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Pets and Monster AI
Posted: Wed Nov 05, 2008 5:25 pm
by solarsea
I've come to a state to depend badly on swords of prosperity + 110 magery + defence chance increase jewels + gift of life + 2/6 casting for heal and cure in order to survive. This is not a suit to be worn while pvming ! :!
Also this means no slayer spellbooks of any kind (otherwise getting 100% hit and dead).
If a tamer is able to kill any boss just vetting then something is generally wrong with both the boss & the pet balance. It's not the tamer at fault here.
Archived topic from AOV, old topic ID:3413, old post ID:24591
Pets and Monster AI
Posted: Wed Nov 05, 2008 6:22 pm
by Red Squirrel
Just be lucky the AI is not like OSI here. I had it jacked up near to OSI like at one point but people were actually quitting over it. The AI here is also not as smart as OSI. OSI mobs actually do stuff like walk around fields, and such, they don't here. They also get really confused around corners and teleport in weird places, it's one thing that is just based on a randomize algorithm.
Archived topic from AOV, old topic ID:3413, old post ID:24592
Pets and Monster AI
Posted: Wed Nov 05, 2008 8:31 pm
by LordWolfX
Peacemaking is the fix, definatly a tamer skill that solves this problem
Archived topic from AOV, old topic ID:3413, old post ID:24598
Pets and Monster AI
Posted: Wed Nov 05, 2008 8:41 pm
by Death
Red Squirrel wrote:Just be lucky the AI is not like OSI here. I had it jacked up near to OSI like at one point but people were actually quitting over it. The AI here is also not as smart as OSI. OSI mobs actually do stuff like walk around fields, and such, they don't here. They also get really confused around corners and teleport in weird places, it's one thing that is just based on a randomize algorithm.
It's still pretty damn smart mind you. You should have seen what the last supreme did (Teleport chasing me, was epic).
dprantl wrote:Please, no more talk about tamers wearing resist suits instead of luck suits. One of the main points of a tamer is to wear a luck suit. Tamers use their pets as their weapons *and* defense. This is not an argument anyone can hold because a tamer has to dedicate three 120 skills to it. It sounds like the target switching is still way too high. Even bosses should not do this so much. So you say a tamer can also have other skills that make them... well, not a tamer? Then what's the point really, may as well make a mage or dexxer.
The point of target switching is to keep the tamer alert and not just sit there and vet their pets while watching TV and eating at the same time. And if that's the main point, why should a boss switch targets constantly and almost immediately? It's really retarded when the boss is continuously running after a tamer and their pets are continuously running after the boss, like in a circus or something. Eventually the tamer dies of course. Or he runs around the corner, invises and their pets start to lose loyalty and get more damage. Move into view again, and instantly the boss chases them again. It really is a stupid dance. Any mob should have a chance to switch targets maybe once every 20 seconds or so AT A MINIMUM.
Perhaps you're right about this as you and others seem pretty set on it so I'll personally test it with a character to see where the faults lie. If any other tamer would like to help, you can form up reports on what you were doing, what your were fighting, etc (You know, specifics) that I will check against.
lordwolf wrote:
Peacemaking is the fix, definatly a tamer skill that solves this problem
It's not entirely effective here or on official runuo servers (Unless they updated recently) as it does not match OSI accuracy as far as barding difficulty goes but it's planned for a thorough fix along with other barding skills. So tamer bards are at a slight disadvantage for the time being (I say slight because there are confusion blast potions that are freely usable by any class).
Archived topic from AOV, old topic ID:3413, old post ID:24600