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Posted: Mon Jul 28, 2008 5:43 pm
by Death
DOCTOR THUNDER wrote:I am not saying you guys are doing a bad job. Thanks for not taking offense to my post.
I rarely take offense if the complaint/argument has validity. If it's completely far fetched or absurd then that's a different story.

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Posted: Mon Jul 28, 2008 5:54 pm
by Red Squirrel
#1. That is in the works, we'll redesign the randomization formula which will fix mining and lumberjacking all at once.

#2. If you die to one of your own arrows, maybe get more hp. I solo DFs all the time with my regular char, I rarely die to blood oath, and when I do its because I'm not paying attention and hit it like 4 times in a row. Just control your damage. don't go doing 200 damage on a mob that can cast blood oath. We will eventually add the OSI formula where resist spells affects the % of reflected damage.

#3. Liches are like that as they are a lower end mob, we had the AI maxed out before but then people complained that monsters were too hard. So it got lowered. The AI controls *ALL* creatures that cast.

#4. We cannot be around 24/7 to babysit people. If chat bothers you best bet is to leave it for now. In the future we may design a kick system where players can kick a certain person out or vote people out, but that would be hard as we need to make it so it cant be abused

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Posted: Mon Jul 28, 2008 6:08 pm
by Hocco
Red Squirrel wrote: #4. We cannot be around 24/7 to babysit people. If chat bothers you best bet is to leave it for now. In the future we may design a kick system where players can kick a certain person out or vote people out, but that would be hard as we need to make it so it cant be abused
Maybe a ignore function would be easier to implement and impossible to be abused.

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Posted: Mon Jul 28, 2008 6:15 pm
by Red Squirrel
Think there is one already.

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Posted: Mon Jul 28, 2008 10:07 pm
by Plastic Man
Red Squirrel wrote:#2. If you die to one of your own arrows, maybe get more hp. I solo DFs all the time with my regular char, I rarely die to blood oath, and when I do its because I'm not paying attention and hit it like 4 times in a row. Just control your damage. don't go doing 200 damage on a mob that can cast blood oath. We will eventually add the OSI formula where resist spells affects the % of reflected damage.
Honestly I think saying this is absurd. DFs and Alminicus have what like 50k+ HP. You are asking players to tone down from the best damage output they can use when these battles can take quite a long time already? Thats IMO one of the stupidest workaarounds to a flaw in design I have ever heard. I'm sorry, I don't want to offend you, but honestly hearing you say THAT red offends me. If you think players should tone down damage output then you should tone down the HP of the same bosses.

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Posted: Mon Jul 28, 2008 10:13 pm
by Red Squirrel
Well risk vs reward. You can do whatever it is you do to get 200+ damage with risk of getting blood oathed, rez, go back, and loose 2 minutes of time or if you don't want to die then tone damage a bit. But in the long run its probably faster to just risk the deaths.

Also you can just keep spamming blood oath on the DF. That's what I always do. There's workarounds to everything.

See, bosses are suppose to be hard. People tend to forget this. Being able to solo a boss is not suppose to be normal, its suppose to be an accomplishment.

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Posted: Mon Jul 28, 2008 10:14 pm
by Death
Alright, let's all light up a fat one and chill for a second. In regards to blood oath, there's going to be changes (As mentioned earlier) so let's not all grab our pitchforks quite yet.

If we're able to balance out the pet issue, we'll likely reduce the target switching chances as well.

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Posted: Mon Jul 28, 2008 10:20 pm
by Plastic Man
Red Squirrel wrote: See, bosses are suppose to be hard. People tend to forget this. Being able to solo a boss is not suppose to be normal, its suppose to be an accomplishment.
I'd have to claim to be pretty accomplished then :P I soloed almost every boss in game when I seriously PvMed. Mostly because I like to play odd hours that normally only Bulgarians and Aussies play (Just for example, but those are msotly the only nationalities I see on in MY peak hours)

There shouldn't be much on a shard with this low of population you shouldn't be able to solo. Having it otherwise is like saying, you guys will just have to wait until there are more players before you do such and such.

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Posted: Mon Jul 28, 2008 10:23 pm
by Death
Plastic Man wrote:
Red Squirrel wrote: See, bosses are suppose to be hard. People tend to forget this. Being able to solo a boss is not suppose to be normal, its suppose to be an accomplishment.
I'd have to claim to be pretty accomplished then :P I soloed almost every boss in game when I seriously PvMed. Mostly because I like to play odd hours that normally only Bulgarians and Aussies play (Just for example, but those are msotly the only nationalities I see on in MY peak hours)

There shouldn't be much on a shard with this low of population you shouldn't be able to solo. Having it otherwise is like saying, you guys will just have to wait until there are more players before you do such and such.
Not an astronomical amount no. 2 players can do things alright. 3 players is usually enough.

