Quest driven Bod System [completed]

Information on new updates to the shard as well as what's to come
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Red Squirrel
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Quest driven Bod System [completed]

Post by Red Squirrel »

I'm currently working on a totally new system to replace the boring and monotonous bod system. The way it will work is when you click bulk order info, a quest gump will appear. When you click accept you will be given an objective to gather NN amount of XX resource, depending on the vendor type. So tailors will want cut leather, weavers will want cloth, blacksmiths will want ingots and I'll also implement this for carpenters as well.

When you return to the quester, you simply drag the resources, and the counter will update, like the daemon bone quest. Once you given all resources, you will get a reward based on the resource. So if it was 500 valorite ingots, your chance of getting a higher end prize such as a hammer will be much higher then say, 50 valorite ingots. If its bronze ingots, then it will be bronze hammer, and so on. When you do not get a high level prize, then you will get a lesser prize, such as powder of fortification and sometimes just gold. Basically I'll fit in all the standard bod rewards, and may add more.

Also I may or may not keep the bods, if I keep them, they will simply be used to trigger the quest again. So bring in a bod, and you wont have to wait to do the quest again. They'll be used mostly for resets, and the crappy chance of decent reward that exists right now. For the case of wood there will be no bods.


There are many advantages to this system:

- No AFK farming
- Less boring, and less grinding
- Equal chance for everyone to get runics, as there will be no AFK scripting going on
- Introduction of more bod related rewards such as etching tools. (this system will be easier to manage)

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sliptongue69
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Quest driven Bod System [completed]

Post by sliptongue69 »

What do you plan on having the delay between quests?

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Red Squirrel
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Quest driven Bod System [completed]

Post by Red Squirrel »

Not sure yet, I was thinking a few hours, would be randomized, and will be global, so you have to wait NN time to get ANY bod quest. So it wont be very high. I'm thinking 1-5 hours but I may even lower that to like 10-120 minutes, still not decided yet.

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rizzen
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Quest driven Bod System [completed]

Post by rizzen »

wont this simply make it even harder to catch the afk gatherers as they wont b at luna gathering they will b at random mines around the world macroing ore with their bag of sending

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Quest driven Bod System [completed]

Post by Red Squirrel »

That can turn into an issue now anyway, people have to mine regardless. But this will stop people from just sitting in same spot to mass farm bods to then turn in for rewards.

Stuff like leather is also rather hard to afk. Everything is afkable, but how much effort people are required and willing to put reduces the odds that it gets done.

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sliptongue69
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Quest driven Bod System [completed]

Post by sliptongue69 »

I've got a wicked loot script if anyone is interested. ;P

If it's global to all bod requestors, then 1-2 hours would be a decent amount of time. Especially if people use old bods as resets.

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Quest driven Bod System [completed]

Post by Red Squirrel »

I ran into a wall on this one. Been trying to fix the same issue all day. Whenever the quest is accepted RunUO wants to delete all PlayerMobiles upon next restart. Another reason why I lothe the crappy serialize "database" system. I'm scared whatever is causing this might of made its way to the live server but will not hit right away. These things tend to hit after a couple reboots depending on the situation.

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Quest driven Bod System [completed]

Post by Red Squirrel »

A bowl of almonds later, this problem which was driving me nuts all day (no pun intended) I managed to get it working. Unfortunately the code I'll have to use wont be as nice but it will work.

Weekend days go WAY too fast, I have to go to bed now.

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DOCTOR THUNDER
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Quest driven Bod System [completed]

Post by DOCTOR THUNDER »

sounds like a great idea, just dont delete the existing bods please

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E.Machine
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Quest driven Bod System [completed]

Post by E.Machine »

I think this system will work good for a while. If the shard starts to ever get really big, you' dhave to go back to the original, or the market will be flooded.

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Quest driven Bod System [completed]

Post by Red Squirrel »

Nah would just have to tweak it, so the odds are smaller or what not.

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Munson
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Quest driven Bod System [completed]

Post by Munson »

i can hardly wait :)

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Quest driven Bod System [completed]

Post by Red Squirrel »

The base of it is on TC1 right now. Its friday today so I have way more time after work since I'll stay up later so I'll probably finish it and leave it on TC1 for further testing over the weekend.

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Quest driven Bod System [completed]

Post by Red Squirrel »

It's Friday so I have way more time, which means I plan to finish this off tonight and fully test it over the weekend so I can put it in, then I will concentrate on small stuff that has been dragging.

I have 1kg of chocolate covered peanuts to keep me going for the night, and plenty of pepsi.

As the shard gain features, I gain weight. Its really a win win situation.

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DOCTOR THUNDER
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Quest driven Bod System [completed]

Post by DOCTOR THUNDER »

make all resource gathering only be able to be done in fel

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Red Squirrel
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Quest driven Bod System [completed]

Post by Red Squirrel »

Actually I decided not to go with my original plan, it will let you just grab pre harvested resources. The other way would put too much overhead on the server since it has to declare a bunch of class instances per harvest timer to check against the quest status.

There will be a small crafting portion as well, but the system is mostly resource gathering. For smiths and tailors, part of the prize is a bod though, so you can fill it in to reset the quest timer and get a standard bod prize.

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Quest driven Bod System [completed]

Post by Red Squirrel »

Done the bulk of the system, will be adding in all the resources tomorrow into the random pool as well as the reward system which will be based off the resources (amount and intensities).

If you want to check it out so far its on TC1, just go to a blacksmith and click bulk order info. To reset do [set nextbulkorder 0 on yourself.

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Quest driven Bod System [completed]

Post by Red Squirrel »

Did the reward system, its working nicely, just have to implement the system for all craft skills now, and may even add others such as fishing.

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