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Posted: Fri Jun 20, 2008 9:02 pm
by jrhather
Make that four times.

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Posted: Fri Jun 20, 2008 10:35 pm
by Death
jrhather wrote:Okay..wtf. I got a 120 stealth ps, ate it and now I'm failing at stealth all the time. 3 times today alone and I didn't fail all last week at 110.

Grr.
You wearing some heavy armor like plate or chain? Stealthing armor should be as cloth to cloth or light leathers as possible.

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Posted: Sat Jun 21, 2008 1:40 am
by jrhather
leather or mage armor.

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Posted: Sat Jun 21, 2008 11:17 am
by Death
jrhather wrote:leather or mage armor.
What dungeon are you stealthing in? Maybe some creatures are detecting your presence and revealing you.

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Posted: Sat Jun 21, 2008 11:58 am
by jrhather
nah. says "you fail your attempt..." shame though, tram

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Posted: Sat Jun 21, 2008 12:14 pm
by Death
jrhather wrote:nah. says "you fail your attempt..." shame though, tram
You're likely wearing something heavy. Keep in mind that if something says "mage armor" does not mean it can be stealthed in.

Mage armor only provides mages with their regeneration bonus from wearing light armors.

If you have the "mage armor" bonus on a suit of platemail or chainmail, the armor is still "Noisy" when you stealth, hence why you fail the check.

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Posted: Sat Jun 21, 2008 12:33 pm
by jrhather
odd. I remember mage armor being stealthable, but that might simply be a demise thing.

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Posted: Sat Jun 21, 2008 9:05 pm
by Death
jrhather wrote:odd. I remember mage armor being stealthable, but that might simply be a demise thing.
Hmm actually, upon further inspection, you're right. Mage armor does not impact stealthing. We'll check to make sure that it's working for stealth.

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Posted: Sun Jun 22, 2008 7:18 am
by jrhather
I somehow managed to extract a Flurry by walking through the entrance to the Labyrinth while it teleported onto me. I've got pics...

edit, twice now.

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Posted: Sun Jun 22, 2008 11:52 am
by jrhather
yeah... just smack him with an explo and hop out the door. *poof* he comes with you.

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Posted: Tue Jun 24, 2008 4:18 am
by jrhather
1. Blood oath doesn't show up in my buff/debuff bar.
2. My talisman's remove curse seemingly removed the oath, but upon FSing the offending Shadow Wyrm, I was roasted.
3. Why is it that every time I die it say "you are no longer mortally wounded"?

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Posted: Tue Jun 24, 2008 9:24 am
by Death
jrhather wrote:1. Blood oath doesn't show up in my buff/debuff bar.
2. My talisman's remove curse seemingly removed the oath, but upon FSing the offending Shadow Wyrm, I was roasted.
3. Why is it that every time I die it say "you are no longer mortally wounded"?
1. The Buff/Debuff is incomplete by default (Thanks to runuo, YAY). I had been periodically going through them and adding in the buff/debuff entries but there are a few that are still not in. When red gets the tournament done we'll be going around and finishing those tickets. That's one that's high on our list.

2. The talisman should be removing the oath as I'm pretty sure it was on the list. We'll have to take a look at that one.

3. Hmm that one I can't explain. It's possibly some kind of thing like the quivers doing the target thingy while gating. Red can probably explain that one more.

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Posted: Tue Jun 24, 2008 9:25 am
by Death
jrhather wrote:yeah... just smack him with an explo and hop out the door. *poof* he comes with you.
I "might" have added a teleport to algorithm to flurry but I can't recall right now. If so, I probably forgot the LOS check.

LOL yup, that's exactly what I did. Thanks for pointing that out. I'll fix that and release it along with the other monster changes when they're complete.

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Posted: Tue Jun 24, 2008 10:05 am
by Red Squirrel
Theres that new remove curse function I did that removes all types of curses, so we can probably make all the spells/abilities call it up rather then have them all hard coded. the mortal wound is probably a result of that function displaying the message even if user is not mortally wounded so something I'll have to c heck.

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Posted: Tue Jun 24, 2008 10:58 am
by jrhather
Seer Death wrote:
jrhather wrote:yeah... just smack him with an explo and hop out the door. *poof* he comes with you.
I "might" have added a teleport to algorithm to flurry but I can't recall right now. If so, I probably forgot the LOS check.

