* Demitel artifacts now have the tag "D E M I T E L" on all of them.
* Bow of Malevolence has been updated, and will only use enchanted arrows (though I forgot to send the right enchanted arrow script to Squirrel, the fix is on the end of the post Ryan).
* Almincrus now summons shadow wyrms that will instantly target you. Also, I removed shield of invulnerability from the list of stuff he drops. Instead, he has the chance of dropping the last book of arkkaza.
* All the Demitel bosses received a HP bump.
* Elemental Lords will no longer drop runic bows. The ones that were obtained before this update will still stay and considered rares.
* Elemental Lords now do 2x more damage to pets, and most of the previous artifacts it used to drop were removed. The ones staying are:
Salamandos Soul, The Void and Sylphis' Dancing Limbs.
* Added a new drop to the Elemental Lords:
Spirit of the Storms (Halberd)
Artifact Rarity 15
Use Best Weapon Skill
Hit Cold Area 100%
Hit Energy Area 100%
Hit Lightning 50%
Lower Requirements 100%
Swing Speed Increase 40%
Energy Damage 50%
Cold Damage 50%
D E M I T E L
* Added a few new monsters. That includes Death herself, mirage creatures, and few new tamables. I cant get into details, since I'm still working on the Dark Palace (Demitel's Lair) and the Mirage Desert.
* The Black Hole had some of its resists reduced. Only AI could actually damage that thing. (Squirrel might have to add the multi sucking ability to the new blackhole though)
* Malkilus no longer causes damage to any damage it takes. Instead, its speed was raised.
* The Masked Mage, Lord Khaos, Deathjester and Demitel werent added yet. I'm having trouble coding the specials on some of them, so It might take a while.
Enchanted Arrow (Just update it to this one Squirrel)
Code: Select all
[Constructable]
public EnchantedArrow( int amount ) : base( 3903 )
{
Name = "Enchanted Arrow";
Hue = 1364;
Stackable = true;
Amount = amount;
}