would just like to thank the genius who lured 7 dragons to the entrance of destard fel..... u deserve a living darwin award
Archived topic from AOV, old topic ID:1444, old post ID:9016
real smart move :S
real smart move :S
lol ironic. We were just talking about something similar with bedlam where a ton of nasties tend to migrate to the entrance to await some poor soul who dares enter unexpected. We were thinking of having the spawner relocate the mobiles after X amount of time has passed without anyone inside.rizzen wrote:would just like to thank the genius who lured 7 dragons to the entrance of destard fel..... u deserve a living darwin award
Archived topic from AOV, old topic ID:1444, old post ID:9021
- Red Squirrel
- Posts: 29209
- Joined: Wed Dec 18, 2002 12:14 am
- Location: Northern Ontario
- Contact:
real smart move :S
Actually I kind of like how it is, gives a whole new meaning to dungeons being dark and scary places.
Archived topic from AOV, old topic ID:1444, old post ID:9023
Archived topic from AOV, old topic ID:1444, old post ID:9023
Honk if you love Jesus, text if you want to meet Him!
- Apple Puff
- Posts: 348
- Joined: Tue Aug 28, 2007 6:32 pm
real smart move :S
Rizzen that was me lol sorry
Archived topic from AOV, old topic ID:1444, old post ID:9026
Archived topic from AOV, old topic ID:1444, old post ID:9026
-
- Posts: 487
- Joined: Mon May 21, 2007 10:00 pm
real smart move :S
No offense, but if I'm in a bad situation, I'm gonna run to the closest place for me to be able to heal, cure, etc in a safer environment. If the closest place is the exit to the dungeon, I'm gonna run there, no matter what monster is on my heels.
But if it's that big of a problem, then charge past all the dragons and lure them away. Then pick them off one by one.
Archived topic from AOV, old topic ID:1444, old post ID:9027
But if it's that big of a problem, then charge past all the dragons and lure them away. Then pick them off one by one.
Archived topic from AOV, old topic ID:1444, old post ID:9027
real smart move :S
You can always set the home range in tight areas so that mobs tend to go towards them when not targeting things.
Archived topic from AOV, old topic ID:1444, old post ID:9031
Archived topic from AOV, old topic ID:1444, old post ID:9031
-
- Posts: 829
- Joined: Sat Aug 18, 2007 7:46 pm
real smart move :S
Mobs don't move unless a playermobile is around; dead or alive.
Archived topic from AOV, old topic ID:1444, old post ID:9038
Archived topic from AOV, old topic ID:1444, old post ID:9038
Stupid fucking idiot in red shirted ass...
- Red Squirrel
- Posts: 29209
- Joined: Wed Dec 18, 2002 12:14 am
- Location: Northern Ontario
- Contact:
real smart move :S
yeah onthink() (which controls mob movement and other stuff) only runs if theres someone in range.
I've thought of modifying this a bit though, like make it run for maybe a minute longer, but I would not do more then that. (its to save cpu)
Archived topic from AOV, old topic ID:1444, old post ID:9043
I've thought of modifying this a bit though, like make it run for maybe a minute longer, but I would not do more then that. (its to save cpu)
Archived topic from AOV, old topic ID:1444, old post ID:9043
Honk if you love Jesus, text if you want to meet Him!