We did not forget about the shard
We did not forget about the shard
OMG people are having fun!!!!! NOOOOO!!!!! You should fear the PK's waiting to raid you!!!!!
*Debates on whether to bring the IBH back*
Archived topic from AOV, old topic ID:4840, old post ID:31908
*Debates on whether to bring the IBH back*
Archived topic from AOV, old topic ID:4840, old post ID:31908
*IBH* 4 Lfe!
We did not forget about the shard
and i thought pking was over in this shard now i cant kill jukas in wrong without fear rofl also go IBH im in it as well
Archived topic from AOV, old topic ID:4840, old post ID:31914
Archived topic from AOV, old topic ID:4840, old post ID:31914
We did not forget about the shard
I wish all of the IBH still played lol most of them have either quit or are waiting on revamp or in mine and Filth's case really not much we need we got everything we could need for now just need more people to pk lol
Archived topic from AOV, old topic ID:4840, old post ID:31925
Archived topic from AOV, old topic ID:4840, old post ID:31925
*IBH* 4 Lfe!
We did not forget about the shard
it would be nice if their were actually people on to pk
Archived topic from AOV, old topic ID:4840, old post ID:31928
Archived topic from AOV, old topic ID:4840, old post ID:31928
We did not forget about the shard
*Debates on logging on*Trill wrote:OMG people are having fun!!!!! NOOOOO!!!!! You should fear the PK's waiting to raid you!!!!!
*Debates on whether to bring the IBH back*
Archived topic from AOV, old topic ID:4840, old post ID:31931
We did not forget about the shard
Soon as I get teh gear, scrolls, and such...........I will give ya a pk challenge.
Archived topic from AOV, old topic ID:4840, old post ID:31942
Archived topic from AOV, old topic ID:4840, old post ID:31942
We did not forget about the shard
cool.Neurion wrote:Soon as I get teh gear, scrolls, and such...........I will give ya a pk challenge.
Archived topic from AOV, old topic ID:4840, old post ID:31943
We did not forget about the shard
start playing again d.
Archived topic from AOV, old topic ID:4840, old post ID:31953
Archived topic from AOV, old topic ID:4840, old post ID:31953
- Red Squirrel
- Posts: 29209
- Joined: Wed Dec 18, 2002 12:14 am
- Location: Northern Ontario
- Contact:
We did not forget about the shard
Me and death have been talking more about the revamp lately, and he's come up with some pretty serious research info right from the horse's mouth, so to speak. Lot of stuff will be changed to be more OSI accurate, where it makes sense.
As for SQL, I've pretty much proven it can be done, however realized it may not be the most efficient way, I noticed TC1 was lagging badly and the buffer totally got thrown out of control and the system was unable to keep up with the saving (meaning a huge roll back if the shard was to crash). That said I am debating on coding a whole new save engine based on the concept I'm using (which is fairly solid imo) but we will probably keep that for the very last part of the revamp.
What I have in mind is a special "storage manager" server that runs as a separate app and it's job is to get info that runuo feeds to it and it will then process that info and save it in a logical matter without tying resources from the actual game server. Right now RunUO is doing all of this which takes up game resources. But that's a whole other project for when we're near ready to launch, we want to start working on content so it can be put on TC1 and tested. Really even if it takes a few more months to revamp the SQL portion, it will mean more test time for the actual content. Still lot of work to do but think we can do it and have something to show for it at some point, I don't want to make any promises for a time though as some of the things to fix are still rather huge.
Ever see RunUO's craft system code? It's BRUTAL. OSI did some major craft changes so it will be easier to just scrap RunUO's craft system and code our own. I don't even get why they made it so complicated. From a code point of view crafting is quite simple. You have a gump, you press a button, it does some math thing, and it puts an item in your back pack.
