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Are mages underpowered?

Posted: Wed Apr 18, 2007 1:40 am
by Finlander
In my oppinion, if you make mages cast faster: You force every dexxer to use the mortal based weapon. One way would be increasing the change to resist mortal, as mortal seems to be the main reason people are yelling for a change, myself i dont think its that good.

Anyways, it seems that some of you want it to be like, you cant kill a mage with dexxer, at that point you would stop asking for changes.

Dexxer's have had numerous nerf, everytime someone finds a better way to do something it gets nerfed, do you see the problem here? If you dont i can help you a bit, it fuken pisses you off.

But yes if somethign has to be done... again... in my eyes it would be increasing the change to resist mortal.

And i dont like when you all think that dexxer means: he uses mortal, if it goes by those standars iam most of the times not an dexxer then.

Archived topic from AOV, old topic ID:520, old post ID:3013

Are mages underpowered?

Posted: Wed Apr 18, 2007 7:48 am
by Lymus
but remember that mage spells are long range and will always hit their target. Melee requires the person to be next to their target and they are required to hit. This is the reason why a dexxer should be able to do more damage when they land a hit.
Say that about Archers. Sure, they have to buy arrows, but it's cheap. And with vorpals around, big whoop. But, they do equal damage. Also, they have a wonderful thing called "The Void". I'm not sayin' it's cheap, because I cheaply disarm every archer I duel. However, you see my point.

Archived topic from AOV, old topic ID:520, old post ID:3016

Are mages underpowered?

Posted: Wed Apr 18, 2007 9:34 am
by Nosferatu
Gaiava Arkkaza wrote:You can disturb a mage's spell, but you cant disturb a dexxer's swing. Disarm might solve this, but not all mages can do that. And anyways, whats the matter about long range spells? Most dexxers run till the end of the world the second you disarm them.
Thankkk youu..

i was hopign someone would mention that dexxers run off screen insta as soon as disarm.. our combos might do MAYBE 30-40 dmg before u can get ur wep back on... while when were mortaled if we stand around it takes forever for it to end and by the time its over not a second later can they mortal you again. we have to run to you while ur ranged and actually have the chance of hitting you.

theres not many if at all any pure melee dexxers needing to stand 1 tile away so the point is dexxers can walk and shoot and run and shoot while we stop to cast a spell that may take 3 seconds to cast which will do 20 dmg...

Archived topic from AOV, old topic ID:520, old post ID:3018

Are mages underpowered?

Posted: Wed Apr 18, 2007 9:42 am
by Finlander
You cant comparate magery and archery as skills.

Its like comparating a elephant to a airplane, seriously.

Can you recall with archery?
Can you make food with archery?
Can you teleport with archery?
Can you make walls with archery?
Can you summon with archery?
Can you open lock with archery?
Can you heal with archery?
Can you blabla... i could continue this for days.


But what you can see here is that archery most diefinedly is offensive skill, unlike magery what is allaround skill, go figure. This post is becouse some of you people are too stucked with osi and demise.



And nose, you dont even pvp here.

Archived topic from AOV, old topic ID:520, old post ID:3019

Are mages underpowered?

Posted: Wed Apr 18, 2007 9:49 am
by Finlander
Nosferatu wrote: theres not many if at all any pure melee dexxers
Exactly, and how many ranged ones are there who pvp regulary, lets count: I can count 2, maybe 3rd one but hes way too busy with the shard to do it regulary.

Archived topic from AOV, old topic ID:520, old post ID:3020

Are mages underpowered?

Posted: Wed Apr 18, 2007 10:47 am
by Gaiava Arkkaza
Comparasion of archery with magery was kinda retarded.
Can you recall with wrestling?
Can you heal with wrestling?
Can you summon with wrestling?

Now, lets compare CHIV and MAGERY, since they are both spellcasting abilities, not comparing a WEAPON skill with a SPELLCASTING spell, but both being spell casters.

