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I don't like the sound of that.....but OKAY. I have a question. Can you reduce the price of pre-existing merchandise in the shops? I just opened up a bakery and I don't want my baked products to do more damage than my other items. I have a hardware store and a loaf of banana bread does more damage than a hammer . I need to change it
Archived topic from Iceteks, old topic ID:2918, old post ID:24410
No once it's done it's done. Basically once you manufacture a certain ammount of items you're stuck with it. Really only thing you can do is change the name and description.
Archived topic from Iceteks, old topic ID:2918, old post ID:24413
Honk if you love Jesus, text if you want to meet Him!
But I fixed the "flaw" that made it so easy to do this though.
I'm also thinking of how bank robbing should work, I need to redesign it. Right now there's just a few hard coded items that work in the bank, but I need something more sophisticated now that we can make our own items. Either make it based on HP, or have a choice in the store manager to put it in a certain category. For example "vehicle" items would give an option to ram in the wall, then it would let you choose which vehicle to use, also HP could come to play. Not sure yet though but this seems like the easiest way. The category "food" would give an option like "taunt guards with smell".
Archived topic from Iceteks, old topic ID:2918, old post ID:24444
Honk if you love Jesus, text if you want to meet Him!
Yes, you got me back. Hope you enjoyed those 2 million IC's you STOLE! I will get you back, I don't care HOW many IC's it takes . As for the bank idea, how hard would it be to implement something where the store owner says what message will be displayed when somebody tried to rob a bank with a certain one of their items? Chance will be factored in by the price you paid for an item, the HP of the item and the defense. , did you change my title too?!
Archived topic from Iceteks, old topic ID:2918, old post ID:24445
I just had a thought. Max HP defense is around 210000000 right? Well, what's the mass attacK? The same? What would happen if somebody with max HP damage attack somebody with max HP defense? would it even work?! If not, the max HP damage should be 1 more hp over the max defense. That way, it's always possible to take down somebody with max defense. Otherwise, it would get boring if everyone had max defense and nobody could take them down.
Archived topic from Iceteks, old topic ID:2918, old post ID:24446
Hmmm, I can't see what stocks I own anymore. I used to able to see my stocks in the cybervillage (The ones I sent out) but I can't anymore. Kind of sucks because I think I have 3 on the go, but I can't really tell.
Archived topic from Iceteks, old topic ID:2918, old post ID:24448
Yeah they're both 2100000000 same for the ammount of ICs per account. I noticed in php when numbers get bigger arithmethic calculations are not accurate. (it's more like 2103445359 or something but 21 with 8 zeros is easier to remember)
So in that type of attack where it's maxed out it would just break even, and win.
Archived topic from Iceteks, old topic ID:2918, old post ID:24449
Honk if you love Jesus, text if you want to meet Him!
Oh, alright. I got it. Just wanted to make sure I wouldn't end up losing a 2100000000 HP warhead if I were to attack somebody with a high HP . Oh, by the way, I robbed your bank and regained my 2 million IC's. Cheers
Archived topic from Iceteks, old topic ID:2918, old post ID:24451
Hehehe, kind of looks like I have a little town starting up on the bottom of the cybervillage. Right where the bakery, the bank and the hardware store are! I think I'll call it "Cyberfrost City". All it needs is the ice cream truck man that sells snow cones.
Archived topic from Iceteks, old topic ID:2918, old post ID:24454
I just opened a huge security corporation and I'll buy all yours out.
Hey, that's not a bad idea, I should make it possible to buy out companies. In the options you could set what you would sell it for, and if someone wants it they pay the price and it's theirs.
Archived topic from Iceteks, old topic ID:2918, old post ID:24459
Honk if you love Jesus, text if you want to meet Him!
You should have it so that the price of your company or house or whatever is dependant on its overall success. So if somebody wants to buy you out, they have to pay 25% above the actual value of your property. That way, bigger industries that soar will be harder to buy out than small industries.
Archived topic from Iceteks, old topic ID:2918, old post ID:24463
Yeah, but that's why it would be set by the owner so the owner can decide the ammount. The one that buys would also have to pay the value of all the items and such.
Archived topic from Iceteks, old topic ID:2918, old post ID:24464
Honk if you love Jesus, text if you want to meet Him!
Ya, sounds cool. I can't buy items from my own store anymore? That sucks. I practically own 75% of all the Cybervillage merchandise. Owners should be able to buy their own stuff. Maybe give a 5% off discount or something. Even leaving it for the same price would be good.
Archived topic from Iceteks, old topic ID:2918, old post ID:24466
No the issue is that if you can buy from yourself you can basically create an item and get it for free and make it super powerful. Makes it way too easy to defend/damage. Unless I make it so the cash goes to the guest account instead of yourself, then it's just like buying at another mall. I could do that too... but even then, you just have to set the price very low.
Easiest way is to hope people buy an item and scrap it somewhere else.
Archived topic from Iceteks, old topic ID:2918, old post ID:24469
Honk if you love Jesus, text if you want to meet Him!
Ooooh. I never thought of it that way. Guess that wouldn't make sense. Rats, and I really wanted to purchase my panzerfaust. It would still be nice to see how much HP your items have. It's hard to create new ones with appropriate pricing when you forget how much you sold the previous item for. I think I got a watermelon doing more damage than a hammer!
Archived topic from Iceteks, old topic ID:2918, old post ID:24470