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pets and Los

Posted: Tue Jul 29, 2008 7:12 am
by Red Squirrel
There's no reason to quit over this, just play normally and suddenly it becomes easier because all the anti AFK barriers don't take affect.

It was not geared towards a single person, it was just that in general we kept seeing people afk with pets all the time so realized something needs to be done. On any other shard we would of been handing bans like hotcakes in this situation.

The lack of effort needed to get 100's of arties super easily also makes the game real boring after a while.

Archived topic from AOV, old topic ID:3399, old post ID:21806

pets and Los

Posted: Tue Jul 29, 2008 9:33 am
by Death
No one person caused us to redesign this, it was a joint effort. One person started it, word of mouth passed, then everyone started doing it (I've noticed the same thing happening with recall mining. Although recall mining is not illegal provided you're around to answer, we're aware of the ways people can exploit it.) It's fixed for a reason.

Of course, people who don't abuse the way a system works to gain advantage get caught in the crossfire but it's up to them to tell us what's wrong or we can't fix it. Somebody (Actually, think a few people) told us what was wrong, and red has been tweaking the formulas on TC1 for the last 2 days.

Archived topic from AOV, old topic ID:3399, old post ID:21808

pets and Los

Posted: Tue Jul 29, 2008 10:42 am
by Friar
I guess I don't understand what is being considered afk here. Are you saying that you consider multi-clienting afk? I have multi cliented on OSI(I have multiple computers hooked up and three different IP's running into my house...I just run two on one monitor and still within limits of rules on OSI) and I have never been on any free shard where multiclienting wasn't ok due to low server population, because it enables you to get something done when playing. Other than multi-clienting I dont see how anyone would afk on a tamer unless it was to run to the bathroom while tanking a DF(for the other char classes), but even in that instance the multiple reveals and advanced AI would make it dangerous.

Archived topic from AOV, old topic ID:3399, old post ID:21810

pets and Los

Posted: Tue Jul 29, 2008 12:06 pm
by Red Squirrel
If you have a char behind a wall that you don't have to attend to in order to get items, then that is AFK resource gathering. Now if you have a char on screen and you switch between thats ok, (well tbh I'm not too fond of multi clienting but thats just me - its not illegal per say).

But its not 100% a question of being afk, but the ability to be AFK. So if something is easy to the extent that it can be easily AFKed then we try to fix it to bring challenge back into the game. If you don't use these exploits then the fix is normally not visible, or at least, not suppose to be.

Archived topic from AOV, old topic ID:3399, old post ID:21813

pets and Los

Posted: Tue Jul 29, 2008 12:11 pm
by Death
Friar wrote:I guess I don't understand what is being considered afk here. Are you saying that you consider multi-clienting afk? I have multi cliented on OSI(I have multiple computers hooked up and three different IP's running into my house...I just run two on one monitor and still within limits of rules on OSI) and I have never been on any free shard where multiclienting wasn't ok due to low server population, because it enables you to get something done when playing. Other than multi-clienting I dont see how anyone would afk on a tamer unless it was to run to the bathroom while tanking a DF(for the other char classes), but even in that instance the multiple reveals and advanced AI would make it dangerous.
Normally it's not a problem if you're actually in line of sight of both players as you can tab over to the other client to heal the other person and such. If you're not around to witness all your clients, doing something while afk (Resource gathering) then it is an issue.

The problem with tamers is you could go hide while sending your pet into battle and there were no penalties for doing so. Your pet would rarely ever die and your tamer would never die because they were way off in the distance hidden. Therefore, for the whole battle, a tamer could sit on the sidelines drinking ale without a care in the world while any other class would be taking a beating.

Many players AFK'd on tamers and some still do today.

EDIT: OMG RED, you always post like, a few minutes before I hit my submit button!

Archived topic from AOV, old topic ID:3399, old post ID:21815

pets and Los

Posted: Tue Jul 29, 2008 12:43 pm
by Red Squirrel
Seer Death wrote:
EDIT: OMG RED, you always post like, a few minutes before I hit my submit button!

