Edit: New Discusion bout Archery!

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ValisUldren
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Edit: New Discusion bout Archery!

Post by ValisUldren »

I'm curious what kind of gear would I be looking for on an archer/chiv/disco archer...

As in artyies, or some good gear as to what stats I should be looking for and what to aim for?

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shakyj
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Post by shakyj »

On a pvm archer I prefer not having bush as divine fury increases your chance to hit like lightning strike does so bush isnt as good as having 120s.

Imo:

120 arch
120 tactics
120 anat
120 healing
120 chiv
100/120 focus for the regen for specials.

Busido as far as I use it for is just for the HCI without lowering your stats like divine fury does.

full 70s with MR and HR and as much STR and DEX as you can find with DI on top.

I look for a good mix of SSI and DI in bows and hit something is an added bonus.

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dprantl
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Post by dprantl »

With 120 bushido you have a pretty good chance to hit criticals. 130dmg every seven shots or so is really nice. You can also do some specials that require bushido/ninjitsu. Here's my PvM archer:

120 Archery (105 with +15 from items)
120 Anatomy
120 Tactics
75 Chivalry
120 Healing
120 Bushido
60 Resist Spells

There is little point going all the way to 120 with chiv.

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shakyj
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Post by shakyj »

Yeah, forgot about needing bush/ninja for yumis. Never knew that about Bush, Im only 110 :(. I have lower focus/chiv to get it but I have some MR on my gear

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ValisUldren
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Post by ValisUldren »

Thanks for the info guys :)

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DOCTOR THUNDER
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Post by DOCTOR THUNDER »

The best pvm archer template that I have played, and I have tried quite a few, is a disco archer. Start with 110 or 115 scrolls and work your way up. 120s arent as critical to have for pvm vs pvp.

Archery 120
Healing 100
Anatomy 100
Tactics 100
Chiv 60
Music 115
Disco 115

Thats a pretty good template right there, and work your way up in scrolls and gear. Disco + EoO+ Consecrate = really good damage.

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ValisUldren
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Post by ValisUldren »

I'm having a real problem training up discord.

Anyone got any tips on how to raise it more effectivly?

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Plastic Man
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Post by Plastic Man »

DOCTOR THUNDER wrote:The best pvm archer template that I have played, and I have tried quite a few, is a disco archer. Start with 110 or 115 scrolls and work your way up. 120s arent as critical to have for pvm vs pvp.

Archery 120
Healing 100
Anatomy 100
Tactics 100
Chiv 60
Music 115
Disco 115

Thats a pretty good template right there, and work your way up in scrolls and gear. Disco + EoO+ Consecrate = really good damage.
Almost my template to a T, more than 80 chiv is wasted unless you are 4/6 and use it for heals and holy light. No need to cast EO every time and 60-80 is enough for D Fury and CW every time.

Bullseye (My PvM Archer) [Skill values are: After Items(Before Items)]:
120(100) Archer
120(120) Tactics
120(105) Anatomy
120(110) Discord
115(105) Music
100(100) Healing
95(80) Chiv

But the bonus to chiv is just random, no real need for it.

The way I build chracters is listed in the tip section. Disco falls under the really hard skills you should have scrolled, lol. Other than that get a tough pet without magery like a Cu, go to Yew animal pens (south of the abbey the pens sheep spawn in) and sit on one side and disco the pet on the other. will take a while but its doable.

Honestly though I prefer the extra 10-40 dmg a hit from disco every hit to the random criticals from bushido, and without a melee wep I don't think you get the real shiny abilities that let you tank, like evade.

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ValisUldren
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Post by ValisUldren »

So would a horse or something of that sort work as well?

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DOCTOR THUNDER
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Post by DOCTOR THUNDER »

I used pixies and serp dragons to raise my disco. They didnt attack because I was positive karma, not sure if that still works.

