Page 2 of 2

A question for the rogues:

Posted: Fri May 30, 2008 8:22 am
by j4bber
oompa wrote:Im all for double loot in fell chests:) And for the champ spawns, get ninja and shadow jump
What's funny is I have ninja on my rogue and completely forgot about shadow jump :)


thanks for the idea

Archived topic from AOV, old topic ID:2941, old post ID:18864

A question for the rogues:

Posted: Fri May 30, 2008 10:22 am
by Death
oompa wrote:Im all for double loot in fell chests:) And for the champ spawns, get ninja and shadow jump
Well they wouldn't have double the loot in fel. Instead the higher level chests would be reserved for felucca. So that being said, trammel would only have the common chests (Level 1 - level 4). Felucca would have the higher chests but more dangers such as mimics, traps and such.

Archived topic from AOV, old topic ID:2941, old post ID:18868

A question for the rogues:

Posted: Fri May 30, 2008 10:26 am
by dprantl
I think you should make it so that Trammel chests still can spawn in the highest levels, just not as often. If you make Trammel no higher than level 4, what's gonna happen is no one will ever do the chests there. And one of the points of these chests was to get people to go out to these areas that would otherwise be player-empty.

Archived topic from AOV, old topic ID:2941, old post ID:18869

A question for the rogues:

Posted: Fri May 30, 2008 10:28 am
by Death
dprantl wrote:I think you should make it so that Trammel chests still can spawn in the highest levels, just not as often. If you make Trammel no higher than level 4, what's gonna happen is no one will ever do the chests there. And one of the points of these chests was to get people to go out to these areas that would otherwise be player-empty.
Hmm good point. Can always create a spawner that can spawn the level 6's just not as often. After all, not everyone wants to go to felucca for fear of being pk'd. That being said, chances in fel should be higher because of the risks involved.

Archived topic from AOV, old topic ID:2941, old post ID:18870

A question for the rogues:

Posted: Fri May 30, 2008 11:33 am
by oompa
K i said what i wanted to say wrong, I meant to say im all for higher level chests:) And as for tram, Fell isnt hard and i dont think tram should be boosted up since you can recall in and out of tram dungeons. This make higher level chests not very challenging. You are pretty much garenteed your stuff, your not taking much of a chance with the trammel dungeons. You recall into the dungeon at that chest boom recall out. Atleast in Shame Fell you have to take a good amount of time to get to the chests.

Archived topic from AOV, old topic ID:2941, old post ID:18873

A question for the rogues:

Posted: Fri May 30, 2008 11:57 am
by jrhather
Tram - level 1-5 chests, common resources only in the lvl 5, no shrouds, no thief set, 105 thief powerscrolls (steal/hide/stealth/snoop/whatever)

Fel - level 4-6 chests, uncommon resources only, shrouds, thief set, 110-120 thief pwoewrscrolls (steal/hide/stealth/snoop/whatever), possibly marties?

I think the reward should be significantly higher to reflect the difficulty in getting to the bottom of a dungy, ALIVE, and back again. Especially for a conventional thief without ninjitsu

Archived topic from AOV, old topic ID:2941, old post ID:18876

A question for the rogues:

Posted: Fri May 30, 2008 11:59 am
by Death
oompa wrote:K i said what i wanted to say wrong, I meant to say im all for higher level chests:) And as for tram, Fell isnt hard and i dont think tram should be boosted up since you can recall in and out of tram dungeons. This make higher level chests not very challenging. You are pretty much garenteed your stuff, your not taking much of a chance with the trammel dungeons. You recall into the dungeon at that chest boom recall out. Atleast in Shame Fell you have to take a good amount of time to get to the chests.
Yes as said earlier though, your chances of getting a level 5 or 6 chest in a trammel dungeon would still occur but the chances would be rather low (Like a 1 in 15 chance of that level popping up.

Archived topic from AOV, old topic ID:2941, old post ID:18878

A question for the rogues:

Posted: Fri May 30, 2008 12:08 pm
by Death
jrhather wrote:Tram - level 1-5 chests, common resources only in the lvl 5, no shrouds, no thief set, 105 thief powerscrolls (steal/hide/stealth/snoop/whatever)

Fel - level 4-6 chests, uncommon resources only, shrouds, thief set, 110-120 thief pwoewrscrolls (steal/hide/stealth/snoop/whatever), possibly marties?

I think the reward should be significantly higher to reflect the difficulty in getting to the bottom of a dungy, ALIVE, and back again. Especially for a conventional thief without ninjitsu
Ya the rewards would be significantly different and would likely involve some chest changes. My plan is to split it down the middle (level 1 - 3 chests in trammel and level 4 - 6 chests in felucca).

Although it would still be possible to get really good items in the trammel versions of the dungeons, the chances would be a lot higher in felucca.

Trammel dungeons:
- Can recall in and out
- Easier (Less monsters)
- Hard to get revealed

Trammel chests would be the following:
- Gold
- Common masterpiece resources
- Lower point masterpiece weapons
- Weapons and Armor (Not exceeding level 3 intensity)
- Reagents
- A few rares but nothing overly exceptional. Likely the shroud and the necklace. Possibly an item that's trammel only just to give incentive to still go there

Felucca dungeons:
- Cannot recall in and out, requiring you to walk the whole dungeon
- Harder (More monsters) as well as mimics/traps to trick you
- Easier to get revealed
- Possibly more floor traps.