Yeah, thats the level of support we got here I guess. insta reply(tm).

Also shows that I should be doing something more productive between help desk calls. :P Need another major outage, kept me busy a few days ago.

Archived topic from AOV, old topic ID:3399, old post ID:21817

pets and Los

Posted: Tue Jul 29, 2008 12:55 pm
by dprantl
One thing I really disagree on is people saying that tamers are way too uber and in PvM they are much better than other templates. I used to play a tamer all the time on this shard, but later on as more changes were put into place I found myself playing more and more on my mage, then eventually on my archer. An archer can solo pretty much any boss if you have enough time. Tamers really can't take on bosses like they used to, whereas archers and mages still can.

Parox = impossible for a tamer, archer/mage ftw
Dreadhorn = impossible because of target switching/LoS, archer/mage ftw again
Travesty = Try it with a tamer without hiding around a wall, just try
Humus = With the LoS change, impossible for tamers, archer/mage will die for a while until his HP is down, but after that ftw
Elemental Lord = Again, just try it with a tamer, I dare you. I can still solo this guy with a mage or archer

Do you see a pattern here, because I could keep going. As soon as a boss switches to the tamer (especially if they are vetting), the tamer can kiss his life goodbye. This IMO is really unfair when I can be pelting that same boss with arrows that hit for ~70dmg each and using chiv and bandies for healing and a good HML/HLL/HSL bow.

I had to laugh when you said tamers are way overpowering all other classes. Your char Red Squirrel with the blackhole at 100/100/100 can solo almost any boss with little effort, you even said it yourself numerous times. And that's not even an archer, but a meleer. In fact, Red you must remember a long time ago when a bunch of us (including Brunus) did the blackhole? I wonder who died the most? Of course it was Altar the tamer, and that was on a mob that couldn't even move and I had to come in only every so often to heal my pet from a distance. And yeah, I had 70 fire resist and 127HP too. Or when we did an Elemental Lord, one arrow and it was over for me. There were more Altar corpses around than blades of grass outside dungeon wrong, since every time my pet would get next to him he would turn on me instantly with an arrow.

Archived topic from AOV, old topic ID:3399, old post ID:21819

pets and Los

Posted: Tue Jul 29, 2008 1:15 pm
by Death
Tamers were the ones upsetting the balance the most but you are right, they aren't the sole class at fault here. Archers are next in line, followed by meleers at the very bottom.

Tamers could sit back and do nothing cept for a few bosses. It was the hiding thing that threw them off and forced changes in the ai such as more rigorous target switching for certain bosses/monsters. Once that little problem is fixed up, then the stuff we put in for tamers will be brought down as well.

Archers have it easy, as you said. You can pelt arrows and get benefits from not even being hit so they aren't entirely better compared to other classes.

Meleers fall on the bottom of the list (Actually, thieves are in the worst shape). Because of their short range and ability to get hit by massive melee, it doesn't make it a suitable template without using life leech or parrying. The ones who survive are the ones who are using soul seeker, pseudo fang, breath of the dead or necromancy leech. The ones who don't use that are at a disadvantage.

For those who think that we're centered on bringing tamers down, you're mistaken. All classes are adjusted to balance them out. A tamer shouldn't be able to dominate everything, nor an archer, nor a meleer, nor a (list goes on here). Tamers just so happened to be at the top of the list due to having more than one issue.

Archived topic from AOV, old topic ID:3399, old post ID:21821

pets and Los

Posted: Tue Jul 29, 2008 2:37 pm
by Shaggy
Necro Leechers should be a major concern... It would be very easy to script 3 necro leechers cross healing in a triangle pattern using a follow script to keep em all together.

