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Scribe SDI

Posted: Wed Oct 03, 2007 3:53 pm
by rdx
you should use corpse skin, if they dont have fire resist much over 70 it will lover more than curse

and if evil omen hits for flamestrike as you say then painspike wont do 25-28 but about 18 unless they dont have resits at all


i dont get what you mean by "so yeah demise damage resistance isnt too good.. =] " resitsance caps are the same (70) dmg is same as on other shards i have played so what do you mean?

Archived topic from AOV, old topic ID:1241, old post ID:8538

Scribe SDI

Posted: Wed Oct 03, 2007 7:54 pm
by Nosferatu
as in the damage from spells do more damage in my opinion or the people lie about their suits.. but when you 1 hit kill people with a combo it isnt very hard.

Archived topic from AOV, old topic ID:1241, old post ID:8548

Scribe SDI

Posted: Wed Oct 03, 2007 8:06 pm
by Red Squirrel
On demise magery and necro spells are buffed I think. I know they buffed wither a while back, so it would not suprise me if they did the same with other spells.

Archived topic from AOV, old topic ID:1241, old post ID:8549

Scribe SDI

Posted: Wed Oct 03, 2007 8:10 pm
by rdx
i think on demise casting times are bit faster than on other shards, spell dmg seems the same to me tbh

Archived topic from AOV, old topic ID:1241, old post ID:8551

Scribe SDI

Posted: Wed Oct 03, 2007 8:17 pm
by Red Squirrel
Yeah spell casting is defiantly faster. You can throw a spell packet along with a run packet and its pretty much seamless that theres a delay. Thats why some people can run and cast. I'm guessing what clients like playuo do is stack the packets and send in chunks and send lot of extra run packets. So something like:

[[castpacket][run packet][run packet][run packet]]-----(200ms delay) ---->server---->server processes the cast, .1 delay then processes the run packet, .25 delay, then character moves one tile, .25 delay, char moves another tile, .25 delay, character moves another tile, cast recovery timer up, repeat.

Here spell delay is .2 to .3 delay minimum, so its much harder to stack it with run delay. IMO even that is low, I'd put it like .5 but lot of mages quit when I had originally set it that way.

Archived topic from AOV, old topic ID:1241, old post ID:8552

Scribe SDI

Posted: Thu Oct 04, 2007 12:26 pm
by Gaiava Arkkaza
Red Squirrel wrote:Yeah was actually zorak on Demise that had pulled off such a high damage FS. But demise damages for magery are probably off. They tend to buff mages and necros. If you think wither here is bad, they buffed it on demise for pvp.
Demise's damage is the same as OSI, I checked alot of times. High damaging FS's arent hard to do, and 10% scribe DOES make a difference if you know how to use it. Basically a scribe necro mage can kill any single player in one combo. Well, any good necro mage can.

Lets see... Explosion that does 40 damage without scribe will do 44 with GM scribe, FS that does 40 will do 44 as well, the guy can survive by 10 hp and heal if he survived by just those 8 extra damages. The attacker can just use lightning or a fireball, but if the guy spams heal it usually allows him to last a bit more.

Archived topic from AOV, old topic ID:1241, old post ID:8573

Scribe SDI

Posted: Thu Oct 04, 2007 5:23 pm
by rdx
its "just" scribe (dont rember if zorhax had it on his necro template), corpse skin (if you dont have much over 70 fire resit it will lower your fire res more than curse, also if you use magic reflection to rise fire res it will hurt you badly) and explo+fs+like 2-3 evil omens +painspike; zorhax was using this combo after evil-para, casting with his connection/hack (whatever you call it) made it possible to hit with evil omens just before explo and/or flamestrike did so he was pulling quite high dmg

Archived topic from AOV, old topic ID:1241, old post ID:8585