Can you recall? Yes, you can even run while doing it.
Can you heal? Yes, 4/6 chivalry heals more then a g-heal and is instant.
Can you cure? Yup, 4/6 chiv is better then a bandage and is DEFINATELY instant.
Can you summon? No, since chivalry(warriors, paladins) is dependant on weapon, so that would make no sense.
Can you open locks? Sure, you can always hit that damn lock with a war hammer. :D

And btw, I tried SS, it heals very little compared to the damage people are doing.
And its not mortal, even though I only run when I'm mortaled and below 1/3 HP, Its the redicolous damage you dexxers guys can do, while BLOCKING our heal.

Archived topic from AOV, old topic ID:520, old post ID:3022

Are mages underpowered?

Posted: Wed Apr 18, 2007 11:16 am
by Finlander
Brunus, you got my point, and no it wasnt retarted, comparating them is retarted, and thats exactly what i tried to tell there. But somehow youre trying to make my post look like it was me whos comparating them, in other words: trying to make me look like a tard. And thats not something i like.


And generaly we should be making so little dmg that you can overheal it, then you'd be satisfied, cause thats what your posts make it sound like.

Archived topic from AOV, old topic ID:520, old post ID:3024

Are mages underpowered?

Posted: Wed Apr 18, 2007 11:28 am
by Red Squirrel
Since mortal seems like the biggest issue, I can make it like paralyse where you resist it within a certain timeof having it applied. Also mages can run just as much as dexxers. Think when anyone is redlined the first move is to run off screen to try and heal. It's a logical thing to do. Or you can try to heal right there and hope for the best but that usually does not work out too well.

Archived topic from AOV, old topic ID:520, old post ID:3026

Are mages underpowered?

Posted: Wed Apr 18, 2007 11:40 am
by Finlander
And iam stopping this now, when it comes to me, iam pretty sure ive made my point clear which is if the nerf REALLY is needed AGAIN the mortal resist MIGHT be the way to go.

Archived topic from AOV, old topic ID:520, old post ID:3029

Are mages underpowered?

Posted: Wed Apr 18, 2007 11:50 am
by Death
Red Squirrel wrote:Since mortal seems like the biggest issue, I can make it like paralyse where you resist it within a certain timeof having it applied. Also mages can run just as much as dexxers. Think when anyone is redlined the first move is to run off screen to try and heal. It's a logical thing to do. Or you can try to heal right there and hope for the best but that usually does not work out too well.
I would have to agree with a previous post where in order to kill a 2/6 mages, you pretty much need to use mortal strike to stop them from healing up. Making mortal resistable is not a bad idea, but if you do that, you might have to do the same with disarm because that also can be spammed (Mind you, there's no long range disarms as opposed to mortal strike which can exist on bows).

Archived topic from AOV, old topic ID:520, old post ID:3030

Are mages underpowered?

Posted: Wed Apr 18, 2007 5:41 pm
by Lymus
I'm sorry, but no nerf is going to equalize the class. Someone will still complain.

Archived topic from AOV, old topic ID:520, old post ID:3037

Are mages underpowered?

Posted: Wed Apr 18, 2007 6:02 pm
by fuzzy
exactly, so every one either needs to suck it up or just get better.... cuz playing both is preatty easy in my eyes to tell ya the truth.... just takes practics and learn combos... so if ur a mage and dont like the whole dexxer thing, make one..... learn how to uyse one and get better

Archived topic from AOV, old topic ID:520, old post ID:3039

Are mages underpowered?

Posted: Wed Apr 18, 2007 7:34 pm
by Nosferatu
yeah i do pvp i recall fighting hector, hectors archer buddy, reco , and a mage/macer and killing all but hector multiple times on the field by myself than dieing once because u paraed me and it fizzled my gheal than the next shot killed me.

and the only reason u beat me hector is cuz as soon as i casted 1 combo spell u were about 2 screens gone. . . i dont disarm or use specs so i dont wanna hear that

Archived topic from AOV, old topic ID:520, old post ID:3043

Are mages underpowered?

