Page 2 of 2

Update [Jan 08 08] - Vendor contracts + misc stuff

Posted: Wed Jan 09, 2008 1:34 pm
by Red Squirrel
Tmap locations are pretty much random, but I noticed they only drop on mobs in fel, unless its a paragon with a chest.

Archived topic from AOV, old topic ID:2109, old post ID:13749

Update [Jan 08 08] - Vendor contracts + misc stuff

Posted: Wed Jan 09, 2008 2:33 pm
by Dumples
Dumples wrote:
theindigothief wrote:Seeing as though we have no Treasure location library I would say the loot better be more than good. It better be friggin' amazing.

So are level 1s actually worth doing now?
I have a trammel treasure location library that is for the most part complete. I still need to get a Felucca versiond done. It is the house right next to the public runebook library next to the city walls.
Take a moonstone with you and go to the Trammel location.

Archived topic from AOV, old topic ID:2109, old post ID:13752

Update [Jan 08 08] - Vendor contracts + misc stuff

Posted: Wed Jan 09, 2008 2:55 pm
by Plastic Man
Actually I have a few tram Tmaps dont remember what spawned em tho.

Archived topic from AOV, old topic ID:2109, old post ID:13754

Update [Jan 08 08] - Vendor contracts + misc stuff

Posted: Wed Jan 09, 2008 2:58 pm
by Plastic Man
Oh and can you tell us whether Tmaps have arty chance? I mean Youd think that maybe a lvl 5-6 tmap would have a chance at spawning an arty, since if I was a diening pirate i'd bury all my artys.

Archived topic from AOV, old topic ID:2109, old post ID:13755

Update [Jan 08 08] - Vendor contracts + misc stuff

Posted: Wed Jan 09, 2008 3:23 pm
by Dumples
Plastic Man wrote:Oh and can you tell us whether Tmaps have arty chance? I mean Youd think that maybe a lvl 5-6 tmap would have a chance at spawning an arty, since if I was a diening pirate i'd bury all my artys.
Treasure maps spawn for Trammel and Felucca for sure. Only level 6 maps give an arty chance that I'm aware of and those come from leviathans and maybe paragons?

Archived topic from AOV, old topic ID:2109, old post ID:13756

Update [Jan 08 08] - Vendor contracts + misc stuff

Posted: Wed Jan 09, 2008 4:00 pm
by Death
Plastic Man wrote:Oh and can you tell us whether Tmaps have arty chance? I mean Youd think that maybe a lvl 5-6 tmap would have a chance at spawning an arty, since if I was a diening pirate i'd bury all my artys.
Only level 6 drop artifacts. The treasure chests have had their loot bumped up so even doing a level 1 could prove to be both fun and rewarding.

Archived topic from AOV, old topic ID:2109, old post ID:13758

Update [Jan 08 08] - Vendor contracts + misc stuff

Posted: Wed Jan 09, 2008 9:09 pm
by Red Squirrel
Was not worth posting an update for this, but I did some changes to vendors.


1: You can now access your vendor with any char on the same account that owns it.

2: You cannot place more then 3 vendors on the same house plot (unless you're the owner)

Archived topic from AOV, old topic ID:2109, old post ID:13783

Update [Jan 08 08] - Vendor contracts + misc stuff

Posted: Sat Jan 12, 2008 12:24 pm
by dprantl
Red Squirrel wrote:* The trash bag artifact will no longer accept insured or blessed items. Also it wont be possible to drag items directly on it, you will need to open then drag on the gump instead. This is to make it harder to accidentally trash valuables. Also the delete timer is set to 30 minutes.
These changes make the trash bag kinda useless for attended macroing. Razor organizer can no longer put stuff in them, and 30 minutes is way too long. I think that the fact that they no longer accept blessed and insured items is more than enough to stop accidents from happening.

Archived topic from AOV, old topic ID:2109, old post ID:13959

Update [Jan 08 08] - Vendor contracts + misc stuff

Posted: Sat Jan 12, 2008 1:25 pm
by Red Squirrel
Hmm does it break the razor macro? I could allow the drag and drop, but just keep timer high.

The capacity is huge so you can just keep dumping stuff in it.

Archived topic from AOV, old topic ID:2109, old post ID:13961

Update [Jan 08 08] - Vendor contracts + misc stuff

Posted: Sat Jan 12, 2008 2:01 pm
by sliptongue69
Player capacity will reach the limit before the bag will, correct? Could make it so there is no capacity. (so items don't have weight in the bag)

Archived topic from AOV, old topic ID:2109, old post ID:13962

Update [Jan 08 08] - Vendor contracts + misc stuff

Posted: Sat Jan 12, 2008 3:31 pm
by Red Squirrel
Yeah could do that actually. And I can probably put timer lower, maybe 10 minutes. Basically enough time to realize you just put something in that you should not have.

Archived topic from AOV, old topic ID:2109, old post ID:13963

Update [Jan 08 08] - Vendor contracts + misc stuff

Posted: Sat Jan 12, 2008 3:57 pm
by dprantl
Red Squirrel wrote:Yeah could do that actually. And I can probably put timer lower, maybe 10 minutes. Basically enough time to realize you just put something in that you should not have.
Yes, that would be great. The problem with Razor is that it tries to drag the items over the container, not into the gump (that's how the organizer code works). Since you disabled that, it tries to do it and says it did, but nothing actually gets moved.

Archived topic from AOV, old topic ID:2109, old post ID:13964

Update [Jan 08 08] - Vendor contracts + misc stuff

Posted: Sat Jan 12, 2008 3:58 pm
by Red Squirrel
Yeah I put it back on TC1, reduced timer to 10 minutes, and made the bags "weightless" so you can shove as much stuff in there as you want with no issue.

Also a nifty "feature" of these is you can use to carry unlimited supply from one place to the other, as long as you do it within 10 minutes... So its a risk.

Archived topic from AOV, old topic ID:2109, old post ID:13965

Update [Jan 08 08] - Vendor contracts + misc stuff

Posted: Sat Jan 12, 2008 4:54 pm
by Plastic Man
I think its def a fair fix with 10 mins and no blessed/insured... that would definately have stopped what I did. And I'd think that most people insure anything of real value, I know i do.

Archived topic from AOV, old topic ID:2109, old post ID:13967