Archived topic from AOV, old topic ID:3399, old post ID:21824

pets and Los

Posted: Tue Jul 29, 2008 2:45 pm
by Death
Shaggy wrote:Necro Leechers should be a major concern... It would be very easy to script 3 necro leechers cross healing in a triangle pattern using a follow script to keep em all together.
On OSI, the leeching is not actually a static amount depending on damage. It's scaled by different factors. Here's an example:

http://www.uoguide.com/Hit_Mana_Leech

It's actually half of that for ranged weaponry. We may eventually follow suit as more information becomes available but it's something we've come across.

Cross healing scripts are forbidden here as of rule 13 I believe.

Archived topic from AOV, old topic ID:3399, old post ID:21825

pets and Los

Posted: Tue Jul 29, 2008 6:41 pm
by Friar
I thought croos healing scripts are banned for pvp...I believe Shaggy is talking about pvm....

The thing that bothers me most is Seer saying that archers are next...so you guys are going down the line attempting to balance the classes til u get back to tamers? I think that massive chamges like this should have been left on test shard til it was sure what the implications were gonna be. It feels like somebody thought we were having too much fun and rushed this thing into production.

The thought that the normal tamer, that I guess follows all the rules wont notice any difference in tanking a monster is far, far off the mark. But when the smoke clears and the nerfs are done (especially if they are comparable to line of sight/AI boost combined) the only challenge will be figuring which type of BOD's you want to farm for that day or whether to farm solens for PoT...

Archived topic from AOV, old topic ID:3399, old post ID:21833

pets and Los

Posted: Tue Jul 29, 2008 6:51 pm
by DOCTOR THUNDER
I use a cross healing script for skill training.

Archived topic from AOV, old topic ID:3399, old post ID:21834

pets and Los

Posted: Tue Jul 29, 2008 7:01 pm
by Red Squirrel
Actually it was on test for a good week before going to production. In my own testing I could not make it kick in without using gimp tactics like hiding behind walls or staying invised.

I really don't see what the fun is in watching a dumb AI do all the work. (even my AI, is not exactly "smart" all it is is randomization based on factors)

It's like joining a UT game but say "ok I'm that bot, this guy is just to watch".


Also you all have to realize that we let TONS of stuff go, that other servers would ban for, OSI included.

Also in terms of difficulty, on OSI all mobs insta target tamers 100% of the time. Here its 0.7% chance for all mobs but some, such as demitels which are at 10%. Mobs also hit much harder on OSI and the AI is smarter. So if you want hard, you should see OSI. Nobody on OSI actually solos a boss on regular basis. It's very hard. In fact the irony is, most of the ones that do are actually dexxers, and they play melee!

See we're trying to keep the game fun. When stuff is too easy its just not fun anymore. I can't actually play for long myself since everything is just too easy on this shard. I remember the days where a balron was a challenge, and I would not even dare try to solo gaunt or other bosses, but enjoyed trying anyway to see how far I'd get. Now I can solo paragons with my eyes closed. It's just too easy and in the end, gets boring.

Archived topic from AOV, old topic ID:3399, old post ID:21835

pets and Los

Posted: Tue Jul 29, 2008 8:22 pm
by Death
Friar wrote: The thing that bothers me most is Seer saying that archers are next...so you guys are going down the line attempting to balance the classes til u get back to tamers? I think that massive chamges like this should have been left on test shard til it was sure what the implications were gonna be. It feels like somebody thought we were having too much fun and rushed this thing into production.
Balance is done one at a time, starting from the thing that's causing the largest issue down to the nitty gritty. We've been implementing and testing these things for ages. That massive update that was done was over 3 weeks in testing to ensure things were working fine (You should have seen the monsters on TC1 that were forced spawned to test for crashes).

Testing on TC1 only goes so far as we can't try everything and it's up to the players to point out the extras during live testing. Live is essentially a tertiary environment where the last finishing touches are put into place. The tamer thing was not "rushed" it was planned, coded and tested on the TC1 environment for a few weeks before being released. Actually, plans for it started months ago, just they were written down before the actual coding process began.

Releasing everything at the same time is actually, a lot worse. It means that we have to fix more than one problem area and are pressured to fix the live problems as soon as possible. At least with fixing one problem area, it's isolated to that one area so it's easier to control.

