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rizzen
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real smart move :S

Post by rizzen »

would just like to thank the genius who lured 7 dragons to the entrance of destard fel..... u deserve a living darwin award

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Death
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real smart move :S

Post by Death »

rizzen wrote:would just like to thank the genius who lured 7 dragons to the entrance of destard fel..... u deserve a living darwin award
lol ironic. We were just talking about something similar with bedlam where a ton of nasties tend to migrate to the entrance to await some poor soul who dares enter unexpected. We were thinking of having the spawner relocate the mobiles after X amount of time has passed without anyone inside.

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Red Squirrel
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real smart move :S

Post by Red Squirrel »

Actually I kind of like how it is, gives a whole new meaning to dungeons being dark and scary places. :twisted:

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Apple Puff
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real smart move :S

Post by Apple Puff »

Rizzen that was me lol :P sorry

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Nexus Graveheart
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Post by Nexus Graveheart »

No offense, but if I'm in a bad situation, I'm gonna run to the closest place for me to be able to heal, cure, etc in a safer environment. If the closest place is the exit to the dungeon, I'm gonna run there, no matter what monster is on my heels.

But if it's that big of a problem, then charge past all the dragons and lure them away. Then pick them off one by one.

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Dumples
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Post by Dumples »

You can always set the home range in tight areas so that mobs tend to go towards them when not targeting things.

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sliptongue69
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Post by sliptongue69 »

Mobs don't move unless a playermobile is around; dead or alive.

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Red Squirrel
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real smart move :S

Post by Red Squirrel »

yeah onthink() (which controls mob movement and other stuff) only runs if theres someone in range.

I've thought of modifying this a bit though, like make it run for maybe a minute longer, but I would not do more then that. (its to save cpu)

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