Archived topic from AOV, old topic ID:4840, old post ID:31959
As for SQL, I've pretty much proven it can be done, however realized it may not be the most efficient way, I noticed TC1 was lagging badly and the buffer totally got thrown out of control and the system was unable to keep up with the saving (meaning a huge roll back if the shard was to crash). That said I am debating on coding a whole new save engine based on the concept I'm using (which is fairly solid imo) but we will probably keep that for the very last part of the revamp.
What I have in mind is a special "storage manager" server that runs as a separate app and it's job is to get info that runuo feeds to it and it will then process that info and save it in a logical matter without tying resources from the actual game server. Right now RunUO is doing all of this which takes up game resources. But that's a whole other project for when we're near ready to launch, we want to start working on content so it can be put on TC1 and tested. Really even if it takes a few more months to revamp the SQL portion, it will mean more test time for the actual content. Still lot of work to do but think we can do it and have something to show for it at some point, I don't want to make any promises for a time though as some of the things to fix are still rather huge.
Ever see RunUO's craft system code? It's BRUTAL. OSI did some major craft changes so it will be easier to just scrap RunUO's craft system and code our own. I don't even get why they made it so complicated. From a code point of view crafting is quite simple. You have a gump, you press a button, it does some math thing, and it puts an item in your back pack.
Archived topic from AOV, old topic ID:4840, old post ID:31959
Honk if you love Jesus, text if you want to meet Him!
We did not forget about the shard
ok i got none of that : but im shaw its about helping the shard and your RIGHT about the lagg in tc1 i cant doing anything on their i allways thought it because someone had spammed healers at luna bank well the sooner you can fix that the better
Archived topic from AOV, old topic ID:4840, old post ID:31962
Archived topic from AOV, old topic ID:4840, old post ID:31962
We did not forget about the shard
Seriousely I would have been happy for the shard to stay the way it was lol. I was having fun running around and not having epic fk'ing lag like demise. About all the updates did while I was playing here was create lag issues.
OSI is bust and bogus why the hell do we care what they are doing? make a unique shard people will play in over playing in OSI dude.
Demise owners recently admited that if they kicked all the players they knew were using illegal programs exploits hacks ect they would have lost atleast 80% of their player base. So playing there kinda sucks lol.
Archived topic from AOV, old topic ID:4840, old post ID:32300
OSI is bust and bogus why the hell do we care what they are doing? make a unique shard people will play in over playing in OSI dude.
Demise owners recently admited that if they kicked all the players they knew were using illegal programs exploits hacks ect they would have lost atleast 80% of their player base. So playing there kinda sucks lol.
Archived topic from AOV, old topic ID:4840, old post ID:32300
- Red Squirrel
- Posts: 29209
- Joined: Wed Dec 18, 2002 12:14 am
- Location: Northern Ontario
- Contact:
We did not forget about the shard
The shard *IS* "the way it was" lol, nothing has changed yet.
Archived topic from AOV, old topic ID:4840, old post ID:32302
Archived topic from AOV, old topic ID:4840, old post ID:32302
Honk if you love Jesus, text if you want to meet Him!
We did not forget about the shard
owned ^^Red Squirrel wrote:The shard *IS* "the way it was" lol, nothing has changed yet.
Archived topic from AOV, old topic ID:4840, old post ID:32304
We did not forget about the shard
Players expect OSI familiarity. Why do you think there's always "when will we have ML/SA" threads out there? If people didn't want it, they wouldn't ask. In order to attract a wider audience, this is necessary.Drucilia wrote: OSI is bust and bogus why the hell do we care what they are doing? make a unique shard people will play in over playing in OSI dude.
Simply put, we are going the OSI route to standardize the shard in terms of loot, craft, items, mobiles etc etc. All systems tie into each other so if you do something to mess up one system, it can have an effect on all the others and it becomes difficult to control.
The shard WILL be unique. OSI does not have a lot of implementations, fixes and customs that we have and will continue to have. If you picture "like OSI, cept better" that's essentially the route the shard is going in.
