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Posted: Tue May 20, 2008 4:54 pm
by Red Squirrel
This goes for pretty much everything too. If you can send a pet, invis, and the pet does not even require vetting, theres something wrong with the monster that needs to be tweaked.

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Posted: Tue May 20, 2008 4:59 pm
by harlequin
but if you make thing so group oriented how are we supposed to group when theres hardly anyone playing.

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Posted: Tue May 20, 2008 5:04 pm
by Death
harlequin wrote:but if you make thing so group oriented how are we supposed to group when theres hardly anyone playing.
That's one aspect of the game that's group oriented and that's really not going to change. There's plenty of things you can do by yourself already like soloing champs or killing paragons/supremes/named creatures.

If you gather the keys and say "Free peerless fight" you'll likely get some bites. If not, starting a guild or joining one's another good idea. The easier peerless like lady melisande or dreadhorn really only need 2 really good people but the more you have the smoother it goes.

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Posted: Wed May 21, 2008 9:52 pm
by jrhather
So....can treasure maps spawn supremes?

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Posted: Wed May 21, 2008 9:56 pm
by Death
jrhather wrote:So....can treasure maps spawn supremes?
Not the same spawner system, so no.

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Posted: Wed May 21, 2008 11:09 pm
by jrhather
Bummer...that'd be fun.

Also... do slayers stack? As in same tally/weapon or different tally/weapon?

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Posted: Wed May 21, 2008 11:40 pm
by harlequin
i know slayers stack like vermin tails and reptile book cus thats wat i use in coon lol but other than that i uno

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Posted: Wed May 21, 2008 11:53 pm
by Death
jrhather wrote:Bummer...that'd be fun.

Also... do slayers stack? As in same tally/weapon or different tally/weapon?
If memory serves me right slayers do stack but the second slayer isn't as potent as the first.

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Posted: Sat May 24, 2008 12:15 pm
by jrhather
Salvage bags? Do we have them?

You're supposed to be able to get them from the provisioners for 1k.

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Posted: Sat May 24, 2008 12:31 pm
by Red Squirrel
Actually been wanting to make those. Don't think they would be too hard. Just has to be able to reference the crafting system to find out how many of what resources it takes to make the item. Craft system code makes me want to go hang myself but don't think it would be too bad as its just referencing it.

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Posted: Sat May 24, 2008 2:50 pm
by Death
jrhather wrote:Salvage bags? Do we have them?

You're supposed to be able to get them from the provisioners for 1k.
The information is available in a ticket on our "things to code" system. You can check it out here:

http://www.iceteks.net/devel/index.php? ... 1&do=index

It's one of those things that can be put in any time but we've been concentrating on getting the large systems going (Events + Quests) then adding the smaller things (Like the evil orc helms and stuff).

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Posted: Tue May 27, 2008 3:19 pm
by jrhather
Trammel:

Despise: Last level, the lake with the island. monsters are spawning under it.

Destard: main level, drake in the lake. (just wanted to say that!)

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Posted: Tue May 27, 2008 3:27 pm
by jrhather
How can I decrease my chances at being revealed whilst stealthing?

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Posted: Tue May 27, 2008 3:35 pm
by Death
jrhather wrote:Trammel:

Despise: Last level, the lake with the island. monsters are spawning under it.

Destard: main level, drake in the lake. (just wanted to say that!)
Ya that's something we can all graciously blame OSI for.

Because of their UOKR map client changes, there's a few "holes" in areas such as ponds and caves where creatures get stuck. We might be able to prevent that by placing some invisible statics in there. Red might have an idea for this.

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Posted: Tue May 27, 2008 3:46 pm
by Death
jrhather wrote:How can I decrease my chances at being revealed whilst stealthing?
Your stealthing skill reduces your chance of being revealed. As a rule, if you are indeed a rogue or ninja and rely on walking silently in the shadows, the less armor you wear, the better. If you're wearing cloth, it's easy to stealth in but if you're wearing heavier armors like ringmail or are crazy enough to wear platemail, your chances of failing will be higher. For a rogue, stick to cloth or leather and bump that stealth skill up anywhere from 100 - 120 skill.

At 120 skill in stealth, you'll be fairly difficult to track and reveal. However, even at the highest skill level, you will get revealed. Some creatures excel at magery and are too powerful to fall for stealthing tactics. They sense your presence and if you're around, they'll know it and likely cast reveal.

Creatures like shadow fiends are imbued with the power of second sight and are particularly skilled at revealing your presence to an angry mob of cursed beings (Or worse, ancient lich). Luckily they are weak and can be killed fairly easily. Best bet is to avoid them or kill them before they get you killed.

Harrower tentacles can also reveal you, although they don't have the power to detect hidden. They use their skill of sucking the life out of you to bring you to your knees, causing you to reveal yourself.

Minotaur have a very high sense of smell and can detect your presence which makes ninja fighting in the labyrinth rather dangerous (Not to mention those meaty cuts of steak they call arms can hit you so hard you'll be wearing your shoes as a hat).

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Posted: Wed May 28, 2008 3:43 pm
by jrhather
Thanks!

Is it possible to enhance Masterpiece? (I tried and failed at 110 BS)
What is the LMC cap? Its not in the Content DB (RED, you need to get back to me on this...)

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Posted: Wed May 28, 2008 4:06 pm
by Red Squirrel
lmc is default, so 40% I think.

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Posted: Wed May 28, 2008 4:40 pm
by jrhather
I meant the content DB... we talked about that a while back.

...but thanks!


btw: http://evilpinkmonkeys.us/viewtopic.php?start=15&t=857 I get a kick outta you.

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Posted: Wed May 28, 2008 4:45 pm
by DOCTOR THUNDER
lmc should be 45%, iirc

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Posted: Wed May 28, 2008 5:08 pm
by Death
jrhather wrote: Is it possible to enhance Masterpiece? (I tried and failed at 110 BS)
You can enhance a masterpiece weapon it's just rather hard and you risk breaking it. Breaking it is not a wise option, especially if you snagged one with high points.

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Posted: Wed May 28, 2008 5:57 pm
by jrhather
Fuck it. It's free anyways.... all it took to get it was time :) not real $$


I'd like to see AoV compete with uogamers on this:

http://www.thotmarket.com

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Posted: Wed May 28, 2008 6:08 pm
by Red Squirrel
Funny since I was just thinking about adding AoV there. Think I will.

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Posted: Thu May 29, 2008 3:56 pm
by jrhather
Tell me about coal.

How much damage does each coal do?
How long does one stay burning before disappearing?

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Posted: Thu May 29, 2008 4:03 pm
by Red Squirrel
It's random. basically this is the formula for damage:

15+(this.Amount*(1+Utility.Random(5)))

Duration is:

DateTime.Now+TimeSpan.FromMinutes(1)+TimeSpan.FromSeconds(this.Amount*90+Utility.Random(this.Amount*10));

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Posted: Thu May 29, 2008 4:36 pm
by jrhather
Thanks!

I've noticed that paragons don't seem to have a loot bump. Is this intentional?

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