Update [Oct 12 07] - Masterpiece resources and Event Stuff

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Death
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Update [Oct 12 07] - Masterpiece resources and Event Stuff

Post by Death »

-3 new masterpiece resources can be found in the game. They are: ethereal weaponry, ethereal shielding and draught of alchemy. Visit the masterpiece theatre next to the casino or the masterpiece resource thread for more details

-Some scripts have been updated to make masterpiece resource additions a lot easier. Peerless bodies, supremes, masterpiece bags, etc will now contain a listing for the newest drops as they are created (Used to have to go to each script to do it, now it's simplified.

-Added some event mobiles and items to the game (They will be talked about in the next few days).

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Red Squirrel
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Update [Oct 12 07] - Masterpiece resources and Event Stuff

Post by Red Squirrel »

Also, did a AW nerf, the one that was suppose to happen a long time ago, but it never went in properly. AWs are too effortless so I'm hoping this nerf will at least balance them against other pets.

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Update [Oct 12 07] - Masterpiece resources and Event Stuff

Post by sliptongue69 »

Red Squirrel wrote:Also, did a AW nerf, the one that was suppose to happen a long time ago, but it never went in properly. AWs are too effortless so I'm hoping this nerf will at least balance them against other pets.
They need more resists...When a tamer in a luck suit has more resists than its pet, it renders that pet almost useless. Especially when that pet takes up all five slots so you can't mount up on something and leg it...

Suggestions:
1. Make them four slotted pets
or
2. Bump resists back up a bit

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Update [Oct 12 07] - Masterpiece resources and Event Stuff

Post by Red Squirrel »

Actually considered they were nerfed and actually can now die, I could set them to 4 slots, I would see that as being reasonable.

The problem before is they don't die period. You can have like 3 big mobs (balron+) on one and it wont die specially if its being vetted.

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Update [Oct 12 07] - Masterpiece resources and Event Stuff

Post by Death »

4 slots is a good idea. The resists might be upped slightly, but ancient wyrms have high power in their attacks and can heal very fast which tends to make up for that.

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Update [Oct 12 07] - Masterpiece resources and Event Stuff

Post by sliptongue69 »

4 slots would be good. Considering they are so weak now (defensively) and can't be mounted, they are pretty crippled.

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Post by Death »

4 slots sounds reasonable.

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Post by dprantl »

Hmm, are you sure that they are now not worse than a dragon, especially with only <40 phys and fire resist?

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Update [Oct 12 07] - Masterpiece resources and Event Stuff

Post by Red Squirrel »

They're now a bit better then a dragon but not by that much. I'll also have to take a look at shadow wyrms but think those are fine.

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Update [Oct 12 07] - Masterpiece resources and Event Stuff

Post by rizzen »

so incredibly dissapointed in AW's now. they die way to easily now, looks like its back to hiryu :/

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Post by Death »

rizzen wrote:so incredibly dissapointed in AW's now. they die way to easily now, looks like its back to hiryu :/
Ya, unfortunately aws are one of those pets that were just too powerful to begin with (I'm blaming Brunus for that).

The reason for nerfing them was that they just, did not die. Like the energizer bunny of all pets. We wanted to make sure they were on par with other pets, but of course, finding a happy medium is the hardest thing of all. I'll look into a way to make them useful but not overpowered but it may take a bit of time.

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Post by dprantl »

Really the only reason AWs did not die at all was because all of their resists were very high. All pets have some high resists and at least one weaker resist (dragons: cold and poison, hiryus: cold, WWs and Cu Sidhes: fire, etc), and the AW did not have that. If you lowered one or two of the resists, that would put them in line with other pets. Lowering them all below 40 is way too much IMO. I mean, even a nightmare has 55 - 60 phys resist.

IMO a pet that takes 4 slots should have at least 3 very strong resists (>64 max), one medium resist (<55 max or so) and one weaker resist (<50 max or so). Or 2 strong and 3 medium. A 5 slot pet should have only one weak and the rest strong, unless it has some other very powerful ability or abilities to make up for it. Speed of movement and max HP should also be used to compensate up/down. For example, check out a maxed rune beetle: 2 strong and 3 medium resists and lots of nice specials, but still only takes up 3 slots. It's main weaknesses are it is slow and has only ~300HP. Shadow wyrms have very weak poison resist and are the slowest things EVER.

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Post by Red Squirrel »

Actually I was thinking, and I might of made the scalar a tad too much. It's something hard to reverse for existing ones, but I can make it so tamed ones don't get lowered as much as these. Basically when you tame then, like stats, their resists get lowered by a % as well.

I might also make the AW take 3 slots, and keep it as is. It's more or less meant of a "cool pet to have" then ultra strong. Right now its stronger then a dragon, but not by as much. 2 dragons will take one out with no vet.

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Post by sliptongue69 »

I've got a question about runics, do they not create masterpieces?

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Post by Red Squirrel »

Nope only regular weps. If runics did too, it would be too abusable.

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Post by Finlander »

Red Squirrel wrote:
I might also make the AW take 3 slots, and keep it as is. It's more or less meant of a "cool pet to have" then ultra strong. Right now its stronger then a dragon, but not by as much. 2 dragons will take one out with no vet.

Well, one thing i personaly dont like is the fact that now AW's are totaly changed what they used to be.

Same with some arties, i just dont think its right to nerf something as good as AW to level of normal dragon, too big changes. As its use has to be changed totaly by the user.

Ohh and squirrel, ultra strong pets are cool :D

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Post by Red Squirrel »

I see what you mean, and I hate having to change stuff. But some things just get too bad they have to be changed. We were seeing people in ML dungeons totally raping everything like if they were mongbats. Those dungeons are actually suppose to be hard.

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Post by sliptongue69 »

ML dungeons are and were hard. Even with the use of an AW.

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Post by dprantl »

I would be more in favor of keeping them at 5 slots and giving them a weakness rather than them taking 3 slots and being a lot weaker. This kind of balancing act is not easy and takes time.

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Post by Red Squirrel »

sliptongue69 wrote:ML dungeons are and were hard. Even with the use of an AW.
Not sure about that, I've seen people let one go and kill everything and just sit back and throw a couple heals.

Also, this will give value to other pets such as hiryus and cu sidhes. Hydras are also tamable and rather interesting pets.

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Post by Dumples »

Red Squirrel wrote:
sliptongue69 wrote:ML dungeons are and were hard. Even with the use of an AW.
Not sure about that, I've seen people let one go and kill everything and just sit back and throw a couple heals.

Also, this will give value to other pets such as hiryus and cu sidhes. Hydras are also tamable and rather interesting pets.
I've still yet to get me a hyra. I dont have a bard/tamer and could probably use help at some point.

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Post by Nosferatu »

ima disco/peacer/tamer if u need help

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Update [Oct 12 07] - Masterpiece resources and Event Stuff

Post by dprantl »

You don't need bard skills... I can show you how.

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Post by Red Squirrel »

For hydras or anything that attacks on sight you'll want peacemaking, 100 times easier to tame. hydras also hurt when they do that 5 way fireball. :P

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Post by dprantl »

Red Squirrel wrote:For hydras or anything that attacks on sight you'll want peacemaking, 100 times easier to tame. hydras also hurt when they do that 5 way fireball. :P
Not when they have 5 HP left :)

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