As for the implications, there's no possible way to please everyone. Some people will like changes, other people will hate them. Take for example when kappa acid was introduced. Some people liked the fact that UOSE was now complete because the monsters had their missing abilities. Other people hated it cause they couldn't just sit and wither champion monsters anymore and were actually required to move more than 7 tiles during the second tier.

We try our best not to anger or poke the bear but sometimes situations are unavoidable. OSI nerfs problem areas all the time, why would it be any different here?

Archived topic from AOV, old topic ID:3399, old post ID:21839

pets and Los

Posted: Tue Jul 29, 2008 9:23 pm
by Shaggy
99% of my fun from uo is hanging out with my second family in vent... our guild is a good group of good people who I enjoy hanging out with. Any time the game it self frustrates my guildies and causes people to not log in, that takes away from the fun I get from uo.

Archived topic from AOV, old topic ID:3399, old post ID:21842

pets and Los

Posted: Tue Jul 29, 2008 9:26 pm
by Death
Shaggy wrote:99% of my fun from uo is hanging out with my second family in vent... our guild is a good group of good people who I enjoy hanging out with. Any time the game it self frustrates my guildies and causes people to not log in, that takes away from the fun I get from uo.
Ya I know that feeling, that's what it was like on demise with the guild till we realized that the game itself was an empty shell without the members.

Archived topic from AOV, old topic ID:3399, old post ID:21843

pets and Los

Posted: Tue Jul 29, 2008 9:32 pm
by Red Squirrel
yeah that's how EVP died. We were sick of waiting for ML on demise so people started logging in less until it turned into ghost guild, then I got banned for making this shard and talking about it.

Funny thing is that was over a year ago, they *STILL* don't have ML.

Archived topic from AOV, old topic ID:3399, old post ID:21844

pets and Los

Posted: Tue Jul 29, 2008 9:43 pm
by Plastic Man
Well I have to say I see far less people on since the taming update that I did right before it. At 841 pm CDT tonight we have 7 characters logged in, and 2 of them are me. I'd say its prolly a grand total of 3 or 4 people. This time of day 2 weeks ago we were hitting 20+ characters on at a time. It was this dead yesterday when I logged in as well. I seriously hope this trend does not continue.

Archived topic from AOV, old topic ID:3399, old post ID:21845

pets and Los

Posted: Tue Jul 29, 2008 10:11 pm
by Red Squirrel
Yeah kinda sucks. Thing is people are just pissed so they have yet to bother to see that the time has been set to like 2 minutes.

Archived topic from AOV, old topic ID:3399, old post ID:21846

pets and Los

Posted: Tue Jul 29, 2008 10:12 pm
by Death
Red Squirrel wrote:Yeah kinda sucks. Thing is people are just pissed so they have yet to bother to see that the time has been set to like 2 minutes.
Didn't even know you uploaded that yet.

Archived topic from AOV, old topic ID:3399, old post ID:21847

pets and Los

Posted: Tue Jul 29, 2008 10:14 pm
by Red Squirrel
Ya yesterday, forgot to mention I guess lol. That was even after I tested the system with my tamer and killed a DF no problem with a hiryu then did a few other mobs. Balron was a little tricky as the new damage calculations were screwed, ended up reverting them so that never made it live.

Archived topic from AOV, old topic ID:3399, old post ID:21848

pets and Los

Posted: Tue Jul 29, 2008 10:15 pm
by Death
Red Squirrel wrote:Ya yesterday, forgot to mention I guess lol. That was even after I tested the system with my tamer and killed a DF no problem with a hiryu then did a few other mobs. Balron was a little tricky as the new damage calculations were screwed, ended up reverting them so that never made it live.
Should probably post that lol.

Archived topic from AOV, old topic ID:3399, old post ID:21849

pets and Los

Posted: Tue Jul 29, 2008 10:22 pm
by Red Squirrel
Yeah I'll see if it helps...

Archived topic from AOV, old topic ID:3399, old post ID:21851