Finally back from work. I wanted to add to Doc's post a bit earlier. He made some really good points and I'd like to outline them:
Fel - no point being there for long. get your AoA then get out.
AoA drop chance can probably be increased a tad, but you are still pretty much guaranteed one a day. If you continuously kill stuff in fel, you can rack up 7 a week (Which is really good considering there are some AOA's that are just awesome (Death shroud for example)). Also, resources are doubled, including masterpiece resources. I always bring my crafter and warrior to fel to collect resources. If you can suggest something else to bring to fel to attract people, I'm all ears.
Baracoon - I used to do coons for fun, so people could come down and raid. Now with the insane rat mage AI and the frustrating rat archer AI (they run just outside of wither range now), its too much work to do the spawn and watch for raids. On top of that, no matter what, I know I am turning into a fucking rat somehow when I get to coon. Its not worth it now. If I do coon, its in T2A somewhere. And since you guys "fixed" it where I can't valor the idol and get the same spawn, I don't do many champs.
AI, (Especially Mage AI) is being reduced. Red has been working on fixing the overall intensity of the AI for smaller creatures such as pixies and orc mages. We are working on making things a bit easier, dealing with the ai. There are easy ways to avoid being turned into a rat. Polymorph, incognito and savage kin paint will protect you. Also, considering that the overall polymorph has been reduced to 30 seconds from 3 minutes (Originally, before coon was ever modified), I'd say it really isn't all that bad. The valor thing was bugged. It's always been bugged, in fact, it's bugged on demise even as we speak. There's always a place to do coon, in despise. If you want to do a coon in t2a, you gotta get the luck of the draw on it. T2A was meant to be random spawns.
Gauntlet - gauntlet was marginal fun at best, now its a frustrating game of chase the monster at 20% health while it spams heal. thats really fun with the Dark Father.
The AI intensity for healing is being reduced. I know, I hate when the buggers start running and healing like mad too. Also, keep in mind that bosses are supposed to be hard, and looking on the bright side of things, we added the guaranteed gain system which racks up points depending on your kills. Think if we left it the way it was before (Or to be more specific, the demise way), you'd be waiting a really long time for that taskmaster.
Also, we got extra gauntlet artifacts, reducing your chance of getting that shitty taskmaster.
Getting a gold skull - Recall into doom, screen turns black and white. Skele dragons were "fixed" so they wont animate... great, there goes the easiest and fastest way to get daemon bones.
Skeletal Dragons being raised into skeletal dragons makes as much sense as sea serpents dropping hides while deep sea serpents don't (Also fixed on AOV btw). It was not logical so it was changed. However, if you're a necromancer, I'm going to assume you're either: A necromage or necrowarrior. We have slayers, in fact, double slayers (Talisman + Weapons). It takes very little time to take down a skeletal dragon with slayers. You can also raise a bunch of other creatures to help distract the skeletal dragon as well. Also, did I mention that talismans affect mage damage spells when normally, they only apply to melee weapons? Food for thought. There's also that nice little "Stock up indefinately" hut in the gauntlet so you won't need to collect those skulls as often.
Sanders spawn - people used to do that champ a lot in britian, now its been "fixed" so its impossible without a group of players. What makes it impossible is on 4th tier you used to be able to kill enough of the other monsters to get to the champ, now its just a mass spawn of vorpal chickens and they have been given the "run like hell and spam heal" AI.
100% agree with those damn chickens. Too much HP and run so damn much. I'd be in favor of making those stick behind and fight instead of running around with their heads cut off. A reduction in hp is also wise.
Bod/crafting - pointless
I personally like the system (And no, I did not code it). It gives you something to do besides kill stuff, and you do get a higher chance at rewards (Not to mention NEW rewards you could not get originally). In fact, while doing that quest to get that runic saw, I gathered several other ingredients I needed, so I killed 2 birds with one stone. There are a few things that can be fixed with the system, but it's been tested for maybe 2 weeks max, so there's always room for improvement.
