*Added talismans in the game, tbh I don't know 100% how they work but based on what I figured out, they seem to work properly. If anyone knows more about them and has issues let me know. I did not code this.
I made it so one can drop on most bosses or boss like creatures, such as death blade and vorpal chicken. Keep in mind talismans are still experimental, there is still some aspects of it that don't work but will be coded eventually.
*I found the lightsaber bug. They should no longer randomly turn into demon slayers now.
*ML items have been added to loot drop lists, I don't know if OSI does this or not but it seems logical to me, and well we're not an OSI clone anyway.
So these can now be found in loot:
- elven composite bow
- magical shortbow
- war cleaver
- wild staff
- assassin spike
- diamond mace
- elven machete
- elven spell blade
- leaf blade
- ornate axe
- radiant scimitar
- rune blade
Note that some of the specials on these don't work yet. I will implement them eventually. I don't think the racial restrictions work either.
*Explosion potions chain - found it was a boolean value so figured I'd set it, because that can be a lot of fun.
*Explosion potions get a damage bonus with alchemy skill. (they did by default but I increased it a bit)
*Damage dealt by landmines is now given to the one who set the landmine.
*recall and gate travel still works if a mobile is on the location.
*Reds can go to trammel facet, but can be looted if they die. They cannot pk or be pked, however.
*Random skill deeds no longer drop as paragon or doom artifacts. Instead they can be purchased from the specialty dealer located at the moongate library
*Honor no longer works in PVP only PVM
*Ki Attack does not work on ranged weapons
Archived topic from AOV, old topic ID:76, old post ID:339
Update[Dec 29 06] - Talismans, lighsabers, loot + more
- Red Squirrel
- Posts: 29209
- Joined: Wed Dec 18, 2002 12:14 am
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Update[Dec 29 06] - Talismans, lighsabers, loot + more
Honk if you love Jesus, text if you want to meet Him!
Update[Dec 29 06] - Talismans, lighsabers, loot + more
Hey Red. I think some of those UOML items you posted need to be crafted after you've found the recipe. If one can be purchased, I have no clue. If memory serves me right, you need a bone machete to get into one of the dungeons (I believe it is the UOML blighted grove dungeon).
Stratics gives us a bit of information on what items need recipes. I have posted the link to the blacksmithing area to show you a few of the items. Might help out when you need the special items for quests/dungeon entrances and such (There's more under tailoring and fletching/bowcraft as well)
http://uo.stratics.com/content/skills/blacksmithing.php
Also, Brunus/Saik sent me this link a while back with a lot of good item info. Hope it helps
http://www.uostuff.com/index.php?title=Main_Page
Archived topic from AOV, old topic ID:76, old post ID:354
Stratics gives us a bit of information on what items need recipes. I have posted the link to the blacksmithing area to show you a few of the items. Might help out when you need the special items for quests/dungeon entrances and such (There's more under tailoring and fletching/bowcraft as well)
http://uo.stratics.com/content/skills/blacksmithing.php
Also, Brunus/Saik sent me this link a while back with a lot of good item info. Hope it helps
http://www.uostuff.com/index.php?title=Main_Page
Archived topic from AOV, old topic ID:76, old post ID:354
- Red Squirrel
- Posts: 29209
- Joined: Wed Dec 18, 2002 12:14 am
- Location: Northern Ontario
- Contact:
Update[Dec 29 06] - Talismans, lighsabers, loot + more
Yeah there's a couple craftables as well. tbh I did not look at it that much - need to get the properties on talismans actually working, and I'm revamping the slayer property so it uses the standard slayer list instead of it's own. (makes more sense that way - only need to edit one file instead of two, when adding creatures). Currently the only thing that works on talismans is the craft chance on crafting skills. On any other skills it does not work yet. Think exceptional chance works too.
Oh and there's some stuff you can get while lumberjacking, I forget what it is but think it's ingredients.
It's bad when I do an update and I don't know what half of it does. It's called asayring.
Archived topic from AOV, old topic ID:76, old post ID:355
Oh and there's some stuff you can get while lumberjacking, I forget what it is but think it's ingredients.
It's bad when I do an update and I don't know what half of it does. It's called asayring.
Archived topic from AOV, old topic ID:76, old post ID:355
Honk if you love Jesus, text if you want to meet Him!
Update[Dec 29 06] - Talismans, lighsabers, loot + more
Yes, you are correct. You have a certain chance of getting special resources from lumberjacking. You can get amber from cutting trees and I believe you also get diseased bark sometimes. Both these resources are special and if you are an elf, you have a higher chance of getting these resources.Red Squirrel wrote: Oh and there's some stuff you can get while lumberjacking, I forget what it is but think it's ingredients.
It's bad when I do an update and I don't know what half of it does. It's called asayring.
Archived topic from AOV, old topic ID:76, old post ID:380
- Red Squirrel
- Posts: 29209
- Joined: Wed Dec 18, 2002 12:14 am
- Location: Northern Ontario
- Contact:
Update[Dec 29 06] - Talismans, lighsabers, loot + more
yea the elf thing is not in yet, there's a variable for it but it sits there and does nothing. Once I get the talis fully working, at least to my desire, I'll move on to lumberjacking, as I also want to add in the ml woods. I'll have to find or make up hues for em. And I'll be sure to add in the chances of getting all those various rare resources as well, think there was only 3 that the talismans added.
Archived topic from AOV, old topic ID:76, old post ID:381
Archived topic from AOV, old topic ID:76, old post ID:381
Honk if you love Jesus, text if you want to meet Him!