Archived topic from AOV, old topic ID:4840, old post ID:32307
- Red Squirrel
- Posts: 29209
- Joined: Wed Dec 18, 2002 12:14 am
- Location: Northern Ontario
- Contact:
We did not forget about the shard
Also to make everyone feel better, I am HOPING to start working on the shard again this weekend. I will probably be bouncing around both projects (serverweave and the shard) but I am putting SQL asside for now and will move on to other systems to try to get some visible content out.
There are still issues to be fixed with SQL but I will leave those at the end. A light bulb might go on at some point and I will figure out what all the weird issues are. There are also plans to replace SQL with a fully custom backend that will be faster, but again, that's something for the very end. There seems to be performance issues with SQL when tons of stuff happen at once, like 1000 DFs fighting each other. (this is equivalent to say, a champ raid with everybody fighting + all the mobs moving)
Archived topic from AOV, old topic ID:4840, old post ID:32312
There are still issues to be fixed with SQL but I will leave those at the end. A light bulb might go on at some point and I will figure out what all the weird issues are. There are also plans to replace SQL with a fully custom backend that will be faster, but again, that's something for the very end. There seems to be performance issues with SQL when tons of stuff happen at once, like 1000 DFs fighting each other. (this is equivalent to say, a champ raid with everybody fighting + all the mobs moving)
Archived topic from AOV, old topic ID:4840, old post ID:32312
Honk if you love Jesus, text if you want to meet Him!
We did not forget about the shard
if there is a single thing i could do to help get things happening let me know. (other then stopping whineing.)
Already trying to find a site for a download for 6.0.12.0. So I can play again.
Archived topic from AOV, old topic ID:4840, old post ID:32315
Already trying to find a site for a download for 6.0.12.0. So I can play again.
Archived topic from AOV, old topic ID:4840, old post ID:32315
We did not forget about the shard
i agree with drucilia i dont actually think that anything needs to change its fine the way it is i also think that you shouldnt emove items and ittl make things worse
Archived topic from AOV, old topic ID:4840, old post ID:32317
Archived topic from AOV, old topic ID:4840, old post ID:32317
We did not forget about the shard
Okay, so here's the deal. I hear a lot of players concerned about a supposed "item nuke", when all reality, this is unlikely and probably unnecessary. There's no reason to remove an item unless it greatly alters gameplay, is too similar to something that's already provided in game or it can't be scaled for reasons of complexity or time.newguy wrote:i agree with drucilia i dont actually think that anything needs to change its fine the way it is i also think that you shouldnt emove items and ittl make things worse
Every item has a property intensity, which differs for each item. Item intensity relates to everything from loot to craft to artifact and so on. If a piece of armor or weapons or jewelry has some kind of property bonus, it falls under this system.
The issue is that we will be releasing the remainder of OSI artifacts and items into the game. Cooperative collection rewards as well as anything ML and onward will also be put into the game.
We need to make sure that our custom artifacts and items don't greatly overshadow or outweigh the intensity found on an OSI item within a similar grade (IE: a custom gaunt artifact should not greatly exceed or go under the intensity of an OSI one). If a really good OSI artifact has 540 property intensity and we've tossed in an item with 900 intensity that can be found on a mongbat, that's not a good thing.
If a total property weight is too high, it needs to be brought down to its proper grade. Minor artifacts should not surpass the bonuses of a greater collection reward for example.
So to put things in short, there are very few artifacts and items that are actually going to be removed. If they're too high, they're going to be scaled to meet the appropriate grade and a couple artifacts might be obtained in different artifact systems in order to balance each one out (Such as an AOA being moved to the gauntlet artifact list or to the paragon artifact list). Likewise, if the grade is too low for some of the crappier custom artifacts, they may be raised to meet the grade for a certain system drop.
Hopefully this has clarified any concerns on the subject.
Archived topic from AOV, old topic ID:4840, old post ID:32320
We did not forget about the shard
what custom arty is to good?