Mining - "fixed", now you need to put mining into your PvM template
If you get killed by a 1 in 1000th chance copper elemental, you should not be gathering resources while away from the keyboard. They're easy to avoid seeing as they're all bulky and slow and such. Besides, I personally wouldn't mind killing that ele and getting a nice stash of 25 copper ore to make some more pick axes. One would think the prospect of getting some tasty rare gems such as perfect emeralds and blue diamonds to make some cool new items would outweigh that 1 in 1000th bad thing.
Archery - pvm only, Red isnt budging on that one
Red actually IS budging on that. In fact, he's testing those new changes right now to make sure they're beneficial in pvp. Also, there's some nice new UOML bows and a rather nice, "archer only" property called velocity that will certainly give archer's an edge in pvp (Not to mention the UOML bow special shots like serpent arrow). We're working on bringing back the pvp archer.
Taming - why tame something when its gonna be nerfed next week
Why make monsters more challenging when a tamer can take it out in 1 second? AW's and yellow yoshis were an obvious problem and they were fixed to bring fairness back to the other classes (Seriously, all I ever saw were tamers. Mind you that could also be affected with the ai which is being fixed to become easier anyways
). People focus on the AW's, but consider cu-sidhes, reptalons and hydras that aren't available on certain other shards. When "nerfing" becomes a necessity to gameplay fairness and development progress, we will do so.
Pvm - challenging for us with godly suits, I hate to think of how it seems to new players. the heal loop thing really needs to be fixed though. Perhaps a monster damage cap on blood oath too, its not fun to get oathed for 180+ damage and instantly die.
Agreed here. The ai is being reduced so creatures do not combo as much and don't heal at insane amounts (Except maybe certain bosses such as peerless). Blood oath can probably be reduced a bit as well, although I find I don't usually get oathed. Also, what most people don't realize is that those ever popular "Remove Curse" talismans, do exactly that. Try double clicking one and targetting yourself. Did I mention talismans are blessed?
Tokuno champ - that champ was 'fixed" so 2nd tier is constant deadly poison and can cause almost instant death from Kappas.
OSI feature that demise doesn't have (Go figure). One would think that would be a nice feature in the game, having mobs with neat abilities. If you're dying to that poison, try using vampire form, drinking cure pots or casting a cure spell (It's not strong, one spell should cure it). If you're dying to acid, try not to wither that many kappas when they are standing next to you. They don't always spill their acid and it's not a large tile radius.
Alchemy - exp pots were "fixed"
Hmmmmm not quite sure what this is referring to. I'm going to assume enhance potions. If you could explain this one a bit more, that would be helpful.
Bushido - evasion was "fixed"
This is a bit annoying, especially with the AI. Maybe we can make this a pvp only thing (As its original intent). It's not as bad as you'd think though. This is an OSI change, and even demise will implement it eventually. I'm just happy it's only 10 seconds here as opposed to the 20 second standard delay.
Yoshis - I think everyone misses 1 slot yoshis
True, but where else you gonna find a mount like that? Having 2 of those can still kick some ass, especially with their uber high physical resist. Bring out the tanks!
Vorpal chicken spawn - "fixed" so its a pain in the ass to camp
Liches, Lich Lords, Ancient Lich and a regular chicken are all other things that can spawn on that spawner. Worst one being an ancient lich. I highly doubt that chicken is going to scare many people. I can probably get rid of the ancient lich as they're best suited for khaldun, but there's also numerous other monsters you can camp. Swoop and Lurg/Grobu tend to be the most recent flavors for the UOML artifact drop (Swoop's incredibly campable if you have a high karma char).
House hiding and brit gate fighting - Fixed right from the start. People whine and cry about that a lot, but its at least SOMETHING to do in fel. Its been replaced by argentinian duel safe zone fighting. For god's sake, don't fix that! its at least mildly amusing.
Very true, it did bring the peeps to fel, although the combat style sucked. There's always bucs den as well. Seeing as the population was small, we were thinking of adding "pvp anywhere" deeds. It would be a contract you could put on a character of your choice, allowing you to pvp in every facet against people who have used the deed (So you can't get ganked by random blues).
Archived topic from AOV, old topic ID:1616, old post ID:10291