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Posted: Sat Aug 30, 2008 8:43 am
by jrhather
Seer Death wrote:jrhather wrote:Red Squirrel wrote:blahblahblah
Okay. I understand
TC1 test with a supreme paragon deathblade pet. (MASSIVE area damage)
20 leviathans, 2 leviartys (cold heart, sea serpent statue) 1 AoA
20 leviathans, 3 leviartys (2x Ship model, net)
20 leviathans, 2 leviartys (2x hearty rum, drank one, now I'm drunk.)
20 leviathans, 1 leviarty (seahorse statue, ice blue.)
20 leviathans, 1 leviarty (cry of the kraken, only works on water) 1 AoA
100 leviathans, 7 leviartys (2x seahorse, 2x sea serpent, greybeards coffin, Sparrow's compass, cutlass)
100 leviathans, 6 leviartys (DPH, Trident, sea serpent, compass, chest, pot of stew)
basically, 7.3 artys per 100 serpents, or 0.073% each.
I'm assuming you also had fishing on that character. It's not enough to just "Summon" a leviathan with [add, that will not work. If memory serves me right, there are formulas that only take effect through fabled nets. For a more accurate representation, go to skara brae or another large body of water with a GM fisherman and toss fabled nets to summon the leviathans. That should give you a more accurate representation of values.
This is what I thought....something must've been missing.
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Posted: Tue Sep 02, 2008 12:36 am
by jrhather
Would it be possible to change the Reaper Axe to an executioner axe type? The specials on the axe aren't useful at all when combating faeries.
Please?
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Posted: Tue Sep 02, 2008 7:09 am
by Red Squirrel
Can't change a type without globally deleting them. (there's more to it then just item id - its a different class inheritance)
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Posted: Tue Sep 02, 2008 7:18 am
by jrhather
Fair enough
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Posted: Tue Sep 02, 2008 10:02 am
by Death
jrhather wrote:Would it be possible to change the Reaper Axe to an executioner axe type? The specials on the axe aren't useful at all when combating faeries.
Please?
As red said, that would require globally deleting them. There is always the option of creating a copy of said item with a different class name but then there would be 2 different versions floating around (One discontinued and slowly phased out). There would need to be some kind of benefit to this however, and would require modifications in other code systems for their drops.
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Posted: Sun Sep 14, 2008 8:53 am
by jrhather
What happened to TC1?
When I tried to use my Grims in Luna, it wouldn't allow me, but used my bones anyways.
I drank 3-4 uses of cider, at least 24 hours ago, and I'm still drunk.... The timer doesn't work when logged? And how come it isn't solved by dying?
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Posted: Sun Sep 14, 2008 1:01 pm
by Red Squirrel
Been doing lot of testing on my main server so it may of froze up the VM a little causing weird time issues. I'll check the grim reaper's strike thing though. Weird it only started doing that now, considering that code has not been touched in almost a year.
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Posted: Sun Sep 14, 2008 5:20 pm
by jrhather
Red Squirrel wrote:Been doing lot of testing on my main server so it may of froze up the VM a little causing weird time issues. I'll check the grim reaper's strike thing though. Weird it only started doing that now, considering that code has not been touched in almost a year.
it's like it eats your bones, then says " wait...I CANT do that, sorry"
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Posted: Sat Oct 18, 2008 8:10 am
by jrhather
Any chance of changing the Arcane Earrings into something worth getting?
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Posted: Sat Oct 18, 2008 9:01 am
by Plastic Man
Arcane earrings already have the better stat mods than any other earrings you can get. +8 all three primary stats and like +8 stam or mana I think. On the right suit they are awesome.
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Posted: Sat Oct 18, 2008 10:14 am
by dprantl
Plastic Man wrote:Arcane earrings already have the better stat mods than any other earrings you can get. +8 all three primary stats and like +8 stam or mana I think. On the right suit they are awesome.
No, you are thinking of tiger teeth earrings. Arcane earrings are turds.
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Posted: Sat Oct 18, 2008 10:40 am
by Plastic Man
Oh yeah, been a while since I had lessers around, I don't farm much anymore.
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Posted: Sat Oct 18, 2008 12:54 pm
by Death
jrhather wrote:Any chance of changing the Arcane Earrings into something worth getting?
Normal earrings aren't even supposed to spawn with properties which is why arcane earrings were so much better back in the day (along with tiger teeth being a greater). Now that earrings have properties, arcane earrings are pretty much worthless if you have a better set of earrings so they fall into the category of dud aoas or doom artifacts.
