***SHARD REVAMP PROGRESS GUIDE***

Stay up to date with shard happenings
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Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

***SHARD REVAMP PROGRESS GUIDE***

Post by Death »

Hello all AOV Players and Staff!

As promised a while back, we are posting our revamp plan for everyone to see. This revamp is a large project with many tasks, which in the end will improve upon pretty much everything AOV has to offer in terms of service, gameplay, look etc etc.

Most of the points are done in chronological order. If for some reason we decide to do a certain task in a different order, we'll update it and bump it up the list (Other tasks may be added if we forget something. This list isn't set in stone and will likely change during progress).

NOTE: Planning, researching and revisions are assumed for most points. This list is periodically updated so check back when there are updates.

Green represents tasks which are completed
Grey represents tasks which have been put aside for the time being
Red represents tasks which have been dropped or canceled
Blue represents tasks which are currently being worked on

BACKEND - PLANNING AND ENGINE IMPROVEMENTS
*Primary Development and Deployment planning [Complete]
*Make shard work on Linux [Put aside for now]
*Revamp storage engine so it uses mysql[Currently Progressing]
*Property system revamp
*Polymorph/forms revamp

PRIMARY SHARD REVISIONS
*Removing/Rethinking custom items[Currently in Planning]
*Revising/Improving existing systems: Slayer, Barding Skills, Treasure Chests

CONTENT ADDITIONS
*Add missing content and improvements from AOS
*Add missing content and improvements from UOSE
*Add missing content and improvements from UOML

SECONDARY SHARD REVISIONS
*Adding custom items back into game
*Redesign world and spawners
*Adjust to accuracy
*Follow through reimbursement strategy
*Revise shard website

TESTING
*Open beta testing
*Fix bugs and exploits
*Run rigorous TC testing

DEPLOYMENT
*Launch new shard and new website
*Fix bugs and exploits
*Run tests
*Adjust accordingly

POST REVAMP DEVELOPMENT
*Add missing content and improvements after UOML
*Plan for UOSA development
*Bug and exploit monitoring and fixing
*Adding additional customs as per custom allowance

Archived topic from AOV, old topic ID:4580, old post ID:29626
d.
Posts: 1119
Joined: Sat Aug 04, 2007 6:13 pm

***SHARD REVAMP PROGRESS GUIDE***

Post by d. »

I am looking forward to all of this. Can't wait =].

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Shanks
Posts: 242
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***SHARD REVAMP PROGRESS GUIDE***

Post by Shanks »

Sounds quiet wonderfull

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Jupiter*
Posts: 12
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***SHARD REVAMP PROGRESS GUIDE***

Post by Jupiter* »

Can't wait!

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d.
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***SHARD REVAMP PROGRESS GUIDE***

Post by d. »

Jupiter* wrote:Can't wait!
At the current rate, we will get to enjoy the new server around 2015.

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dprantl
Posts: 1048
Joined: Wed Feb 07, 2007 11:41 pm

***SHARD REVAMP PROGRESS GUIDE***

Post by dprantl »

d. wrote:
Jupiter* wrote:Can't wait!
At the current rate, we will get to enjoy the new server around 2015.
I was wondering when you would finally succumb to the waiting.

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Jupiter*
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Post by Jupiter* »

I am certainly not going to complain about someone who provides us a free server to play on ;) The changes look good, if they take longer to implement than expected, so be it. Those who are not writing code for this have no grounds to complain IMO.

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Anonymous

***SHARD REVAMP PROGRESS GUIDE***

Post by Anonymous »

Changes will be awsome errrrr if I havnt gone blind in my old age I will get to see them.

Archived topic from AOV, old topic ID:4580, old post ID:34527
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