Artifacts of Assimilation

Anything regarding UO or Age of Valor
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E.Machine
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Post by E.Machine »

I would like to give my opinion on a certain matter.

Frankly, I think, there are just too damn many AoA's. I mean, most of them will NEVER even be used for anything, by anyone, and will spend most of their time collecting dust under my tables as a prop because my carpentry skill isn't high enough to make them solid. :P

I know you were looking for a more original system, but I personally think it would be best to cut down the number to somewhere close to the number of ToT's you can get. This includes the greaters.

1 Weapon I would like to see go, is that Grim Reapers strike. I'm sorry guys, but honestly, that thing is just rediculous. Where is the fun playing the game and doing spawns when you can just sit there and click the thing a couple times and not have to worry about dying. I mean, a bunch of us did a Harrower today with that, and it took maybe 20 minutes with that weapon. If not deleted, then take away its ability.

As for the more powerful weapons... I haven't read EVERY SINGLE POST in that arty changes thread, but I don't think you need to change any at all. Just get rid of some. A few might argue the Apocalyptica is too powerful. You know what? I can beat garlic with my wrestle mage when he uses that bow, so its not THAT big of a deal. But I do strongly thing that AoA's need to be reduced in numbers, and made slightly harder to get. Like the monsters you kill have to have more fame then that of a Dire Wolf. (which I have received an AoA from before.)

If some were to be removed, cool. Leave the ones that have already spawned, and just stop them from spawning anymore.

Anyone else agree with me?

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Nosferatu
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Post by Nosferatu »

I die spawning with the reaper all the time.. but than again i can solo spawns without just as good with it so it really isnt that big of a deal its your choice if you want to use it or not if your going to complain about its abilities than why use it... thats what really doesnt make sence in the long run. Its the most unique item prolly on the server offering abilites that no other weapon has which is why its such a rare commodity .. in my opinion e machine i would say wipe the server and start from scratch with finalized systems and aoas in place and just let what we have go for now.

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Nosferatu
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Post by Nosferatu »

Not only that but than you look outside just AoAs and say to yourself if these are the problem what about the yoshis? ive never seen a darkfather go down under 25 seconds to 2 people. I now have. lol.

Than what about the ancient wyrms and the shadow wyrms should they be tamable arnt they a little overpowered for pets?.

Than the demential bosses theres so many with so many arties and should they continue becuase than ppl will do them.

What about the colonel sanders and people farming from the chickens.

What about the bods and people macroing bods to get kits and hammers.

What about the elemental spawn dropping runic hammers which are hard to get from bods so the ppl who work for them the time is lost?


Dont get me wrong im not complaining about any of this but all im saying is its what makes this shard unique and seperates valor from OSI. These are the things some of these players live to play here for and they dedicate their time to and as soon as you propse a complete take away of an item your than going to see the trend of the list i made fade away. People have traded these scythes for very valuable things such as many doom arties and to have the scythe change without warning overnight would make those angel leggins 100x better than a useless wep. When it was once a fair trade.

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fuzzy
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Post by fuzzy »

i kinda agree with e but dont at the same time. yes in my veiws grim strike is cheap. takes the challenge out. and basically have an army. but it is helpful though. if i had it ide use it maybe, depends. but im not sure. if any thing put charges on it, maybe some powerders cna bring it back up.

with the amont of A0As, i think there fine. u can mix and match stuff and still be good. theres alot of possiblitys out there that i would use. some of the stuff is good for a new char. just throw some shit on and u got a suit. some of the things if u use them they turn out to be really good.

but keep the AoAs, depower some stuff, then its good.

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E.Machine
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Post by E.Machine »

Rare commodity? no its not... there are tons of them all over the place. An item like that should be about as difficult to get as an Orny or something similar.

Its not JUST the grim repeaer I'm talking about, its just that there are TOO MANY AoA's in the game. Most of which won't get used.

As for pets, that was a really bad analogy. With my mare + dragon, i can fight just as easily as I can with an Ancient Wyrm. You add a few arties, you add a few pets, whatever. Its not like there is 50 more customized pets. Theres maybe 5, max. If there was 50, I would probably have something to say about that.

And Nos, don't be so quick to judge or say someone is complaining. I'm stating an opinion. Its not like the repear or anything else is being used to me as a disadvantage, so why would I complain? Stating opinions, nothing more, nothing less.

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dprantl
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Post by dprantl »

Trust me, a grim reaper's strike (as with all greater aoa's) is *very* difficult to acquire. If you don't agree, go ahead and get one and show it. It sounds to me like you do not like it, so don't use it. It doesn't give anyone an unfair advantage. Tbh, before I got one, I could do all the things I do now just as well.