Archived topic from AOV, old topic ID:4840, old post ID:32323
Archived topic from AOV, old topic ID:4840, old post ID:32323
- DOCTOR THUNDER
- Posts: 1611
- Joined: Sat Jan 06, 2007 8:34 am
We did not forget about the shard
God's Wrath, the 3fcr hat, any robe or death shroud, charm of domesticator, deathspell, arms of bane, casters brac, ring of the dead, wheel of fortune, magi collar, holy knights cloak, sash of elements, lightning shoes, I am sure there are more. This is just the stuff I can think of off the top of my head. And yeah, its the stuff that are staples in almost every suit I use.newguy wrote:what custom arty is to good?
Archived topic from AOV, old topic ID:4840, old post ID:32325
The polite PK.
We did not forget about the shard
all those are good but they cant exactly do alot of stuff to get you up cause theirs caps
Archived topic from AOV, old topic ID:4840, old post ID:32326
Archived topic from AOV, old topic ID:4840, old post ID:32326
We did not forget about the shard
Lol where should i start?newguy wrote:what custom arty is to good?
Gods Wrath for instance should DEFF be nerfed i will agree on this. But removing items is where i am against. Now i would not go as far as saying remove the DI DEX and STR bonus but make it something more reasonable like instead of a whopping 10 Dex 10 STR nerf it to 8, which is suppose to be the cap anyway. As for the DI make it 15 instead of its whopping 25. That type of thing i have no problem with but removing it entirely is just brutal.
Here is a list of what i think is potential nerf quality.
Gods Wrath, As mentioned above.
Black Hole, Minor Nerfs maybe lower leech caps and raise lightning. 10% lightning is stupid.
Casters Bracelet, Slight nerfs Lrc should not be over 25 as well as mr should be down to 2 not 3.
Remove all quiver properties that change what damage you deal, if not removed than the RPD property will remain useless on the server forever!
Nymphs Enchanted, and Green Devils, i would say nerf the dci hci they give and bring it to giving no resists instead of negative. Its stupid that these two peices can cap your dci and hci in one shot.
Arms of bane, lower the Mana Increase!!!!!!
Magi Collar, Lower the INT increase!!!!!!
Mana Barrier, Lower resists to 10 to all, it has 15 to all are you serious? not including lrc and mr 5 lrc is okay but mr should be nerfed to 2!
Those are what comes to mind off the top of my head me and filth have experimented highly with these and found riddiculous ways to make a suit nearly unstopable depending on skill and template. Most of the nerfs are things that should not be over the normal cap take Arms Of Bane and Magi Collar for instance beings 15 is stupid. It should be at the cap of 8 not 15 the two peices combined give me 30 mana!!! And with a minimum of 10 int on a template means these two + the min int cap is 40 mana without trying!!!!
Archived topic from AOV, old topic ID:4840, old post ID:32327
*IBH* 4 Lfe!
We did not forget about the shard
i agree with the lowering some of the props but not to remove the items
Archived topic from AOV, old topic ID:4840, old post ID:32328
Archived topic from AOV, old topic ID:4840, old post ID:32328
We did not forget about the shard
While you give some interesting insight, going by your logic would mean helm of insight needs to be nerfed because it adds 23 mana total. Certain items are in fact good, but not game breaking. I'm not saying the items listed don't need nerfs, I'm just pointing out that we need to consider other factors =p,Trill wrote:Lol where should i start?newguy wrote:what custom arty is to good?
Gods Wrath for instance should DEFF be nerfed i will agree on this. But removing items is where i am against. Now i would not go as far as saying remove the DI DEX and STR bonus but make it something more reasonable like instead of a whopping 10 Dex 10 STR nerf it to 8, which is suppose to be the cap anyway. As for the DI make it 15 instead of its whopping 25. That type of thing i have no problem with but removing it entirely is just brutal.
Here is a list of what i think is potential nerf quality.