Posted: Thu Apr 19, 2007 12:22 am
by Red Squirrel
Ok so here's what I'm thinking:


1: Reducing the HCI shift to 15% max instead of 25%. Base bonus is 15, and full food gives another 10, or reduces by 10 if starving. I can make the base bonus 10, and make the food make a max of 5% up or 5% down.

This value is basically a base "bonus" that's added as standard hit chance is rather low. Think of it as built in HCI thats not counted in the cap.


2: make mortal resistable for 5 seconds after being used.

3: To componsate for mortal, make disarm have a 40% chance to actually hit, if it's recently been used. Was going to make it resistable, but I realize it can be a vital part of a pure mage template, with the high damage weps so I'll just make it harder to hit, but not make it impossible.

Archived topic from AOV, old topic ID:520, old post ID:3051

Are mages underpowered?

Posted: Thu Apr 19, 2007 8:32 am
by Finlander
Nosferatu wrote:yeah i do pvp i recall fighting hector, hectors archer buddy, reco , and a mage/macer and killing all but hector multiple times on the field by myself than dieing once because u paraed me and it fizzled my gheal than the next shot killed me.

and the only reason u beat me hector is cuz as soon as i casted 1 combo spell u were about 2 screens gone. . . i dont disarm or use specs so i dont wanna hear that
Ohh at the time you were dueling garlic and died to like 20times and then started to bitch everyone off, killed brunus while he was afk with this admin char, then you started to attack everyone else, brunus [killed you, then you started to bitch even more about how youve played uo for 9years and blabla.

I also had skill loss, maybe thats why iam running cause i kept failing to cure? and hit. Anyways, that was many weeks ago/month? and as i said you dont pvp much, atleast not on valor.

And man, till that day i really thought youre ace, too bad you had to start bitch about everything.

Archived topic from AOV, old topic ID:520, old post ID:3056

Are mages underpowered?

Posted: Thu Apr 19, 2007 8:49 am
by Finlander
ohh, and maybe you should think again who was the one running all the time.
Iam not saying running is bad if it keeps you alive, but before starting to call me a coward, you should remembe that you were doing exactly same thing.

Archived topic from AOV, old topic ID:520, old post ID:3057

Are mages underpowered?

Posted: Thu Apr 19, 2007 8:59 am
by Finlander
Red Squirrel wrote:Ok so here's what I'm thinking:


1: Reducing the HCI shift to 15% max instead of 25%. Base bonus is 15, and full food gives another 10, or reduces by 10 if starving. I can make the base bonus 10, and make the food make a max of 5% up or 5% down.

This value is basically a base "bonus" that's added as standard hit chance is rather low. Think of it as built in HCI thats not counted in the cap.


2: make mortal resistable for 5 seconds after being used.

3: To componsate for mortal, make disarm have a 40% chance to actually hit, if it's recently been used. Was going to make it resistable, but I realize it can be a vital part of a pure mage template, with the high damage weps so I'll just make it harder to hit, but not make it impossible.
1. Could you explain more what you men with this one, does it mean you change the cap of hci?

I'd also like to say that you need to eat food redicolously often to be satisfied. Its only purpose is pretty much to annoy the one who needs to keep doing it.



2. I think that if you make it 5secs, then you should also increase the time the mortal lasts bit longer, to like 6.


3. Of course, i do not have anything agaisnt this, but maybe like 30% would be bit more fair as they need to get closequaters to do it.


This is my oppinion

Archived topic from AOV, old topic ID:520, old post ID:3058

Are mages underpowered?

Posted: Thu Apr 19, 2007 11:03 am
by Red Squirrel
#1 will basically slighly affect hit chance, since one thing people have noticed is even at 45 dci people hit all the time. There should at least be a few misses here and there, so reducing the global hci will help, but this will hardly be noticable if you have max hci as well.

Archived topic from AOV, old topic ID:520, old post ID:3061

Are mages underpowered?