And why would you want to remove AoA's from the game? They are what makes it more fun and diverse. I'm all for balancing the game and removing overpowered weapons, but the strike is IMO not one of them.

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Red Squirrel
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Post by Red Squirrel »

With changes of formulas and stuff theres been too many added but once I get it perfected, and add a way (most likely the casino idea) to get rid of them, it may help. Grim reapers strike will eventually require 10 daemon bones per summoning, just have yet to get around to coding that in so it's a free for all right now.

I want there to be a lot of AoAs as it makes them rarer, individually. And by mixing in good ones with crappy ones it helps balance them a bit more. Like gaunt arties for example, theres probably 5 crappy ones I can name. A crappy AoA or one that you have no use for would most likely be used at the casino in hopes of getting a greater, or some other prize. Once the casino is coded the greaters won't drop anymore. The casino will most likely be in gaunt and be the only way to get greaters. Also the more artifacts, the more variety. When you're gaunting, it's always for the same old artifacts, once you got them all, it gets boring. But with new ones being added all the time, then people have new things to try and get.

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dprantl
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Post by dprantl »

E.Machine wrote:As for pets, that was a really bad analogy. With my mare + dragon, i can fight just as easily as I can with an Ancient Wyrm. You add a few arties, you add a few pets, whatever. Its not like there is 50 more customized pets. Theres maybe 5, max. If there was 50, I would probably have something to say about that.
Hmm, I guess I just don't understand your point of view. Why would you not want there to be more customized pets? Btw there's way more than 5 right now, and many more are being planned. This custom stuff is what makes AOV great. If I wanted not to have this stuff, I'd be playing on a shard that strives to be close to OSI (but isn't, haha).

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Lymus
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Post by Lymus »

List of Customized Pets
-Rabid Squirrel
-Dread Squirrel
-Holy Squirrel
-Shadow Wryms
-Ancient Wryms
-Chaos Steeds
-Holy War Horses
-Cyrstal Steed
-Searing Steed
-Mechanical Horse
-Black Unicorn
-Crystaline Dragons


Need I go on? I love the new pets, but that's just for your guy's arguement =P

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Nosferatu
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Post by Nosferatu »

Well im just saying with the yoshis was my only thought.. them things can pretty much kill anything and all the owner has to do is sit back and wait for one to get damaged and greater heal it. and he can have up to so many at once.

Granite i like them lol it was just a point.

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Post by dprantl »

Nosferatu wrote:Well im just saying with the yoshis was my only thought.. them things can pretty much kill anything and all the owner has to do is sit back and wait for one to get damaged and greater heal it. and he can have up to so many at once.

Granite i like them lol it was just a point.
Pretty much being the key word here? Go take some yoshis to blackhole and see the corpses fly. Or even to malkilus. Crystal daemon can kill one just by touching it, and the DF regularly blood oaths them for an almost insta-kill. Yoshis are definitely useful, but they are not God. They all have pretty significant weaknesses that can easily get them killed. I think RS said a while back, "have you tried healing 5 pets at the same time? It's not easy."

Oh, and wtf is a searing steed / mechanical horse??

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Death
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Post by Death »

I'm going to have to agree with the cutback of the aoa's. In my opinion they should be matched with how tots spawn. Take a look at how many lesser tots spawn and how many aoa's we have. Put some of them on a "hold" status and make sure there aren't as many floating around. Items are nice, but don't want to flood the market with all of them. Grim reaper's strike should probably have a delay in there somewhere (Maybe every 20 minutes you can cast. Or it could have charges). It's a nice weapon and the special makes it unique but reduce the power of it so you don't finish a champion in 5 minutes. As for some of the pets, you'll want to make sure that they aren't doing more damage than they should be and that they shouldn't be easy to tame.

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Post by Nosferatu »

a 2 man coon without scythes takes about 7 minutes so what are you getting to lol

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Post by Death »

Nosferatu wrote:a 2 man coon without scythes takes about 7 minutes so what are you getting to lol
True lol. Coon's spawn is incredibly easy.

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Post by Red Squirrel »

Was funny when I went AFK at the altar after a coon was done and the area cleared, and I came back and was killed by silver serps, like 5 minutes later. LOL

Oh and as for the AoA overpopulation, I'm working on that. The main cause of the problem is the messing around with the odds. Once I stabilize that and add in the casino, it will slowly get under control. I also lost track of which got changed mid way which is why I hate changing stuff midway, so I'll probably write an admin command that will "copy" the properties of a targeted item, to it's proper type, or something. Have to figure out how I'll do it. So when I make a change it will be faster then manually doing [global set weaponattributes.... etc

The proposed weapon nerfs will probably be done very shortly as well. Once I have AoA system 100% sorted, then I'll get to fixing small issues and such, then get started on more ML stuff.