Gods Wrath, As mentioned above.
Black Hole, Minor Nerfs maybe lower leech caps and raise lightning. 10% lightning is stupid.
Casters Bracelet, Slight nerfs Lrc should not be over 25 as well as mr should be down to 2 not 3.
Remove all quiver properties that change what damage you deal, if not removed than the RPD property will remain useless on the server forever!
Nymphs Enchanted, and Green Devils, i would say nerf the dci hci they give and bring it to giving no resists instead of negative. Its stupid that these two peices can cap your dci and hci in one shot.
Arms of bane, lower the Mana Increase!!!!!!
Magi Collar, Lower the INT increase!!!!!!
Mana Barrier, Lower resists to 10 to all, it has 15 to all are you serious? not including lrc and mr 5 lrc is okay but mr should be nerfed to 2!
Those are what comes to mind off the top of my head me and filth have experimented highly with these and found riddiculous ways to make a suit nearly unstopable depending on skill and template. Most of the nerfs are things that should not be over the normal cap take Arms Of Bane and Magi Collar for instance beings 15 is stupid. It should be at the cap of 8 not 15 the two peices combined give me 30 mana!!! And with a minimum of 10 int on a template means these two + the min int cap is 40 mana without trying!!!!
Archived topic from AOV, old topic ID:4840, old post ID:32329
We did not forget about the shard
I was also saying this in response to Death's post about how the custom arties should not overshadow the OSI ones. But if you do take a good looks most of the custom ones do like for instance HOI does give massive mana, but that is it just mana is what its for. Now look at arms of bane you get near equivalent mana + massive HCI and MR!d. wrote:While you give some interesting insight, going by your logic would mean helm of insight needs to be nerfed because it adds 23 mana total. Certain items are in fact good, but not game breaking. I'm not saying the items listed don't need nerfs, I'm just pointing out that we need to consider other factors =p,Trill wrote:Lol where should i start?newguy wrote:what custom arty is to good?
Gods Wrath for instance should DEFF be nerfed i will agree on this. But removing items is where i am against. Now i would not go as far as saying remove the DI DEX and STR bonus but make it something more reasonable like instead of a whopping 10 Dex 10 STR nerf it to 8, which is suppose to be the cap anyway. As for the DI make it 15 instead of its whopping 25. That type of thing i have no problem with but removing it entirely is just brutal.
Here is a list of what i think is potential nerf quality.
Gods Wrath, As mentioned above.
Black Hole, Minor Nerfs maybe lower leech caps and raise lightning. 10% lightning is stupid.
Casters Bracelet, Slight nerfs Lrc should not be over 25 as well as mr should be down to 2 not 3.
Remove all quiver properties that change what damage you deal, if not removed than the RPD property will remain useless on the server forever!
Nymphs Enchanted, and Green Devils, i would say nerf the dci hci they give and bring it to giving no resists instead of negative. Its stupid that these two peices can cap your dci and hci in one shot.
Arms of bane, lower the Mana Increase!!!!!!
Magi Collar, Lower the INT increase!!!!!!
Mana Barrier, Lower resists to 10 to all, it has 15 to all are you serious? not including lrc and mr 5 lrc is okay but mr should be nerfed to 2!
Those are what comes to mind off the top of my head me and filth have experimented highly with these and found riddiculous ways to make a suit nearly unstopable depending on skill and template. Most of the nerfs are things that should not be over the normal cap take Arms Of Bane and Magi Collar for instance beings 15 is stupid. It should be at the cap of 8 not 15 the two peices combined give me 30 mana!!! And with a minimum of 10 int on a template means these two + the min int cap is 40 mana without trying!!!!
Edit: Removing the properties would trash the arties only logical way is to nerf them down to caps in my eyes. Arms of bane at 8 mi with the hci and mr would still be good but not gamebreaking as is.
Archived topic from AOV, old topic ID:4840, old post ID:32330
*IBH* 4 Lfe!