Update[jan 15 07] - Fixed Evasion + more

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Red Squirrel
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Update[jan 15 07] - Fixed Evasion + more

Post by Red Squirrel »

*Enhanced Crystal Daemon - it now has a chance to do an area crystal lightning attack, these crystals make it difficult to walk about, and they randomly shadder and can turn into crystal elementals.

*Pigments of tokuno can dye anything, just like pigments of fel can. Also fix an error message - it said that pigments were a dye tub. This applied to both fel and tokuno pigments.

*Death shroud artifact can now be dyed with a regular dye tub

*Evasion now works for spells, I'm not sure what the OSI formula but I came up with a simple one that seems reasonable. If anyone has a reliable source such as stratics or EA that shows the real formula I can change it.

The condition is ((bushido skill+Parry skill)>Random(400)) so if that returns true then evasion works on the spell/damage

Currently the following can be evaded:

-damaging magery spells
-talon strike dot damage
-bleed dot damage
-frenzied whirlwind dot damage
-nox dot damage

(if I missed anything let me know, with possible site reference)

for dot damage, the evasion check is done for each tick, not the move itself, though the regular parry chance increase may simply block the whole move as well.

*whirlwind and frenzied whirlwind show the message that you struck a target only once with the amount of targets struck.



Hopefully Tomorrow I get the info on my server so I can start setting it up, I also need to start coding the donation system and get that up asap.

Archived topic from AOV, old topic ID:142, old post ID:590
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Death
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Update[jan 15 07] - Fixed Evasion + more

Post by Death »

Red Squirrel wrote:*Enhanced Crystal Daemon - it now has a chance to do an area crystal lightning attack, these crystals make it difficult to walk about, and they randomly shadder and can turn into crystal elementals.

*Pigments of tokuno can dye anything, just like pigments of fel can. Also fix an error message - it said that pigments were a dye tub. This applied to both fel and tokuno pigments.

*Death shroud artifact can now be dyed with a regular dye tub

*Evasion now works for spells, I'm not sure what the OSI formula but I came up with a simple one that seems reasonable. If anyone has a reliable source such as stratics or EA that shows the real formula I can change it.

The condition is ((bushido skill+Parry skill)>Random(400)) so if that returns true then evasion works on the spell/damage

Currently the following can be evaded:

-damaging magery spells
-talon strike dot damage
-bleed dot damage
-frenzied whirlwind dot damage
-nox dot damage

(if I missed anything let me know, with possible site reference)

for dot damage, the evasion check is done for each tick, not the move itself, though the regular parry chance increase may simply block the whole move as well.

*whirlwind and frenzied whirlwind show the message that you struck a target only once with the amount of targets struck.



Hopefully Tomorrow I get the info on my server so I can start setting it up, I also need to start coding the donation system and get that up asap.
You will need to check strangle's use on the target as that is also a dot spell.

Archived topic from AOV, old topic ID:142, old post ID:591
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Red Squirrel
Posts: 29209
Joined: Wed Dec 18, 2002 12:14 am
Location: Northern Ontario
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Update[jan 15 07] - Fixed Evasion + more

Post by Red Squirrel »

That may already work if it uses the spell damage function but I can double check that. I also forgot dragon breath, which I'll add in next update.

Archived topic from AOV, old topic ID:142, old post ID:592
Honk if you love Jesus, text if you want to meet Him!
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