Update [March 12 07] - random stuff

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Red Squirrel
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Update [March 12 07] - random stuff

Post by Red Squirrel »

*AoA drop rate has been greatly modified. They are much harder to get on low level creatures but easier to get off high level creatures. Also, luck has a much bigger effect.

*120 inscription can now drop as a powerscroll. To get 10SDI for magery you now need 120 inscription instead of 100

*Vorpal chickens can now drop level 5 treasure maps, which means they can also carry paragon chests (Same level as blood elementals)

* Magical shortbow animation fixed

*Paracelsus ore drop and chance of runic hammer has been slightly lowered

*Ancient Wyrms and Cu Sidhes skills no longer cap out

* Cu Sidhes only attack low karma people, and are suseptable to fey slayer weapons

* Newly created characters now have canswim flag to true (required for sea horses) and acceptguildinvites to true as well

*Champion spawn number is now back to default, so you need to kill more stuff to advance. This was originally to save on mobile count (left overs accumulate in tight corners and such) but left overs get cleaned up automatically now.

*"Leave house" no longer works on custom buildings (dual arena, event lobby etc)

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Gaiava Arkkaza
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Update [March 12 07] - random stuff

Post by Gaiava Arkkaza »

Well, that kind defeats the purpose of inscription on all my templates here lol

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Brunus
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Death
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Update [March 12 07] - random stuff

Post by Death »

Gaiava Arkkaza wrote:Well, that kind defeats the purpose of inscription on all my templates here lol
I'm going to have to agree with brunus on this one. If you need to nerf the gm SDI bonus, I wouldn't go less than 5 SDI + at gm and 15 + SDI at 120.

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Red Squirrel
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Update [March 12 07] - random stuff

Post by Red Squirrel »

Actually the difference is only really noticeable in PVM. I was testing Ebolt on a balron with a balron damnation talisman and balron damnation spellbook. From 100 to 120 the damage was maybe 10 or so off. At GM I'd hit 190ish or so and at 120 I'd hit 205 max. Inscription is sort of like anatomy, it's secondary damage, but the difference is not THAT big.

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dprantl
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Update [March 12 07] - random stuff

Post by dprantl »

Red Squirrel wrote:Actually the difference is only really noticeable in PVM. I was testing Ebolt on a balron with a balron damnation talisman and balron damnation spellbook. From 100 to 120 the damage was maybe 10 or so off. At GM I'd hit 190ish or so and at 120 I'd hit 205 max. Inscription is sort of like anatomy, it's secondary damage, but the difference is not THAT big.
Well, I think their main concern is PvP. The difference between 15% SDI and 25% is quite significant IMO. I.e. you hitting a player for 55dmg instead of 50dmg with that flamestrike...

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Red Squirrel
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Update [March 12 07] - random stuff

Post by Red Squirrel »

Actually the difference is about 2 sdi. But if it's a big issue I can just keep it how it was but cap the inscription at 10sdi so even at 120 you wont get 12, but 10.

Basically I changed this:
int inscribeBonus = (inscribeSkill + (1000 * (inscribeSkill / 1000))) / 200;

to this:

int inscribeBonus = (inscribeSkill + (1000 * (inscribeSkill / 1200))) / 200;

inscribeSkill is an int that goes up to 1200

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Gaiava Arkkaza
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Update [March 12 07] - random stuff

Post by Gaiava Arkkaza »

Its not THAT big of a issue, but if I need to get 100 inscript for the SDI bonus, Id need to remove inscription on all my characters, since none of them can afford 120 inscription (skill cap).
Basically, with 25 sdi, corpse skin and curse, I can hit 12-13 with magic arrows easily.

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Brunus
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Update [March 12 07] - random stuff

Post by Red Squirrel »

Ok here's what I'll do. You will get 10sdi from GM inscription but it will be capped at 10, so if you have 120, it will still be 10 sdi.

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