server be back up shortly, sorry about the revert, I'll check what caused this, but think it was my fault.
Archived topic from AOV, old topic ID:806, old post ID:5227
lol oops
- Red Squirrel
- Posts: 29209
- Joined: Wed Dec 18, 2002 12:14 am
- Location: Northern Ontario
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lol oops
Honk if you love Jesus, text if you want to meet Him!
- Red Squirrel
- Posts: 29209
- Joined: Wed Dec 18, 2002 12:14 am
- Location: Northern Ontario
- Contact:
lol oops
Done. Check bank.
j/k lol
The odds of this crash where rediculously slim, here's what happened.
In the new AI, spells like harm check if the combatant is within a certain amount of tiles, if it is, it puts it in the list of possible spells to cast which are to be randomized right after. So I wanted to kill a mob to test something so I used my pimp hiryu which I set on the new AI and use all skills, what spell did it go to cast first? harm lol, as it had not yet attacked the mob, it's combatant was null, so the range check crashed. The odds of this happening are like 1 in 40, had it been the 2nd spell it would of worked fine. I fixed it now though.
Archived topic from AOV, old topic ID:806, old post ID:5233
j/k lol
The odds of this crash where rediculously slim, here's what happened.
In the new AI, spells like harm check if the combatant is within a certain amount of tiles, if it is, it puts it in the list of possible spells to cast which are to be randomized right after. So I wanted to kill a mob to test something so I used my pimp hiryu which I set on the new AI and use all skills, what spell did it go to cast first? harm lol, as it had not yet attacked the mob, it's combatant was null, so the range check crashed. The odds of this happening are like 1 in 40, had it been the 2nd spell it would of worked fine. I fixed it now though.
Archived topic from AOV, old topic ID:806, old post ID:5233
Honk if you love Jesus, text if you want to meet Him!