Proposed artifact changes
- Red Squirrel
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Proposed artifact changes
Ok this is what I'm planning to do to fix the overpowered weapons but first I want everyone's input as I will make this affect existing ones as well and I don't want to make anyone mad for having their weapons nerfed. I will post the existing mods, then the proposed changes, with *'s to indicate the changed properties.
N00B Mage Lightblade (bokuto)
damage increase 30
Spell Channeling
Hit Energy Area 15
Hit Lightning 100
physical damage 70
Energy damage 30
N00B Mage Lightblade (bokuto)
damage increase 30
Spell Channeling
Hit Energy Area 15
*Hit Lightning 35*
physical damage 70
Energy damage 30
Less hit lightning
########################################
Searing Pain (composite bow)
damage increase 50
swing speed increase 35
Hit chance increase 10
Lower mana cost 10
physical damage 50
fire damage 50
Searing Pain (composite bow)
*damage increase 25*
swing speed increase 35
Hit chance increase 10
Lower mana cost 10
physical damage 50
fire damage 50
Less DI
###############################
Apocalyptica (bow)
random hit spell or dispel (except harm) 100%
Spell Channeling
swing speed increase 50
25 of all damage types
Apocalyptica (bow)
*Damage increase -10*
*Spell damage increase 8*
*Mana bonus 15*
*Mana regeneration 2*
*Hit dispel 100%*
*random hit spell (except harm) 25%*
Spell Channeling
*swing speed increase 60*
*20 of all damage types*
Damage decrease but added lot of extra mods
###############################
Deathspell (mace)
swing speed increase 100
Spell Channeling
Hit fireball 25
Hit Harm 25
Hit Lightning 25
physical damage 1
Fire damage 33
Cold damage 33
Energy damage 33
Deathspell (mace)
*swing speed increase 50*
Spell Channeling
*Hit fireball 20*
*Hit Harm 20*
*Hit Lightning 20*
physical damage 1
Fire damage 33
Cold damage 33
Energy damage 33
30% hit spell total, odds of all 3 hitting are there, but low. SSI also lowered. Keeping in mind this is a greater, it still has lot of potential, specially with focus attack.
###############################
Claw of Humus (executioner's axe)
Damage increae 50%
Hit fireball 50%
Hit magic arrow 50%
Swing speed increase 40%
Fire damage 100%
Claw of Humus (executioner's axe)
Damage increae 50%
*Hit fireball 25%*
*Hit magic arrow 25%*
Swing speed increase 40%
Fire damage 100%
Lowered hit spell chance
################################
The Void (bow)
Hit chance increase 15%
Hit lightning 50%
Swing speed increase 50%
Energy damage 100%
The Void (bow)
Hit chance increase 15%
*Hit lightning 40%*
*Swing speed increase 80%*
Energy damage 100%
Lowered hit spell (Was actually originally 100) but highly increased ssi
################################
Salamando's Soul (bow)
Damage increase 35%
Hit fireball 50%
Hit magic arrow 50%
Swing speed Increase 30%
Salamando's Soul (bow)
fire resist 10
Damage increase 35%
Hit fireball 50%
Swing speed Increase 30%
Instead of having both hit spells, it can spawn with one of the two.
Archived topic from AOV, old topic ID:325, old post ID:1627
N00B Mage Lightblade (bokuto)
damage increase 30
Spell Channeling
Hit Energy Area 15
Hit Lightning 100
physical damage 70
Energy damage 30
N00B Mage Lightblade (bokuto)
damage increase 30
Spell Channeling
Hit Energy Area 15
*Hit Lightning 35*
physical damage 70
Energy damage 30
Less hit lightning
########################################
Searing Pain (composite bow)
damage increase 50
swing speed increase 35
Hit chance increase 10
Lower mana cost 10
physical damage 50
fire damage 50
Searing Pain (composite bow)
*damage increase 25*
swing speed increase 35
Hit chance increase 10
Lower mana cost 10
physical damage 50
fire damage 50
Less DI
###############################
Apocalyptica (bow)
random hit spell or dispel (except harm) 100%
Spell Channeling
swing speed increase 50
25 of all damage types
Apocalyptica (bow)
*Damage increase -10*
*Spell damage increase 8*
*Mana bonus 15*
*Mana regeneration 2*
*Hit dispel 100%*
*random hit spell (except harm) 25%*
Spell Channeling
*swing speed increase 60*
*20 of all damage types*
Damage decrease but added lot of extra mods
###############################
Deathspell (mace)
swing speed increase 100
Spell Channeling
Hit fireball 25
Hit Harm 25
Hit Lightning 25
physical damage 1
Fire damage 33
Cold damage 33
Energy damage 33
Deathspell (mace)
*swing speed increase 50*
Spell Channeling
*Hit fireball 20*
*Hit Harm 20*
*Hit Lightning 20*
physical damage 1
Fire damage 33
Cold damage 33
Energy damage 33
30% hit spell total, odds of all 3 hitting are there, but low. SSI also lowered. Keeping in mind this is a greater, it still has lot of potential, specially with focus attack.