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Posted: Sat Oct 18, 2008 1:46 pm
by DOCTOR THUNDER
back in the day when tiger teeth were lessers I had at least 20 pair of them. I wouldnt even insure them.
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Posted: Sat Oct 18, 2008 3:33 pm
by dprantl
DOCTOR THUNDER wrote:back in the day when tiger teeth were lessers I had at least 20 pair of them. I wouldnt even insure them.
So did I, and I would do champs and say OMFG I just got another one. And back then they had more props than they have now too.
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Posted: Sun Nov 02, 2008 1:45 pm
by jrhather
I just had a thought...or a memory...or both...
Anyways. Years ago, I used to play on a shard named "Crystalgate". One of my very most favorite features of this incredibly custom shard, was that you could force corpses to disappear and drop all their loot on the ground by cutting them twice with a dagger or other bladed object. The first cut would act as normal, skinning the corpse or returning the message that your efforts were for naught. The second cut would check for the first cut, then it would empty the pack to the ground and delete the corpse.
This made looting at a champ spawn very profitable, made collecting hides and scales incredibly easy, and ensured that no corpse went unturned.
This didn't work on humanoid or boss corpses, you still had to loot them the old fashioned way.
Mind you.... the decay time on items left lying around is only 25 minutes there, and this shard DID host upwards of 600 people at one time. (single accounts only, POL95 '99-'01)
Just a thought. :/
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Posted: Mon Nov 03, 2008 8:16 pm
by jrhather
I love one sided discussions!!
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Posted: Mon Nov 03, 2008 11:16 pm
by FifthGB
I got a question, what the hell happened to magincia? It looks like a freaking nuke went off there. Nothing is left!
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Posted: Mon Nov 03, 2008 11:29 pm
by Death
FifthGB wrote:I got a question, what the hell happened to magincia? It looks like a freaking nuke went off there. Nothing is left!
OSI invasion, they changed the static maps so all the buildings are no longer there. Storyline is a bunch of daemons tore it apart
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Posted: Mon Nov 03, 2008 11:41 pm
by Nexus Graveheart
Death wrote:FifthGB wrote:I got a question, what the hell happened to magincia? It looks like a freaking nuke went off there. Nothing is left!
OSI invasion, they changed the static maps so all the buildings are no longer there. Storyline is a bunch of daemons tore it apart
There should be a quest of some sort for the players to rebuild the city. Have some sort of collection box that requires us to submit a certain amount of resources. With stages.
Such as, once we reach stage one, a certain amount of walls would be constructed. Stage two, a few more walls, and maybe a roof or two. Etc, etc.
I think this would be a good development for the city, once the mysterious circumstances regarding the wall are unravelled and we dispel the blackrock threat. I always liked Magincia. It's a shame that it's gone.
I'd welcome a rebuilding process, and I'd do as much as I could to gather the resources to fund it.
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Posted: Tue Nov 04, 2008 11:27 am
by dprantl
It was bound to happen eventually. Ultima Lore dictates that Magincia was a city of ruins.
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Posted: Tue Nov 04, 2008 12:48 pm
by Death
Nexus Graveheart wrote:Death wrote:FifthGB wrote:I got a question, what the hell happened to magincia? It looks like a freaking nuke went off there. Nothing is left!
OSI invasion, they changed the static maps so all the buildings are no longer there. Storyline is a bunch of daemons tore it apart
There should be a quest of some sort for the players to rebuild the city. Have some sort of collection box that requires us to submit a certain amount of resources. With stages.
Such as, once we reach stage one, a certain amount of walls would be constructed. Stage two, a few more walls, and maybe a roof or two. Etc, etc.
I think this would be a good development for the city, once the mysterious circumstances regarding the wall are unravelled and we dispel the blackrock threat. I always liked Magincia. It's a shame that it's gone.
I'd welcome a rebuilding process, and I'd do as much as I could to gather the resources to fund it.
Not a bad idea. In fact, already had a similar idea involving a collection box but that would be pretty cool to do.
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Posted: Sat Nov 15, 2008 5:15 pm
by jrhather
I'm gonna take a permanent vacation from UO. Have fun guys, I know I did.
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Posted: Sat Nov 15, 2008 7:47 pm
by Apple Puff
DUDE WTH IS UP ..... why =[[.....*Shards Dieing =[[[*
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Posted: Sat Nov 15, 2008 8:11 pm
by Death
Shard's in a recession, but it's not dead.
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