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Errors:
+ Items/Misc/Corpses/Corpse.cs:
CS0506: Line 548: 'Server.Items.Corpse.SendInfoTo(Server.Network.NetState)':
cannot override inherited member 'Server.Item.SendInfoTo(Server.Network.NetStat
e)' because it is not marked virtual, abstract, or override
+ Items/Misc/Blocker.cs:
CS0506: Line 21: 'Server.Items.Blocker.SendInfoTo(Server.Network.NetState)':
cannot override inherited member 'Server.Item.SendInfoTo(Server.Network.NetStat
e)' because it is not marked virtual, abstract, or override
+ Items/Misc/LOSBlocker.cs:
CS0506: Line 30: 'Server.Items.LOSBlocker.SendInfoTo(Server.Network.NetState
)': cannot override inherited member 'Server.Item.SendInfoTo(Server.Network.NetS
tate)' because it is not marked virtual, abstract, or override
+ Multis/HouseFoundation.cs:
CS0506: Line 623: 'Server.Multis.HouseFoundation.SendInfoTo(Server.Network.N
etState)': cannot override inherited member 'Server.Item.SendInfoTo(Server.Netwo
rk.NetState)' because it is not marked virtual, abstract, or override
Archived topic from AOV, old topic ID:1015, old post ID:6582
That reminds me, there's a bug with corpses where its not sending the equipment packets properly. Think thats actually what that function does, but it errors out due to a SVN change they did. Would have to peice together the exact code to make it work.
Archived topic from AOV, old topic ID:1015, old post ID:6583
Honk if you love Jesus, text if you want to meet Him!
Oh those changes are not just drag and drop, unless you're on the new SVN, but this shard is not, we've progressed much further, and using different code, so most of the stuff on runuo is not just drag and drop and it works. Only information you really need to know for the client changes is the new packets and you can edit the existing code.
The corpses I'll have to look into as currently new corpses are naked until you double click and go back naked when you go off screen.
Archived topic from AOV, old topic ID:1015, old post ID:6589
Honk if you love Jesus, text if you want to meet Him!
Gaiava Arkkaza wrote:Thats the 2nd worst error log I've ever seen. lol Remembers me of the 100'ish errors Squirrel was getting when he was coding talismans.
You should have seen the list of errors I got when I updated my scripts off aov and there was a duplicated script folder nested within the same script folder. The duplicate entries just scrolled through the whole compilation window.
Archived topic from AOV, old topic ID:1015, old post ID:6596