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Death
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Post by Death »

DOCTOR THUNDER wrote:I used pixies and serp dragons to raise my disco. They didnt attack because I was positive karma, not sure if that still works.
Discoing something would flag them (Similar to how you can paralyze something. You didn't hurt it, but you pissed it off). So it should turn on you. However, music may be an exception as it's more of a state (lulling something into a state of peace of weakness)

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ValisUldren
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Post by ValisUldren »

Instead of taking up another post slot, figure I'd redo my 1st post in this thread to revise it and ask another question. :) ty in advance!

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Plastic Man
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Post by Plastic Man »

ValisUldren wrote:I'm curious what kind of gear would I be looking for on an archer/chiv/disco archer...

As in artyies, or some good gear as to what stats I should be looking for and what to aim for?
HEAD: Hunters Headress is a good bet for the +20 archery. Makes getting your other skills easier. Its also has other decent mods for an archer suit. A Helm of rage can be good because of the good resists and the SSI but SSI isn't as needed if you have a high dex. The best choice for overall stat bonuses would be Totem of the Void though, +20 str with 15 HCI and the good physical resist can be hard to beat.

NECK: Jackals Collar is incredable. +15 Dex is hard to beat especially with decent resists. Though for straight out resists you will be hard pressed to beat a Necklace of Rage (5/18/18/18/18) plus NoR has SSI on it which can be almost as good as having more Dex.

GLOVES: God's wrath. +10 Str, +10 Dex, +30 DI with good resists. A good much cheaper option is storms grip. Similar resists which will make gods easier to fit in when you get it, still has some DI, and 125 luck isn't terrible (tho not that much of a bonus either)

ARMS: Arms of Bane are a good arm choice. This single Artifact will probably be all the extra mana and mana regen an archer really NEEDs. The resists are good too. Outside of Arms of bane, Arms of perfection can be a decent alternative, but they are really just a medable slightly weaker version of AoB. If you can't get those stick to trying to get good resists on a crafted set of arms to fill in where you have arties elsewhere.

CHEST: As far as chests you have a few options. If you want resists you should probably stick to Heart of the lion, Khaldun Bone Chest, Holy Fortress, or a good crafter peice. If you need the MR and LMC (though you probably won't) an RBC is a decent choice too, but then if you are using the other arties I suggested you will be very low on poisin resist so you are almost stuck with Legs of Bane or a high poisin resist crafted pair.

LEGS: There are some decent choices to be made here too. Depending on the rest of your suit its actually really likely that you need poisin resist, if so then Legs of Bane are a shoe in. If you use LoB it's HCI when coupled with a Totem and Arms of Bane maxes out HCI, which in turn can make it much easier to find good jewelry. On the other hand ironically Legs of Angels can be a good choice here even though they are generally considered mage gear. The MR and such can allow you to spam more specials and the resists are nothing to laugh at either. Another solid choice (which is actually how my best pvp suit was) is to use a good set of crafted legs with high resists and some LMC and/or LMC. Really the legs (like the arms slot) are a good place to support the important arties on your suit with high resists.

CLOTHING: As far as the arty clothing goes. For your music skills a Baracoon's Sash is a great bonus. the bonus to music frees up more skill points for your template. For a robe you shoudl try to get a shroud of the dead or a Regen robe with MR on it. and for shoes a Boots of dex is great with 10 DI and +5 dex its almost a must have, though in a pinch Achilles heal is a good 2nd choice the SR can definately keep you shooting quick and +7 dex. Eventuall you might get ahold of a serrado's belt or Crimson Cinture but both would just be Icing on your suit.

JEWELS:The artifact jewels you can get for a dexxer suit are not direly important but can mean the difference between a good suit and an exceptional one. a Circle of Blood with +Archery (it can come in any combat skill) can really allow some freedom if coupled with a ring or earing that gives +skill and the HHD and Coons sash (you can pick up almost another entire skill if you have all bonuses on you jewels plus thos arties) Not to mention Circle has plenty of other good mods to go around (check the content DB to see what I mean. Tiger teeth earrings while they may be trash talked alot can be awesome for overall stat gain (+8 all stats AND +8 mana), but you don't absolutly need them. The only other artie jewel worth noting for an archer is Malk's Brace, 12 HCI/12 DCI 1/3 casting LMC 8 and HCI 12%. Speaks for itself It makes hitting 4/6 fairly easy (though you may have to use lightning shoes to get it done) and can easily cap out HCI.

Quivers: Quiver of rage. Thats it. It is the end all be all for an archer. At least until other direct damage quivers are put in. For those who don't know 10% Direct Damage means 10% of your raw damage after bonuses IGNORES resists. Yeah. EX: Raw damage of 100 vs 50 resist normally = 50 damage. Raw damage of 100 with QoR vs 50 resist = 55 Damage. There is no other way to increase your damage if you are at the damage cap except using a QoR. Every other Quiver just adds some DI and/or changes your damage type. With a chiv archer you are probably Consecrating so that will override the damage change.[/b]

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ValisUldren
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Post by ValisUldren »

Wow thanks alot there Plastic!

As for a bow, go with high Dmg Inc, Hit/ Def Increase, Mana leech and life leech would basically be what to look for?

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Plastic Man
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Post by Plastic Man »

ValisUldren wrote:Wow thanks alot there Plastic!

As for a bow, go with high Dmg Inc, Hit/ Def Increase, Mana leech and life leech would basically be what to look for?
Yeah, really what you want is a high damage bow with a decent shot speed with 50 HLL 50 HML and enough DI to get to 100 with whatever of those arties you have (or jewel DI etc).

A hit spell can be nice for additional damage output but not at the expense of the leeches or DI.

HLD is ok but most mobs don't have DCI. HLA is better for PVM. HCI and DCI can be good if you still need them after your other equipment but again secondary concern.

My preference is a duoble leech elven composite. It has a high damage output and a good base speed. So its very easy to swing at the cap and to keep doing so while putting out a good amount of damage. Other popular choices are HVY X bows for straight high damage, or regular Xbows for the same reasons as the composite, although IMO they are slightly slower with a slightly higher damage, plus the specials.

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dprantl
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Post by dprantl »

Forget about the composites. After the revamp, check to see what their base damage will be...

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ValisUldren
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Post by ValisUldren »

Where can I find the info about what's changing in the revamp?

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dprantl
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Post by dprantl »

ValisUldren wrote:Where can I find the info about what's changing in the revamp?
Since it's 90% OSI and 10% custom, I think the base damage of the existing non-custom weapons will definitely be made inline with OSI.

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Death
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Post by Death »

ValisUldren wrote:Where can I find the info about what's changing in the revamp?
Right now we are doing backend changes and getting all the necessary items in place to begin the revamp. Specifically, here's what our roles are (At this point in time):

Red: Backend system fixes + large systems coding and implementation, testing
Death: Conducting the research team and applying changes. I do a lot of mobile/item scaling to OSI on the research collected. Testing.

Onykage is also contributing to the project in other ways (He has been releasing some helpful applications for the shard). He's getting started with his work on the shard and will be helping us when he becomes familiar with the systems.

Of course, there's many stages to the revamp system and we're just starting out (This is a large scale shard project). Players will be notified in the news section when enough progress is made in each stage of the revamp project.

As mentioned before, we are going with a 90% OSI/10% Custom rule (Customs that immediately affect gameplay such as custom monsters, quests, items, etc. The automated event system is not included in this rule as it does not affect the output of the actual game).

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Minky
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Post by Minky »

I'm curious about the Barding timers.

While they blow royal nuts on OSI due to being so slow, are y'all going to be taking that stance on them, or do you feel as if their timers are too slow as well?

The 3 seconds here might be too quick, but 5 would be about perfect. It would make a bard think about his target(s) before just letting the music fly.

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d.
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Post by d. »

I think bard timers are fine, they could even be faster in all reality.

Even if a bard can discord/provoke everything on the screen, it will never be faster at a spawn compared to just having a necro mage in wraith form with max sdi + slayer spamming wither or psn strike. And it will be slower than 4th tier with a chiv/bushido archer with slayer + EoO + consencrate + honor + lightning strikes.

Discord/provo is nice, but other templates with the right gear and someone playing them well can always kill stuff faster.

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Death
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Post by Death »

Minky wrote:I'm curious about the Barding timers.

