There is no way to make a masterpiece weapon with spell channeling. Can you include this option? Kind of sucks when you use all your resources and then realize you can't use the weapon effectively with a caster.
Archived topic from AOV, old topic ID:4022, old post ID:25746
Spell Channeling
Spell Channeling
there is one its called guiding light and the only one that has it on the shard is D. so good luck lol.. u get them from peerlesses
Archived topic from AOV, old topic ID:4022, old post ID:25747
Archived topic from AOV, old topic ID:4022, old post ID:25747
Spell Channeling
You can as somebody has already obtained one of these resources. It's an ultra rare so you're going to need to fight the toughest monsters in order to find it.Vaneldarou wrote:There is no way to make a masterpiece weapon with spell channeling. Can you include this option? Kind of sucks when you use all your resources and then realize you can't use the weapon effectively with a caster.
Archived topic from AOV, old topic ID:4022, old post ID:25748
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- Posts: 33
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Spell Channeling
Let me see if I understand you...
What you are saying is I have a near-zero chance of making a masterpiece spell channeling weapon because of some rarity issue. That totally messes up the masterpiece system doesn't it? I have 10 masterpiece weapons and they are all useless to me now. Anyone interested in masterpiece weapons?
Archived topic from AOV, old topic ID:4022, old post ID:25752
What you are saying is I have a near-zero chance of making a masterpiece spell channeling weapon because of some rarity issue. That totally messes up the masterpiece system doesn't it? I have 10 masterpiece weapons and they are all useless to me now. Anyone interested in masterpiece weapons?
Archived topic from AOV, old topic ID:4022, old post ID:25752
Spell Channeling
i think they should drop on bosses not just the hardest..
Archived topic from AOV, old topic ID:4022, old post ID:25753
Archived topic from AOV, old topic ID:4022, old post ID:25753
Spell Channeling
Well the future idea is to make it based on effort instead of rarity as I'm not so much a fan of the "kill and hope I get it" approach of the current masterpiece system.
I've found a lot of the rare and ultra rare resources are virtually impossible to get and the commons are way too common and are taking up server item count cause many are useless.
We're planning out a better system for the masterpiece weapons so it's not a pain to try and gather all the resources and instead is based on how much effort you put into fighting. So instead of fighting peerless bosses for hours to try and find a resource, you just fight bosses or monsters in general and rack up points to buy properties for your weapon.
I'll release the planned documentation a bit later
Archived topic from AOV, old topic ID:4022, old post ID:25754
I've found a lot of the rare and ultra rare resources are virtually impossible to get and the commons are way too common and are taking up server item count cause many are useless.
We're planning out a better system for the masterpiece weapons so it's not a pain to try and gather all the resources and instead is based on how much effort you put into fighting. So instead of fighting peerless bosses for hours to try and find a resource, you just fight bosses or monsters in general and rack up points to buy properties for your weapon.
I'll release the planned documentation a bit later
Archived topic from AOV, old topic ID:4022, old post ID:25754
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- Posts: 33
- Joined: Tue Jul 29, 2008 9:08 am
Spell Channeling
It sounds like I should save my masterpiece weapons after all.
Thanks.
Archived topic from AOV, old topic ID:4022, old post ID:25755
Thanks.
Archived topic from AOV, old topic ID:4022, old post ID:25755