Felucca chests would be the following:
- Gold
- Common masterpiece resources
- Uncommon masterpiece resources (Possibly rare ones too but absurd chances)
- Medium point masterpiece weapons
- Weapons and Armor (Higher intensities)
- Reagents
- More rares including thief armor set.
- Possibly thief related recipes

Archived topic from AOV, old topic ID:2941, old post ID:18880

A question for the rogues:

Posted: Fri May 30, 2008 12:15 pm
by Lymus
In Dungeons and Dragons, it's common for chests to have "cursed" items. That is to say, magical items that look absolutely uber, but when equiped, gives you some shitty effect and you can't remove it from your hand until someone casts remove curse on you. Might be a thought.

Archived topic from AOV, old topic ID:2941, old post ID:18883

A question for the rogues:

Posted: Fri May 30, 2008 12:27 pm
by oompa
Ya ive been looking all over to see if anyone mentioned about the hats. Non of the hats have any properties. Only normal Armor Helms have properties.

Archived topic from AOV, old topic ID:2941, old post ID:18885

A question for the rogues:

Posted: Fri May 30, 2008 12:29 pm
by Death
Lymus wrote:In Dungeons and Dragons, it's common for chests to have "cursed" items. That is to say, magical items that look absolutely uber, but when equiped, gives you some shitty effect and you can't remove it from your hand until someone casts remove curse on you. Might be a thought.
Ya I had planned to introduce a curse/hex system to bring life back into item identification. Something for the future. For now we're getting the remaining large systems into the game.

Archived topic from AOV, old topic ID:2941, old post ID:18886

A question for the rogues:

Posted: Fri May 30, 2008 12:29 pm
by Death
oompa wrote:Ya ive been looking all over to see if anyone mentioned about the hats. Non of the hats have any properties. Only normal Armor Helms have properties.
I'll take a look at the script and see why hats aren't spawning with properties.

Archived topic from AOV, old topic ID:2941, old post ID:18887

A question for the rogues:

Posted: Fri May 30, 2008 12:35 pm
by oompa
Man i really dig your being Johnny on the spot when replying to Posts:)

Archived topic from AOV, old topic ID:2941, old post ID:18888

A question for the rogues:

Posted: Fri May 30, 2008 12:38 pm
by Death
oompa wrote:Man i really dig your being Johnny on the spot when replying to Posts:)
I'm on my lunch :P.

Archived topic from AOV, old topic ID:2941, old post ID:18889

A question for the rogues:

Posted: Fri May 30, 2008 12:40 pm
by j4bber
Seer Death wrote:
dprantl wrote:I think you should make it so that Trammel chests still can spawn in the highest levels, just not as often. If you make Trammel no higher than level 4, what's gonna happen is no one will ever do the chests there. And one of the points of these chests was to get people to go out to these areas that would otherwise be player-empty.
Hmm good point. Can always create a spawner that can spawn the level 6's just not as often. After all, not everyone wants to go to felucca for fear of being pk'd. That being said, chances in fel should be higher because of the risks involved.

Maybe have the spawners for tram look something like

spawn L1L2L3L4L6RxCy

whereas in Fel it would be

spawn L4L5L6MRxCy
(M is mimic)

Maybe also play with y such that MORE chests spawn in fel than tram due to the increased risk

Archived topic from AOV, old topic ID:2941, old post ID:18891

A question for the rogues:

Posted: Fri May 30, 2008 12:45 pm
by Death
j4bber wrote: Maybe have the spawners for tram look something like

spawn L1L2L3L4L6RxCy

whereas in Fel it would be

spawn L4L5L6MRxCy
(M is mimic)

Maybe also play with y such that MORE chests spawn in fel than tram due to the increased risk
The spawners will be experimental for a few weeks and adjusted over the course of the month to ensure that the drops are fair. Basically the father down you go in a dungeon, the more chests you will find and the higher their levels will be. The chance of mimics will also increase the farther down you go (So say on level one, there may be 1 or 2, depending on how large the floor is). In the case of shame's final level, there could be 8 even (The last floor of shame being huge). Felucca will likely have slightly more chests than trammel (Mainly because the chests are considerably better in felucca).

Archived topic from AOV, old topic ID:2941, old post ID:18892

A question for the rogues:

Posted: Fri May 30, 2008 1:44 pm
by j4bber
Looking forward to the changes ;)

Archived topic from AOV, old topic ID:2941, old post ID:18894

A question for the rogues:

Posted: Fri May 30, 2008 5:26 pm
by oompa
Im looking forward to the changes:) When will they be implemented?

Archived topic from AOV, old topic ID:2941, old post ID:18905

A question for the rogues:

Posted: Fri May 30, 2008 5:40 pm
by Death
oompa wrote:Im looking forward to the changes:) When will they be implemented?
No ETA on it as everything has to be done in stages and the spawners have the be re-added. Not to mention the chest drops will also need to be redone for trammel/fel.

Archived topic from AOV, old topic ID:2941, old post ID:18906

A question for the rogues:

Posted: Fri May 30, 2008 6:02 pm
by jrhather
Seer Death wrote:
oompa wrote:Im looking forward to the changes:) When will they be implemented?
No ETA on it as everything has to be done in stages and the spawners have the be re-added. Not to mention the chest drops will also need to be redone for trammel/fel.
Cool. Anything I can do?

Archived topic from AOV, old topic ID:2941, old post ID:18907

A question for the rogues:

Posted: Fri May 30, 2008 6:06 pm
by Death
jrhather wrote:Cool. Anything I can do?
Thanks for the offer but there's not really much you can do as it's all coding and spawning changes.

Archived topic from AOV, old topic ID:2941, old post ID:18908