That was probably the best post on the subject. Simply Put.
I agree 100% with that.
In Despise i wasted 100% of my mana on combos and was left with none thus i died.
Same with Pre Aos. I no longer have that touch of generating combos i rely on my weapon to fill in for the skilled part of the combo making.
Although without razor i cant heal like i used to so its a little differnt im still hitting f1 to cure when its f3 now lol.
Archived topic from AOV, old topic ID:1029, old post ID:6871
Update [August 02 07] - PVP fixes and stuff
Update [August 02 07] - PVP fixes and stuff
pre-aos para= waste 15 mana when they set off a trapped pouch that frees them instantly?....sure u can para the newbs that don't have pouches trapped, but anyone who was competitive back then held 5+ trapped pouches and always retrapped them all after each battle. Also, dexxers and anat/heal mages often prepped aids before they actually flagged, and heal pots. if you have 110 mana to dump with pre aos, and you're trying to cast para (15 mana) every other spell...you're going to be screwed when their aid goes off and half your mana is gone from casting para...Lymus wrote:I disagree with the "Pre-AoS" dumps. Pre-AoS dumps were paralyze+explode+paralyze+explode over and over.d. wrote:personally i like the pvp changed, except for evasion, simply because it wasn't overly good before the nerf. I agree 100% with nerfing mana regen though. You guys shouldn't complain that you lost all worth to your suit, mana regen is still a nice mod to have. however, it makes it so that med is actually a USEFULL skill again, thats the whole point. with 25 mr on a suit, that used to be like having 250 meditation skill.... a little rediculous, and allowed almost any mage template to be viable, with mage/eval/resist/meele skill/ + any 2 skills of your choice, and having plenty of mana. Now, you can opt to have no med, and gaining an extra skill to be effective offensivly, and rely on true skill to dump and kill them before you run out of mana. Your other option would be to have the basic skills + med + another decent skill, and be much more overall consistent with a good mana pool.
Also, to who said that infinite mana makes the person with most skill win, i would have to see it differently. If everyone has limited mana, the person who is less skilled will waste all of theirs and be left with little/no mana. However a skilled play will consider using mana wisely. WIth aos 2/6, anyone can weaken/magic arrow/feeble mind grief their opponent, but with limited mana people will actually be making intelligent choices when casting. This holds true, simply looking back to pre aos days, when you either knew how to set up a good dump, or you failed.
Plus, nerfs/buffs are important in this game, without them the game satays the same, and thus gets boring. Most of you probably are like me, on and off playing since the game started. Everyone needs a break from the game from time to time, but keeps coming back simply because of the basic fundementals of PvP, there is simply no other game like it. Nerfs/Buffs keep the PvP interesting, making people change and find new strategy.
I look forward to hearing what your opinions are on this, and thanks for listening.
d./arizona
Archived topic from AOV, old topic ID:1029, old post ID:6875
Update [August 02 07] - PVP fixes and stuff
Yeah, that's true. But remember, half of the people in felucca back then werne't mages. I'd say most of them were fencers, for the passive paralyze. And most people that went to Fel were pretty nubish, if I remember right. That's been a long time ago, though =pd. wrote:pre-aos para= waste 15 mana when they set off a trapped pouch that frees them instantly?....sure u can para the newbs that don't have pouches trapped, but anyone who was competitive back then held 5+ trapped pouches and always retrapped them all after each battle. Also, dexxers and anat/heal mages often prepped aids before they actually flagged, and heal pots. if you have 110 mana to dump with pre aos, and you're trying to cast para (15 mana) every other spell...you're going to be screwed when their aid goes off and half your mana is gone from casting para...Lymus wrote:I disagree with the "Pre-AoS" dumps. Pre-AoS dumps were paralyze+explode+paralyze+explode over and over.d. wrote:personally i like the pvp changed, except for evasion, simply because it wasn't overly good before the nerf. I agree 100% with nerfing mana regen though. You guys shouldn't complain that you lost all worth to your suit, mana regen is still a nice mod to have. however, it makes it so that med is actually a USEFULL skill again, thats the whole point. with 25 mr on a suit, that used to be like having 250 meditation skill.... a little rediculous, and allowed almost any mage template to be viable, with mage/eval/resist/meele skill/ + any 2 skills of your choice, and having plenty of mana. Now, you can opt to have no med, and gaining an extra skill to be effective offensivly, and rely on true skill to dump and kill them before you run out of mana. Your other option would be to have the basic skills + med + another decent skill, and be much more overall consistent with a good mana pool.
Also, to who said that infinite mana makes the person with most skill win, i would have to see it differently. If everyone has limited mana, the person who is less skilled will waste all of theirs and be left with little/no mana. However a skilled play will consider using mana wisely. WIth aos 2/6, anyone can weaken/magic arrow/feeble mind grief their opponent, but with limited mana people will actually be making intelligent choices when casting. This holds true, simply looking back to pre aos days, when you either knew how to set up a good dump, or you failed.
Plus, nerfs/buffs are important in this game, without them the game satays the same, and thus gets boring. Most of you probably are like me, on and off playing since the game started. Everyone needs a break from the game from time to time, but keeps coming back simply because of the basic fundementals of PvP, there is simply no other game like it. Nerfs/Buffs keep the PvP interesting, making people change and find new strategy.
I look forward to hearing what your opinions are on this, and thanks for listening.
d./arizona
Archived topic from AOV, old topic ID:1029, old post ID:6894
If you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime.