whats YOUR temp!
whats YOUR temp!
whats your temp for your crafter...and whats the + and - of getting a certin crafting skill then a different one?
Archived topic from AOV, old topic ID:3775, old post ID:24257
Archived topic from AOV, old topic ID:3775, old post ID:24257
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- Joined: Sat Oct 04, 2008 1:39 pm
whats YOUR temp!
120 tailor
120 Blacksmith
120 Tinkering
100 Carp
120 Eval
120 Mage
Archived topic from AOV, old topic ID:3775, old post ID:24280
120 Blacksmith
120 Tinkering
100 Carp
120 Eval
120 Mage
Archived topic from AOV, old topic ID:3775, old post ID:24280
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- Posts: 787
- Joined: Fri Jan 04, 2008 3:50 am
whats YOUR temp!
No arms lore for better resists on armor esk?
100 Arms lore adds extra resists when crafting shields and armor and 10 DI for weapons (20 DI if you craft iron or reg wood and enhance and double reisists bonus the same way).
My suggestion is:
1st Crafter:
120 Blacksmith
120 Tailor
120 Fletching
120 Tinkering
120 Carpentry
100 Arms lore
This crafter would handle all the equipment that gets the arms lore bonuses. He would basically be the main crafter you use. As a side note at the moment tinkering quests are broken for 120 tinekrers, you need to use black smith to fill the Quality Assurance Bag items once you hit 120 tinkering, so if you intend to 120 tinkering you need to have blacksmith on the template to fill the quests.
2nd Crafter (Also a reasonable pvp mage Template):
120 Mage
100 Alchemy
120 Inscription
120 Eval Int
100 Poisining
120 Med (No point in 20 in a random skill really so might as well 120 it)
Like I said this is also a reasonable PvP template, you could drop med for wrestle if you wish too for combat purposes and if you can build enough MR into the suit. 129 Magery increases the intensity of mods on crafted spell books which is the reason to have better than 100 magery on this crafter, and if you are going more than 100 magery you probably just want to use the character for combat too. Another alternative is to switch the alchemy and poisoning off to another character and have two combat characters with the alchy and mage sides handle the crafting of said goods.
Archived topic from AOV, old topic ID:3775, old post ID:24284
100 Arms lore adds extra resists when crafting shields and armor and 10 DI for weapons (20 DI if you craft iron or reg wood and enhance and double reisists bonus the same way).
My suggestion is:
1st Crafter:
120 Blacksmith
120 Tailor
120 Fletching
120 Tinkering
120 Carpentry
100 Arms lore
This crafter would handle all the equipment that gets the arms lore bonuses. He would basically be the main crafter you use. As a side note at the moment tinkering quests are broken for 120 tinekrers, you need to use black smith to fill the Quality Assurance Bag items once you hit 120 tinkering, so if you intend to 120 tinkering you need to have blacksmith on the template to fill the quests.
2nd Crafter (Also a reasonable pvp mage Template):
120 Mage
100 Alchemy
120 Inscription
120 Eval Int
100 Poisining
120 Med (No point in 20 in a random skill really so might as well 120 it)
Like I said this is also a reasonable PvP template, you could drop med for wrestle if you wish too for combat purposes and if you can build enough MR into the suit. 129 Magery increases the intensity of mods on crafted spell books which is the reason to have better than 100 magery on this crafter, and if you are going more than 100 magery you probably just want to use the character for combat too. Another alternative is to switch the alchemy and poisoning off to another character and have two combat characters with the alchy and mage sides handle the crafting of said goods.
Archived topic from AOV, old topic ID:3775, old post ID:24284
I'm as Cool as the Harrower. Tentacle Rape!
whats YOUR temp!
120 mage/100 poisoning is wasted though for PVP...
my scribe/nox mage is
120 mace
120 mage
120 eval
120 resists
100 inscribe
80 nox
40 med (55 after a ring i have)
the max poisoning gives to mage is concidered after mage+poisoning = 200
Archived topic from AOV, old topic ID:3775, old post ID:24302
my scribe/nox mage is
120 mace
120 mage
120 eval
120 resists
100 inscribe
80 nox
40 med (55 after a ring i have)
the max poisoning gives to mage is concidered after mage+poisoning = 200
Archived topic from AOV, old topic ID:3775, old post ID:24302
-=[Praetorian Emperor]=-
-=[Praetorian Legio]=-
-=[Praetorian Legio]=-
whats YOUR temp!
i was thinking making a 2 crafters one with mining bs and stuff
another with tailoring...what do you guys think i should split?
Archived topic from AOV, old topic ID:3775, old post ID:24329
another with tailoring...what do you guys think i should split?
Archived topic from AOV, old topic ID:3775, old post ID:24329
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whats YOUR temp!
If you have the luck that Climatic Hand's does with BRSK (By Climatic Hand's im not reffering to myself) then you don't need Arm's Lore
Archived topic from AOV, old topic ID:3775, old post ID:24344
Archived topic from AOV, old topic ID:3775, old post ID:24344
whats YOUR temp!
Oh, why is that?Eskeshehir wrote:Eby, I want you to borrow Sarah for a couple weeks.
Archived topic from AOV, old topic ID:3775, old post ID:24352
=A= Animosity
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- Posts: 787
- Joined: Fri Jan 04, 2008 3:50 am
whats YOUR temp!
TBH you should split Lumberjack and Mining onto a seperate character and give him some means to fight with the other 5 skills. There is an increased spawn rate of Elementals and Dryads (think eles for lumberjacks) on AoV, so if your miner can't defend himself fairly well then you can end up FUBARing yourself.treett0 wrote:i was thinking making a 2 crafters one with mining bs and stuff
another with tailoring...what do you guys think i should split?
My Miner/Lumberjack is:
115 Swords
115 Tactics
100 Anat
100 Chiv (at 4/6 for heals)
100 Mining
100 Lumberjack
with the rest in focus
And I am aware the 2nd crafter isnt really a PvP template its mainly the most condesensed way for fit all the crafting skills on the fewest characters possible. So with the two templates I listed before and the miner/LJ its three characters to handle all thecrafting/reasorce gathering aside from fishing (if you consider that a craft/reasource thing), but with Levis you should really have your fisherman be able to fight since the 100 fishing gives a huge extra chance for a levi artie when throwing the fabled nets from that character.
Archived topic from AOV, old topic ID:3775, old post ID:24353
I'm as Cool as the Harrower. Tentacle Rape!
whats YOUR temp!
120 magery
120 eval
120 wep skill
120 ninjitsu
120 resist
120 hacking.......errrr, I mean camping....
ZOMG, did I say that outloud?
Archived topic from AOV, old topic ID:3775, old post ID:24391
120 eval
120 wep skill
120 ninjitsu
120 resist
120 hacking.......errrr, I mean camping....
ZOMG, did I say that outloud?
Archived topic from AOV, old topic ID:3775, old post ID:24391
- Gaiava Arkkaza
- Posts: 834
- Joined: Tue Dec 12, 2006 10:19 pm
whats YOUR temp!
Hacking trees? You got a nice axe there.d. wrote:120 magery
120 eval
120 wep skill
120 ninjitsu
120 resist
120 hacking.......errrr, I mean camping....
ZOMG, did I say that outloud?
Archived topic from AOV, old topic ID:3775, old post ID:24395
Brunus
whats YOUR temp!
lumberjacking ftw =]Gaiava Arkkaza wrote:Hacking trees? You got a nice axe there.d. wrote:120 magery
120 eval
120 wep skill
120 ninjitsu
120 resist
120 hacking.......errrr, I mean camping....
ZOMG, did I say that outloud?
Archived topic from AOV, old topic ID:3775, old post ID:24397
whats YOUR temp!
i only have 120 skill points and i put em all into pwn
Archived topic from AOV, old topic ID:3775, old post ID:24466
Archived topic from AOV, old topic ID:3775, old post ID:24466
The purple one