Yamandon Supreme

Anything regarding UO or Age of Valor
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Anonymous

Yamandon Supreme

Post by Anonymous »

Killed it in about 10 minutes. Got nothing from it. Accept 115 point masterpiece lance (RoflCopter)
couple of low level resources.
Why the fk have these in the game if there loot is going to contain nothing more then an imp paragon

Archived topic from AOV, old topic ID:4710, old post ID:30623
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Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

Yamandon Supreme

Post by Death »

Drucilia wrote:Killed it in about 10 minutes. Got nothing from it. Accept 115 point masterpiece lance (RoflCopter)
couple of low level resources.
Why the fk have these in the game if there loot is going to contain nothing more then an imp paragon
So that we may enjoy threads such as this one. If you don't like the rewards, simply don't kill it. Sacrifice virtue works perfectly to remove such nuisances. There's no guarantee of you getting what you're looking for, just a better chance of it, remember that.

Archived topic from AOV, old topic ID:4710, old post ID:30624
Anonymous

Yamandon Supreme

Post by Anonymous »

when a normal yam has better mods and intensities i reckon i can complain all day. Supreme loot is ment to be decent atleast.
I am not looking for a particular item just any decent items of any type. Stop using that as an excuse why supreme loot packs are epic puss.

Archived topic from AOV, old topic ID:4710, old post ID:30626
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Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

Yamandon Supreme

Post by Death »

Drucilia wrote:when a normal yam has better mods and intensities i reckon i can complain all day. Supreme loot is ment to be decent atleast.
I am not looking for a particular item just any decent items of any type. Stop using that as an excuse why supreme loot packs are epic puss.
I believe I already explained the situation about loot in general. Loot does not make sense due to problems with the loot system and the design of everything tied to loot (craft, luck, bonuses etc etc etc).

I have also explained on several occasions, that the loot system is being revised as part of the revamp strategy (falls under the property system). If you check the revamp schedule, it is next in line after the SQL storage system. You can take a look here for more details: http://www.uovalor.com/forum/viewtopic.php?t=4580

Currently, there's no justification for intensities so you're pretty much getting the same junk over and over again, cept in larger packages depending on what you kill. This is part of what we will be fixing, in addition to luck improvements and instanced corpses. Unfortunately, it's not going to get done any faster than it's currently progressing, staff do have life commitments.

Archived topic from AOV, old topic ID:4710, old post ID:30627
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