While they blow royal nuts on OSI due to being so slow, are y'all going to be taking that stance on them, or do you feel as if their timers are too slow as well?

The 3 seconds here might be too quick, but 5 would be about perfect. It would make a bard think about his target(s) before just letting the music fly.
Barding will be changed to OSI standards for the most part (This is up to play as not everything OSI does is exactly fair so we may differ in cases of timers or difficulties). This change will incorporate actual barding difficulty (In the actual monster/mobile). Right now it's pretty much a generic formula that doesn't reflect the true accuracy so some monsters are easier to bard or harder to bard depending on different aspects.

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Minky
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Post by Minky »

Right right, we've been over the difficulty stuff. I was just worried about having a 10-second delay on barding. While it makes the Bard incredibly annoying to play, it even more so makes him underpowered.

While Plastic can 4-shot an Ancient Wyrm (sometimes it takes him 7 hits, and yes, I know he's incredibly geared), and Bard provoking 2 Wyrms to attack one another will take longer for those 2, than an archer would with about 4+. (this is NOT a nerf armor/weapons post!)

I just hope that you go with a 6-second timer, as that's about the time it takes for the instrument music to audibly go away. While 3 seconds is nice, and it makes me thoroughly enjoy my Bard, it might be too quick. But if you stick with 3 seconds, I'd be extremely happy. ^^

All I know is, is that I haven't enjoyed Barding since AOS, until I stumbled across UOV, it made me remember why I fell in-love with my Lute in the first place.

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Nexus Graveheart
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Post by Nexus Graveheart »

Back to the original post...don't disregard crafted armor and such.

d. will be the first to tell you that crafted weapons are tops (an he'll prove it with his collection), but crafted armor can (and will) top arties a lot of the time.

Plas did a hell of a job laying out what arties you should equip for an ultimate suit. But (aside from some mods you can't get with loot or crafted items) you can easily build a custom loot/crafted set that will blow an artie armor set out of space-time. And more than often, crafting what you desire will be easier than camping the same mobs over and over again to get one certain item....ADVENTURE. Try that.

This isn't a jab against artie suits. It's just that I think loot/crafted items are more useful. Plas and I have this conversation every time we compare characters. And we've always been about equal when it comes to killing evil monsters.

So it's what you desire. The basis of Ultima Online. You choose whether or not you want to camp the same group of monsters to get an item or if you want to adventure and collect items that are marginally better than what you previously had, until you have something nice.

If this makes no sense to anybody, then in my defense I've had not a small amount of whiskey. So there. Bird!

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d.
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Post by d. »

Nexus Graveheart wrote:Back to the original post...don't disregard crafted armor and such.

d. will be the first to tell you that crafted weapons are tops (an he'll prove it with his collection), but crafted armor can (and will) top arties a lot of the time.

Plas did a hell of a job laying out what arties you should equip for an ultimate suit. But (aside from some mods you can't get with loot or crafted items) you can easily build a custom loot/crafted set that will blow an artie armor set out of space-time. And more than often, crafting what you desire will be easier than camping the same mobs over and over again to get one certain item....ADVENTURE. Try that.

This isn't a jab against artie suits. It's just that I think loot/crafted items are more useful. Plas and I have this conversation every time we compare characters. And we've always been about equal when it comes to killing evil monsters.

So it's what you desire. The basis of Ultima Online. You choose whether or not you want to camp the same group of monsters to get an item or if you want to adventure and collect items that are marginally better than what you previously had, until you have something nice.

If this makes no sense to anybody, then in my defense I've had not a small amount of whiskey. So there. Bird!
Yes, crafted weps and enhanced weps dominate over any artifact weapon. Crafted armor and good mod jewels can also surpass most artifacts.

In the end though, you can hit important stat caps and attain desired attributes by using either artifacts or crafted/looted items. It comes down to skill, practice, and consistency to be at the top though. Items don't mean a thing if you don't have the experience to use them to their full potential. The beauty of Ultima is that despite AoS making it based partly on items, skill has been the largest factor ever since the game was released.

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