Thank you for the feedback on the new items. Looks as though the first row is getting narrowed down. We encourage other players to voice their opinions on the changes from the first row (See first post in this thread).ggkthx wrote:Revelation looks like a nice mace wep now, though I'm no authority on macers.
Horseman's Helm, other than I can't see myself paragon farming at all, looks good.
Jungle Walker's Bow, looks good.
Longshot, mortal on xbow is nice, but I personally liked Longshot for moving shot. But compromised version is better than no version, and hopefully addresses your concerns with it.
God of the Sky is cool.
Red Dragon's, seems alright, would love to trade that self repair 3 for the extra 2% SDI tho. And I have no idea how I'm going to fix the impending energy resist hole in my suit, heh.
I'm still going to advocate for abolishing the self repair property on artifacts. They've got 255 durability, at least they should need to be repaired now and then. We already never need to eat or drink anything, its not like life is hard. Repairing gear makes crafters seem slightly relevant and repair deeds simplified the process so very much already.
Oh, was looking at Pyrolisk's Furor again. For flavor reasons alone, could it have a hit fire area added on it? Just thought that would be cool. But if not that's fine too. Oh, and clearly I vote for removing Self Repair 3
Pyrolisk's furor was designed to be similar to lava shaka stick in that it is meant to be used on a single target. An area attack would limit its use on a single target, especially with the weapon specials, as area attacks are best suited for the black staff which has whirlwind attack. The area fire idea DOES suit the pyrolisk's furor, so we may play around with it to see if it's a feasible idea. If not, we will definitely consider it for a different weapon.
Archived topic from AOV, old topic ID:5902, old post ID:35719