LOL yup, that's exactly what I did. Thanks for pointing that out. I'll fix that and release it along with the other monster changes when they're complete.
You might want to check Miasma while you're there as I've noticed he teleports too.
Red Squirrel wrote:Theres that new remove curse function I did that removes all types of curses, so we can probably make all the spells/abilities call it up rather then have them all hard coded. the mortal wound is probably a result of that function displaying the message even if user is not mortally wounded so something I'll have to check.
I do spend a lot of time in Vamp form. Possible linkage?

Oh yeah...I was doing a coon with Tsubaki the other night. Apple came by and generously spread his sword around. Long story short, I was able to loot two talismans from Tsubaki's corpse. I thought they were blessed?

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Posted: Tue Jun 24, 2008 11:00 am
by dprantl
jrhather wrote:
Seer Death wrote:
jrhather wrote:yeah... just smack him with an explo and hop out the door. *poof* he comes with you.
I "might" have added a teleport to algorithm to flurry but I can't recall right now. If so, I probably forgot the LOS check.

LOL yup, that's exactly what I did. Thanks for pointing that out. I'll fix that and release it along with the other monster changes when they're complete.
You might want to check Miasma while you're there as I've noticed he teleports too.
Red Squirrel wrote:Theres that new remove curse function I did that removes all types of curses, so we can probably make all the spells/abilities call it up rather then have them all hard coded. the mortal wound is probably a result of that function displaying the message even if user is not mortally wounded so something I'll have to check.
I do spend a lot of time in Vamp form. Possible linkage?

Oh yeah...I was doing a coon with Tsubaki the other night. Apple came by and generously spread his sword around. Long story short, I was able to loot two talismans from Tsubaki's corpse. I thought they were blessed?
Talismans are not blessed until they are equipped.

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Posted: Tue Jun 24, 2008 11:00 am
by jrhather
Thanks!

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Posted: Tue Jun 24, 2008 11:55 am
by Death
jrhather wrote:You might want to check Miasma while you're there as I've noticed he teleports too.
Miasma is a female scorpion actually. She has the LOS check as I realized the possibility for her to jump out of region while I was fighting her one day. I forgot that the named air elementals also do something similar, hence why they are missing the fix. They'll all be fixed up.
jrhather wrote: I do spend a lot of time in Vamp form. Possible linkage?
Probably no link to your vamp form. It's likely something in the function that was overlooked (Which explains the whole mortal wound thing). Red created a new remove curse function because of the fact that removing curse is no longer restricted to the paladin spells (Talismans and someday, enchanted apples also have the ability to remove curses).
jrhather wrote: Oh yeah...I was doing a coon with Tsubaki the other night. Apple came by and generously spread his sword around. Long story short, I was able to loot two talismans from Tsubaki's corpse. I thought they were blessed?
As red mentioned earlier, if a talisman has not been equipped, it is not blessed. There are many reasons why this is in place. The big one being that blessed items cannot be stolen or looted, so this is in place to allow them to be taken through systems such as dungeon chests and peerless loot packs.

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Posted: Tue Jun 24, 2008 2:04 pm
by jrhather
Seer Death wrote: Miasma is a female scorpion actually. She has the LOS check as I realized the possibility for her to jump out of region while I was fighting her one day. I forgot that the named air elementals also do something similar, hence why they are missing the fix. They'll all be fixed up.
Terribly sorry. Forgot to look under the tail whilst I was ducking it.

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Posted: Wed Jun 25, 2008 2:57 pm
by jrhather
Greater Conflagration ingredient is mislabeled garlic instead of grave dust.

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Posted: Wed Jun 25, 2008 4:17 pm
by Death
jrhather wrote:Greater Conflagration ingredient is mislabeled garlic instead of grave dust.
lmao, bet I fixed the conflagration one but not the greater conflagration one. I remember this while adding the new potions in. Thanks for pointing that out.

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Posted: Tue Jul 01, 2008 12:36 pm
by jrhather
do the different PS give a different chance when gambled?

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Posted: Tue Jul 01, 2008 12:38 pm
by Red Squirrel
Just the numbers not the skills. There's no way to programaticly determine that 120 eval is worth more then say, 120 focus.

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Posted: Tue Jul 01, 2008 2:45 pm
by jrhather
thats what i figured. thanks.

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Posted: Tue Jul 01, 2008 8:12 pm
by Death
Red Squirrel wrote:Just the numbers not the skills. There's no way to programaticly determine that 120 eval is worth more then say, 120 focus.
Well, there is but it's just really really tedious to sort that. After all, not all people value 120's the same way.

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