New OSI dungeon artifacts [complete]

Information on new updates to the shard as well as what's to come
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Red Squirrel
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New OSI dungeon artifacts [complete]

Post by Red Squirrel »

As I find information, I'm coding the artifacts as per OSI and trying to get the hues as close as I can. Once I got all of them coded and have a better understanding of how they work on OSI, I'll code in the proper system for them. What I'm thinking is making them drop in trammel dungeons only, while OSI will make them drop in fel as well. But since we have AoAs, I'll want to balance it out.

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Red Squirrel
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New OSI dungeon artifacts [complete]

Post by Red Squirrel »

Some are made, check out the map its pretty cool. :P

Image

This is on live.

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Hrnac
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New OSI dungeon artifacts [complete]

Post by Hrnac »

What types of dungeon mobs will drop these items?

-Hrnac

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Red Squirrel
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New OSI dungeon artifacts [complete]

Post by Red Squirrel »

Anything will. It uses the same system as tots. The more total fame you killed, the higher your chance. Luck or fame of mobs does not impact per kill basis. But fame will impact your overall chance, so if you kill 10 dragons vs 10 lizardmen, you'll have more chance to get one on the next mob you kill.

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Red Squirrel
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New OSI dungeon artifacts [complete]

Post by Red Squirrel »

This system and the artifacts are pretty much complete.

Things being worked on for next update to finalize these:

- Finishing off the virtue armor set along with the proper Item IDs, and adding the cloak (8th piece)

- Making ankh pendant special ability work at shrines (regens)

- Making 10th anniversary statue special ability work (luck)

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