, infact I don't know how to make or use WMD's never did and probably never will
lol it was hypothetical. And it was likely jellyfish who kept bombing me. Your name was the first I could think of.
Awesome reputation I have.
Archived topic from Iceteks, old topic ID:4572, old post ID:36463
cybervillage reset!
Posted: Wed Oct 25, 2006 6:45 pm
by Death
Nothing personal. Probably chose your name by random because I posted after you and it was the last name I saw. Red Squirrel would have made more sense though.
Archived topic from Iceteks, old topic ID:4572, old post ID:36465
cybervillage reset!
Posted: Wed Oct 25, 2006 6:59 pm
by Red Squirrel
Wow I did not realize, I still have tons of cash, just never bothered withdrawing it from the bank after my last failed terrorism attempt
Archived topic from Iceteks, old topic ID:4572, old post ID:36466
cybervillage reset!
Posted: Thu Oct 26, 2006 10:01 am
by MikeDB
Furball wrote: Nothing personal. Probably chose your name by random because I posted after you and it was the last name I saw. Red Squirrel would have made more sense though.
im not offended or all trying to make a joke that did not turn out.
Archived topic from Iceteks, old topic ID:4572, old post ID:36472
cybervillage reset!
Posted: Fri Oct 27, 2006 8:41 am
by Triple6_wild
so like more details squirrel lol
PM space is a bonus but kinda usless for some members
bigger file size would be nice
so would more files per post >< its currently 1 but i would use IC's up to 10 or so
wallet and bank sizes would be a nice addition also
so max wallet size of 10k and bank 10k so to get more space fore more ic's you would have to empty yourself out a lil
Archived topic from Iceteks, old topic ID:4572, old post ID:36488
cybervillage reset!
Posted: Fri Oct 27, 2006 10:03 am
by MikeDB
Good idea trip.
Archived topic from Iceteks, old topic ID:4572, old post ID:36489
cybervillage reset!
Posted: Fri Oct 27, 2006 1:48 pm
by Red Squirrel
never thought of attachments per post. Though think that will be unlimited. The way I plan to make it in SBBS is that you have your own personal storage space (I could make it so you can buy more space) and upload your files, then in the posts you would put something like [attachment:12345] and it would show a link to the attachment.
Archived topic from Iceteks, old topic ID:4572, old post ID:36490
cybervillage reset!
Posted: Fri Oct 27, 2006 6:54 pm
by Triple6_wild
you mean like storage space (w/e size) on icteks for each member to just upload a bunch of files to use when posting?
i think there would be 2 things wrong with that tho
1: if a user(s) runs out of space and deletes a file(s) you will have alot of broken links in posts all over old topics
2: ppl will be using iceteks to store images and stuff for using on other forums/sites also may be a bonus tho if you water mark em with iceteks when hotlinked as its free advertising
Archived topic from Iceteks, old topic ID:4572, old post ID:36492
cybervillage reset!
Posted: Sat Oct 28, 2006 11:41 am
by MikeDB
Broken links can just redirect to to a "user deleted image" page or something.
Archived topic from Iceteks, old topic ID:4572, old post ID:36499
cybervillage reset!
Posted: Mon Nov 20, 2006 3:05 pm
by sintekk
No, don't reset, I'll lose my fortune! D:
Archived topic from Iceteks, old topic ID:4572, old post ID:36803
cybervillage reset!
Posted: Wed Sep 26, 2007 8:06 am
by Red Squirrel
I should probably reset it some day eh.
Archived topic from Iceteks, old topic ID:4572, old post ID:38341
cybervillage reset!
Posted: Wed Sep 26, 2007 3:50 pm
by Death
Red Squirrel wrote: I should probably reset it some day eh.
And ruin my kick ass empire? For shame. I would redo the stock system though
. Have it fluctuate a lot more.
Archived topic from Iceteks, old topic ID:4572, old post ID:38344
cybervillage reset!
Posted: Wed Sep 26, 2007 6:50 pm
by Red Squirrel
Yeah its based on user activity but since nobody actually uses the cybervillage anymore everything just crashed.
Some of the code behind this system is super old too.
Archived topic from Iceteks, old topic ID:4572, old post ID:38345
cybervillage reset!
Posted: Wed Sep 26, 2007 10:23 pm
by Triple6_wild
Reset is not really worth it since its not really used much if at all anymore
Why not remake and improove the entire village from scratch
It needs to be tied into forum activity more or entirely based on forum activity so the will village stay active. The more it affects the users the more it will be used
HAHA Start an idea thread or somthing for a new cybervillage and mabey with all of us thinking some stuff up we can make it more usefull
Just thoughts tho
Archived topic from Iceteks, old topic ID:4572, old post ID:38346