Emergency reboot [done]

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Red Squirrel
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Emergency reboot [done]

Post by Red Squirrel »

Had to reboot the server as there was a crash bug which had to be put it to avoid further crashes.

The bug was related to parrots. parrots were using string.format which aparantly does not like utf-16 encoding, and most of UO uses utf-16 so someone had probably used an invalid char which crashed the server. (not blaming anyone - its up to software to filter for this stuff, so the bug is at our end and is now fixed).

I did not need to use string.format so removed it and now invalid chars will just display as ?. Yes I could filter, but looping through strings and calling up a bunch of if statements is a waste of resources if it can be avoided.

Server saves will now be back to normal once I go on and reset the crash status.


I still need to figure out the 50% cpu usage issue. I ruled out items/mobiles by doing a global delete, so its some kind of background process within runuo doing it.

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sliptongue69
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Emergency reboot [done]

Post by sliptongue69 »

Red Squirrel wrote:I still need to figure out the 50% cpu usage issue. I ruled out items/mobiles by doing a global delete, so its some kind of background process within runuo doing it.
Guess that woulda ruled out spawners then. O.o

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Red Squirrel
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Post by Red Squirrel »

Yep, not spawners. I was hoping it was that, so at least I know where to start looking. What makes this hard is that its not doing it on the test server even though the scripts are mirrored.

I also checked to see if we're getting a DoS attempt or something, but its not the case.

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sliptongue69
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Post by sliptongue69 »

Do you do the driver updates? Could .Net be mis-installed?

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Red Squirrel
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Post by Red Squirrel »

I'm thinking it may be .net issue, I just use the one that comes with windows 2003 RC2. I should try updating to .net 3 or latest .net 2 and see what happens. not sure if I can do that without rebooting, probably not. .net is a long install too but worth a shot.

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sliptongue69
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Post by sliptongue69 »

We can wait for server maintenance :)

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Red Squirrel
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Post by Red Squirrel »

Yeah not like its very playable now anyway lol.

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sliptongue69
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Post by sliptongue69 »

Hahaha. Yer picky! I've been running all over the place and doing 3v1s without any problems. Other than paragon spawns...damn miasma jumping across the screen...

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Death
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Post by Death »

sliptongue69 wrote:Hahaha. Yer picky! I've been running all over the place and doing 3v1s without any problems. Other than paragon spawns...damn miasma jumping across the screen...
LMAO. One of my favorite named creatures. For those who haven't noticed yet, running away from her is a very bad idea (She kills you faster if you run).

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Post by Red Squirrel »

Did another script mirror in case there was something messed. Still hogging the cpu. I really don't get wtf is going on. Theres some kind of infinite loop going on and I have no clue where, but yet its not doing it on the test shard, only on live. This is so fucked. So bear with the lag while I figure this out. this may take a while. :/ Just got lucky that this only happened on the duel cpu box, if it was on single cpu it would just be hung and using 100% instead of 50%.

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sliptongue69
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Post by sliptongue69 »

Try copying the whole server to your pc and see how it runs?

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Red Squirrel
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Post by Red Squirrel »

Right now its all a duplicated already, thats the part that baffles me. I'll have to duplicate it on the live shard and change the port number and troubleshoot from there. I'm thinking I may have to compile the core right on the server. I hope not though, don't really want to install bloatware ms studio on a server.

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sliptongue69
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Post by sliptongue69 »

I mean the whole server folder. See if the live server runs the same on your pc as it does the server pc.

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