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Posted: Mon Jul 28, 2008 10:31 pm
by Plastic Man
Seer Death wrote:
Plastic Man wrote:
Red Squirrel wrote: See, bosses are suppose to be hard. People tend to forget this. Being able to solo a boss is not suppose to be normal, its suppose to be an accomplishment.
I'd have to claim to be pretty accomplished then :P I soloed almost every boss in game when I seriously PvMed. Mostly because I like to play odd hours that normally only Bulgarians and Aussies play (Just for example, but those are msotly the only nationalities I see on in MY peak hours)

There shouldn't be much on a shard with this low of population you shouldn't be able to solo. Having it otherwise is like saying, you guys will just have to wait until there are more players before you do such and such.
Not an astronomical amount no. 2 players can do things alright. 3 players is usually enough.
And my answer to being the only one online and wanting to actually do things was to fire up my 5 screen compute and triple client. But tbh I wish now I hadn't because something makes me feel like me proving you could do that well and often if you elarn how somehow contributed to the current Tamer ubernerfs.

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Posted: Tue Jul 29, 2008 11:48 am
by dprantl
Plastic Man wrote:
Red Squirrel wrote: See, bosses are suppose to be hard. People tend to forget this. Being able to solo a boss is not suppose to be normal, its suppose to be an accomplishment.
I'd have to claim to be pretty accomplished then :P I soloed almost every boss in game when I seriously PvMed. Mostly because I like to play odd hours that normally only Bulgarians and Aussies play (Just for example, but those are msotly the only nationalities I see on in MY peak hours)

There shouldn't be much on a shard with this low of population you shouldn't be able to solo. Having it otherwise is like saying, you guys will just have to wait until there are more players before you do such and such.
Careful Plastic, you are starting to sound just like me :P

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Posted: Wed Jul 30, 2008 1:42 pm
by jrhather
Whats with the arcane circles at Nu'Jelm GY and Cove GY?

And why no undead at cove gy?

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Posted: Wed Jul 30, 2008 1:54 pm
by Death
jrhather wrote:Whats with the arcane circles at Nu'Jelm GY and Cove GY?

And why no undead at cove gy?
Could be one of 3 things:

1) OSI map change involving some extra scenery for reasons unknown.

2) They're arcane circles that boost your level. You usually see these in the prism of light or the heartwood though.

3) One of Brunus' random static areas. He was known for adding strange buildings or monuments in random areas (I found one in wind once that didn't serve a purpose). If that proves to be the case I can delete it.

I'll add undead to cove GY a bit later. With 5 facets and over 300 spots of interest, chances are that one slipped by us. That goes for any area. If you notice any area that might be missing some spawns, let me know and I'll go add them in.

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Posted: Wed Jul 30, 2008 4:48 pm
by jrhather
you know the hedgemaze?

you know the 'bridge' between houses?
north of that there are muddy footsteps that lead into a secret walkway into the hill...but we don't have that.


edit: and whats with the 8million healers and res gates when there is no spawn?

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Posted: Wed Jul 30, 2008 4:57 pm
by Red Squirrel
LOL that was for an event, we must of forgot to remove them.

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Posted: Wed Jul 30, 2008 5:12 pm
by Death
jrhather wrote:you know the hedgemaze?

you know the 'bridge' between houses?
north of that there are muddy footsteps that lead into a secret walkway into the hill...but we don't have that.


edit: and whats with the 8million healers and res gates when there is no spawn?
Ya, the easter egg hunt event was there. We had placed the spawners but forgot to remove them.

The footsteps I didn't know about though.

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Posted: Sun Aug 03, 2008 9:46 am
by jrhather
14 100 luck items...
2 successfully enhanced with gold.

*cries*

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Posted: Sun Aug 03, 2008 10:28 am
by DOCTOR THUNDER
hell, you at least got to enhance 2 of them. You should be crying for joy.

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Posted: Sun Aug 03, 2008 5:59 pm
by Plastic Man
DOCTOR THUNDER wrote:hell, you at least got to enhance 2 of them. You should be crying for joy.
QFT

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Posted: Mon Aug 04, 2008 11:33 am
by jrhather
Just noticed that when I locked down my Vanquisher, it doesn't show as 'locked down'

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Posted: Mon Aug 04, 2008 2:16 pm
by dprantl
I made a set of 140 luck MR2 mage armor golden leggings and I almost shit my pants IRL. You should feel lucky that you succeeded at all. Oh, and Vanquishers do not say locked down even though they are.

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Posted: Mon Aug 04, 2008 2:54 pm
by Death
jrhather wrote:Just noticed that when I locked down my Vanquisher, it doesn't show as 'locked down'
Talismans are a little funny because of the way their tags are set up. It doesn't use the same type of tag system as other items (Some might remember trying to sell talismans on vendors and it looked really funny). It actually IS locked down but it doesn't show because of the way the tags are distributed (A bit hard to explain but you can basically think of it as a tag conflict). We can look into possibly fixing that if at all possible.

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Posted: Mon Aug 04, 2008 4:37 pm
by DOCTOR THUNDER
is that the same reason why talismans do not show a price when they are put on a vendor?

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Posted: Tue Aug 05, 2008 12:00 am
by Death
DOCTOR THUNDER wrote:is that the same reason why talismans do not show a price when they are put on a vendor?
Ya

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Posted: Tue Aug 05, 2008 4:38 am
by jrhather
Okay...cool thanks.

A thought for the donation bin.... unlimited use tools and bags of common supplies.

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