About slayers

Anything regarding UO or Age of Valor
Locked
Anonymous

About slayers

Post by Anonymous »

Does slayers/protection/killer on a talismon/weopen work with pets so if your wearing a reptile slayer weopen/talismon your pets do double damage to reptiles as well?

Archived topic from AOV, old topic ID:4955, old post ID:31973
User avatar
Trill
Posts: 154
Joined: Thu Jan 10, 2008 1:46 am

About slayers

Post by Trill »

No and for good reason jackals on this shard retain the highest damage of any pet usually surpassing 100 damage each easily. Take into account the fact that theres 5 of them the damage scrolls the screen pretty fast, and well if you where to add in slayer damage to pets which slayers do like 50% or double damage or something times the jackals pack instincts for each one you'd be able to drop demitel spawns in like 5 seconds.

Archived topic from AOV, old topic ID:4955, old post ID:31978
*IBH* 4 Lfe!

Image
Anonymous

About slayers

Post by Anonymous »

damn and i was just thinking about the jackels to :lol:

Archived topic from AOV, old topic ID:4955, old post ID:31979
User avatar
Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

About slayers

Post by Death »

newguy wrote:Does slayers/protection/killer on a talismon/weopen work with pets so if your wearing a reptile slayer weopen/talismon your pets do double damage to reptiles as well?
There was a rumor on OSI that it did, in fact, affect pet damage. This is something to confirm later on but I believe it's just a rumor as OSI introduced pet stat increasing items with UOSA.

Archived topic from AOV, old topic ID:4955, old post ID:31981
User avatar
Red Squirrel
Posts: 29209
Joined: Wed Dec 18, 2002 12:14 am
Location: Northern Ontario
Contact:

About slayers

Post by Red Squirrel »

From a logical point of view it would not make sense.

Now if your pet had a talisman (ex: a hired npc) then it would affect.

In fact at some point I was thinking it would be cool to allow players to "suit up" hire npcs. Of course this would be a risk to lose those items, but the possibility would be cool.

Archived topic from AOV, old topic ID:4955, old post ID:31983
Honk if you love Jesus, text if you want to meet Him!
User avatar
ggkthx
Posts: 943
Joined: Mon Jan 12, 2009 7:55 pm

About slayers

Post by ggkthx »

Yes, would be really cool.
Like in Diablo 2 how you can equip your hired NPC :)

Archived topic from AOV, old topic ID:4955, old post ID:31997
Image
I didn't choose the Fel life, the Fel life chose me.
User avatar
Trill
Posts: 154
Joined: Thu Jan 10, 2008 1:46 am

About slayers

Post by Trill »

ggkthx wrote:Yes, would be really cool.
Like in Diablo 2 how you can equip your hired NPC :)
This ^^

Archived topic from AOV, old topic ID:4955, old post ID:32003
*IBH* 4 Lfe!

Image
d.
Posts: 1119
Joined: Sat Aug 04, 2007 6:13 pm

About slayers

Post by d. »

Red Squirrel wrote:From a logical point of view it would not make sense.

Now if your pet had a talisman (ex: a hired npc) then it would affect.

In fact at some point I was thinking it would be cool to allow players to "suit up" hire npcs. Of course this would be a risk to lose those items, but the possibility would be cool.
Just allow us to suit up death blade summoners, and risk losing the items we give them when they die. It will help 'clean up brit' by cycling items through NPCs. Also, the deathblade summonrs NEED to be immune to poison. they have HORRIBLE resists, and the only way they stay alive is life leech and hit regen. However, on runuo servers, hit regen does not work if you are poisoned, so death blade summoners die super fast.

This type of update wouldn't really take all that long ^^.

Archived topic from AOV, old topic ID:4955, old post ID:32004
User avatar
Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

About slayers

Post by Death »

Red Squirrel wrote:From a logical point of view it would not make sense.

Now if your pet had a talisman (ex: a hired npc) then it would affect.

In fact at some point I was thinking it would be cool to allow players to "suit up" hire npcs. Of course this would be a risk to lose those items, but the possibility would be cool.
Interesting theory but when npcs die they leave the items on their corpse so in a logical sense, somebody could go up and loot them off the npc. Unless you're planning on nuking the items they were wearing upon death, kinda like how insured items leave you with a naked corpse.

Archived topic from AOV, old topic ID:4955, old post ID:32006
User avatar
ggkthx
Posts: 943
Joined: Mon Jan 12, 2009 7:55 pm

About slayers

Post by ggkthx »

Death wrote:
Red Squirrel wrote:From a logical point of view it would not make sense.

Now if your pet had a talisman (ex: a hired npc) then it would affect.

In fact at some point I was thinking it would be cool to allow players to "suit up" hire npcs. Of course this would be a risk to lose those items, but the possibility would be cool.
Interesting theory but when npcs die they leave the items on their corpse so in a logical sense, somebody could go up and loot them off the npc. Unless you're planning on nuking the items they were wearing upon death, kinda like how insured items leave you with a naked corpse.
Right, it's a RISK you'll lose the items, you won't necessarily lose them. NPC carried items should be uninsurable and would be the same as if a player died with uninsured items. I guess in Tram etc you'd probably get everything back, in Fel you just might lose everything on your NPC. Shrug, seems fun though.

Archived topic from AOV, old topic ID:4955, old post ID:32028
Image
I didn't choose the Fel life, the Fel life chose me.
Anonymous

About slayers

Post by Anonymous »

It would be cool if tou could insure the items from the npc that you gave the npc then ittl be great

Archived topic from AOV, old topic ID:4955, old post ID:32049
User avatar
ggkthx
Posts: 943
Joined: Mon Jan 12, 2009 7:55 pm

About slayers

Post by ggkthx »

newguy wrote:It would be cool if tou could insure the items from the npc that you gave the npc then ittl be great
It would be cool if I could 1 hit champs and DFs but it would also be stupid.

On the other hand... maybe if NPC insurance cost WAY more it would work out ok. I wish player insurance cost 3-4 times as much too though, maybe more.

Archived topic from AOV, old topic ID:4955, old post ID:32093
Image
I didn't choose the Fel life, the Fel life chose me.
Locked