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Nosferatu
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Post by Nosferatu »

yeha i kept healing you but to no avail lol

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Lymus
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Post by Lymus »

dprantl wrote:Oh, and wtf is a searing steed / mechanical horse??
Legendary Steeds:
Searing Steed
Crystal Steed
Mechanical Horse
Holy War Horse
Black Unicorn
Chaos Steed

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dprantl
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Post by dprantl »

Lymus wrote:
dprantl wrote:Oh, and wtf is a searing steed / mechanical horse??
Legendary Steeds:
Searing Steed
Crystal Steed
Mechanical Horse
Holy War Horse
Black Unicorn
Chaos Steed
I got them all except those two...

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Lymus
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Post by Lymus »

dprantl wrote:
Lymus wrote:
dprantl wrote:Oh, and wtf is a searing steed / mechanical horse??
Legendary Steeds:
Searing Steed
Crystal Steed
Mechanical Horse
Holy War Horse
Black Unicorn
Chaos Steed
I got them all except those two...
There's associated with future quests.

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Post by lancefer »

Reduced AoA's? They are completely ungetable now, My wife and I have not cut down on our playtime this last week, and since the change we have gone from about 10 lesser AoA's and maybe 1 greater a day (which really is alot) - to NONE a day. My wife got 1 (her first since the change) on the last spawn we did (a gravestone). What the hell???

What I like most about this shard is we dont have to wait to long to get our charactures where we want them to be. It really comes down to how we configure our char's and actual gameplay when in battle. Also, we can "play" the game without too much interferance from PK'ers, but...when there is trouble, it's usually all in fun (hehe, minimal cursetime).

Most of you guys have seen my house (Ids on corner luna plot) and can see how many lessers I've collected...probably hundreds including the ones I gave away. The black tables are greater AoAs, and I've gotten 3 so far, which is about 1 chance out of 100 to get a greater rather than a lesser. This (if I continue to put in 10 hours a day gametime) comes to 1 Greater AOA every two years. (I am not including the 4 tigerteeths gotten before they were tagged as Greaters).

Killing a boss. You get scrolls, you get a skull. We got enough skulls to do three harrowers in the last 3-4 days - and 1 gravestone. This can't be bad luck - and yes we were over 10k fame, 90% of the time.

So much for configuring your character the way you want, I try to collect 1 of everything so I can try different items and see how they par with other players, is it possible to up the percentage chance of getting a greater?

We both have gotten discouraged, are we being punished for something? It's what it feels like.

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Post by Red Squirrel »

It was really my fault, when I calculated stuff and tested, I never imagined they were so easy to get. The intention of AoAs was that they were hard enough to get, at least as hard as tots or martys, but even harder. But it turns out over 50 of each AoA get produced in a single day. There are already a couple 100 of the new ones out there. The server is flooded with them.

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Post by Nosferatu »

1 spawn in tokuno gets me at least 15 ltots

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Post by lancefer »

Those are Ltots though, your expected to a fast rate like that to trade them in...however, I've heard that there may be an AoA system in place to trade in 10-15 lessers (dont remember where i heard it), but why can't lesser AOAs have a comparable spawn as ltots? They seem quite comparable as far as the specs go.

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Post by Red Squirrel »

I usually get about 1-3 tots when I do the spawn almost solo, I've gotten like 5 AoAs doing a fel spawn before the changes.

The system for greaters won't be a trade system, but more of a gambling system. you drop a lesser into a roulette device and something happens. Can be good or bad, and one of the things will be getting a greater. I will code it so that it will take an average of 10 lessers to get a greater but really its all based on your luck with the randomizer.

But I'm debating on if i want to add that in right now since there are over 2000 lesser AoAs on the shard right now just by rough estimate.

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Post by Gaiava Arkkaza »

Well, something I can say, those nerfs were necessary. Though some might think they are punishments, or super-wasteful nerfs, they were needed. The unique thing I though it was like, huge, was the G-Reaper's strike delay. 10min. is a tad too much. Perhaps reducing it to 3-5? Since from what I've seen, people could solo a spawn with no effort using that scythe.
I havent checked the AoA drop rate atm, but Ill tomorrow. (will be a hot night :D!!)

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