Posted: Thu Apr 19, 2007 8:21 pm
by DOCTOR THUNDER
perhaps mages can be made more powerful if they have more skill points to put into supportive skills. That would make it so the resourceful players would get better, while the lazy NERF THIS NERF THAT players wouldn't get an easy fix. You could accomplish this by spawning jewelry similiar to what I brought over from demise.

My 1/2 ring has 27 combined skill pts in magery and eval. The 0/3 brac had 13 magery. Thats 40 skill pts, combined with the Math Triangle book, that was 70 usable skill pts for a necromage.

Maybe spawn a ring similar to the charm of the domesticator. A 1/2 with 20 Eval, 20 Resist, and 20 of another random mage associated skill(swords, wrestle, poison, necro, magery, med, forcus, fence, mace, ninja) make it a wide variety so people will have the chance to play a wide variety of templates. Maybe getting one with 20 ninja will get someone to try a new template.

The thing is, everyone will naturally have a different skill level at playing UO. The more they fight with other players and other templates, the more they really learn about their own abilities. The nerf stick is the easy answer.

Archived topic from AOV, old topic ID:520, old post ID:3080

Are mages underpowered?

Posted: Thu Apr 19, 2007 8:38 pm
by Red Squirrel
Actually I like the idea of an artifact like that. +20 magery and +20 eval and +20 a random skill, so it could be a totally useless skill, or it could be a useful one. I'd make it a lesser AoA and spawn it with strictly those 3 skills, and 1/2.

Archived topic from AOV, old topic ID:520, old post ID:3083

Are mages underpowered?

Posted: Thu Apr 19, 2007 8:41 pm
by DOCTOR THUNDER
Don't make the skill magery if possible, that way people who have 120 mage scrolled scribes can keep our real 120 magery and still benefit from all the other skill points.

Archived topic from AOV, old topic ID:520, old post ID:3084

Are mages underpowered?

Posted: Thu Apr 19, 2007 9:02 pm
by Gaiava Arkkaza
Unless if you are talking about adding parry to every single mage.
Thats not the point, its the dexxers doing so much damage while "always" hitting, not mages needing more skills. Please. :/

Its definately not lack of skill points, trust me.

Archived topic from AOV, old topic ID:520, old post ID:3085

Are mages underpowered?

Posted: Thu Apr 19, 2007 9:21 pm
by fuzzy
and u wanan say dexxers are over powered then... any body would use it honestly... it cna fit almsot any build and u can make it fti any build... that would make itesm rediculous

Archived topic from AOV, old topic ID:520, old post ID:3087

Are mages underpowered?

Posted: Thu Apr 19, 2007 9:25 pm
by Gaiava Arkkaza
I could make a mage dexxer, Dingus has done that. :P

Archived topic from AOV, old topic ID:520, old post ID:3090

Are mages underpowered?

Posted: Thu Apr 19, 2007 10:24 pm
by Nosferatu
Finlander wrote:
Nosferatu wrote:yeah i do pvp i recall fighting hector, hectors archer buddy, reco , and a mage/macer and killing all but hector multiple times on the field by myself than dieing once because u paraed me and it fizzled my gheal than the next shot killed me.

and the only reason u beat me hector is cuz as soon as i casted 1 combo spell u were about 2 screens gone. . . i dont disarm or use specs so i dont wanna hear that
Ohh at the time you were dueling garlic and died to like 20times and then started to bitch everyone off, killed brunus while he was afk with this admin char, then you started to attack everyone else, brunus [killed you, then you started to bitch even more about how youve played uo for 9years and blabla.

I also had skill loss, maybe thats why iam running cause i kept failing to cure? and hit. Anyways, that was many weeks ago/month? and as i said you dont pvp much, atleast not on valor.

And man, till that day i really thought youre ace, too bad you had to start bitch about everything.
yeah he was definatlly not afk and the thing was he was suppost to be uber with an sc 100% fireball wep to see if i could win spamming specs obviouslly i wouldnt win...

and i ran cuz it was 4v1 dumbass hah.

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