lol 3 no mod tallismans with no intesity
10000 pieces of loot with barely any intensity.
Found better items and intensities on Dread Spider supreme's
This really sucks the fucking dick right off me.
Archived topic from AOV, old topic ID:5367, old post ID:33954
Skelletal Supreme loot
Skelletal Supreme loot
Keep trying till you get something worth keeping. It's all random, so most of the time you aren't going to get what you want. Loot has always been a fight of junk vs treasures.Drucilia wrote:lol 3 no mod tallismans with no intesity
10000 pieces of loot with barely any intensity.
Found better items and intensities on Dread Spider supreme's
This really sucks the fucking dick right off me.
Archived topic from AOV, old topic ID:5367, old post ID:33958
Skelletal Supreme loot
the loot pack is also modified by the mob str intensity and mob type. Skeletal anything is going to be bottom of the barrel thus give you the lowest possible loot pack that can be generated.
Base skele hp is around 100-150. At the supreme modifier to the base stats which would be something like (base)*(2.65+/-3.12) which will result in the base hp being increased to 850-1350, where as an AW whose base is 900-1600 hp with the supreme mod being 4800-8000. being 1500 is a heck of alot weaker then 8000, thus the loot pack differential.
Please keep in mind that these numeric values used in this example are for thesis only and do not reflect actual numeric heading, as the algorithm used is actually ALOT more complex.
Archived topic from AOV, old topic ID:5367, old post ID:33963
Base skele hp is around 100-150. At the supreme modifier to the base stats which would be something like (base)*(2.65+/-3.12) which will result in the base hp being increased to 850-1350, where as an AW whose base is 900-1600 hp with the supreme mod being 4800-8000. being 1500 is a heck of alot weaker then 8000, thus the loot pack differential.
Please keep in mind that these numeric values used in this example are for thesis only and do not reflect actual numeric heading, as the algorithm used is actually ALOT more complex.
Archived topic from AOV, old topic ID:5367, old post ID:33963
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Skelletal Supreme loot
if thats it base hits I should be able to kill a skelletal Dragon in 1 hit with my hell blade easily. Normal skelly has at least 350 - 450 hits from what i can add up from my dealings with them. I might go lore one.
If the supreme only had just over 1000 I could stand there and melee it before it had a chance to kill me.
I actually hit it more then 30 times doing more then 100 each hit even taking into account some healing. I was paying attention and it never regained any health really the whole fight. Normal Dragon supreme is about 3 minutes work compared this thing that took about 10 minutes including running around looting and stuff.
In summary they do waaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyy more damage then a normal dragon does both melee and magic. So the difficulty is wayyyyyyyyyyyy higher; so why would the loot pack be made bottom of the barrel?
Archived topic from AOV, old topic ID:5367, old post ID:33966
If the supreme only had just over 1000 I could stand there and melee it before it had a chance to kill me.
I actually hit it more then 30 times doing more then 100 each hit even taking into account some healing. I was paying attention and it never regained any health really the whole fight. Normal Dragon supreme is about 3 minutes work compared this thing that took about 10 minutes including running around looting and stuff.
In summary they do waaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyy more damage then a normal dragon does both melee and magic. So the difficulty is wayyyyyyyyyyyy higher; so why would the loot pack be made bottom of the barrel?
Archived topic from AOV, old topic ID:5367, old post ID:33966