###############################
Claw of Humus (executioner's axe)
Damage increae 50%
Hit fireball 50%
Hit magic arrow 50%
Swing speed increase 40%
Fire damage 100%
Claw of Humus (executioner's axe)
Damage increae 50%
*Hit fireball 25%*
*Hit magic arrow 25%*
Swing speed increase 40%
Fire damage 100%
Lowered hit spell chance
################################
The Void (bow)
Hit chance increase 15%
Hit lightning 50%
Swing speed increase 50%
Energy damage 100%
The Void (bow)
Hit chance increase 15%
*Hit lightning 40%*
*Swing speed increase 80%*
Energy damage 100%
Lowered hit spell (Was actually originally 100) but highly increased ssi
################################
Salamando's Soul (bow)
Damage increase 35%
Hit fireball 50%
Hit magic arrow 50%
Swing speed Increase 30%
Salamando's Soul (bow)
fire resist 10
Damage increase 35%
Hit fireball 50%
Swing speed Increase 30%
Instead of having both hit spells, it can spawn with one of the two.
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Proposed artifact changes
The void's changes can potentially be more damaging. I think the high SSI will make up for the 10% loss in hit lightning, but we'll see how it turns out.
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- Red Squirrel
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Proposed artifact changes
Yeah that was is tricky, since it is a rare enough artifact. Basically it's like a super dryad without the DI, but with lightning, so it should be ok, but I'll have to test it.
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Proposed artifact changes
Deathspell (mace)
swing speed increase 100
Spell Channeling
Hit fireball 25
Hit Harm 25
Hit Lightning 25
physical damage 1
Fire damage 33
Cold damage 33
Energy damage 33
Deathspell (mace)
*swing speed increase 50*
Spell Channeling
*Hit fireball 10*
*Hit Harm 10*
*Hit Lightning 10*
physical damage 1
Fire damage 33
Cold damage 33
Energy damage 33
------------
It IS a greater AoA. 25% sounded good to me. Reduce SSI, maybe. Remember, it has no DI. Not to mention, look how many Deathspell macers there are. Most of the people on this shard use a Void or Apoco. Personally, I use neither. I <3 my Horselord.
Archived topic from AOV, old topic ID:325, old post ID:1639
swing speed increase 100
Spell Channeling
Hit fireball 25
Hit Harm 25
Hit Lightning 25
physical damage 1
Fire damage 33
Cold damage 33
Energy damage 33
Deathspell (mace)
*swing speed increase 50*
Spell Channeling
*Hit fireball 10*
*Hit Harm 10*
*Hit Lightning 10*
physical damage 1
Fire damage 33
Cold damage 33
Energy damage 33
------------
It IS a greater AoA. 25% sounded good to me. Reduce SSI, maybe. Remember, it has no DI. Not to mention, look how many Deathspell macers there are. Most of the people on this shard use a Void or Apoco. Personally, I use neither. I <3 my Horselord.
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Proposed artifact changes
i would prolly too if i'd use bushido, its just sucks to have no sec or primary actionLymus wrote: I <3 my Horselord.
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- Red Squirrel
- Posts: 29209
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Proposed artifact changes
Lymus wrote:Deathspell (mace)
swing speed increase 100
Spell Channeling
Hit fireball 25
Hit Harm 25
Hit Lightning 25
physical damage 1
Fire damage 33
Cold damage 33
Energy damage 33
Deathspell (mace)
*swing speed increase 50*
Spell Channeling
*Hit fireball 10*
*Hit Harm 10*
*Hit Lightning 10*
physical damage 1
Fire damage 33
Cold damage 33
Energy damage 33
------------
It IS a greater AoA. 25% sounded good to me. Reduce SSI, maybe. Remember, it has no DI. Not to mention, look how many Deathspell macers there are. Most of the people on this shard use a Void or Apoco. Personally, I use neither. I <3 my Horselord.
Actually what I could do is make one of the hit spells higher intensity.
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Proposed artifact changes
25% hit spell? Isn't that kinda low? I would expect at least 40% and 12 sdi from a greater AoA, especially if it has -10 DI.Red Squirrel wrote: Apocalyptica (bow)
random hit spell or dispel (except harm) 100%
Spell Channeling
swing speed increase 50
25 of all damage types
Apocalyptica (bow)
*Damage increase -10*
*Spell damage increase 8*
*Mana bonus 15*
*Mana regeneration 2*
*Hit dispel 100%*
*random hit spell (except harm) 25%*
Spell Channeling
*swing speed increase 60*
*20 of all damage types*
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- Gaiava Arkkaza
- Posts: 834
- Joined: Tue Dec 12, 2006 10:19 pm
Proposed artifact changes
-10 DI is something in the lines of 1-1 damage, not that big of a difference.
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Brunus
Proposed artifact changes
Bush Chiv Archers are FTW.Finlander wrote:i would prolly too if i'd use bushido, its just sucks to have no sec or primary actionLymus wrote: I <3 my Horselord.
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- Red Squirrel
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Proposed artifact changes
keep in mind there are 3 hit spells. So that's a total of 30% chance of a spell to hit, with the chance of multiple, perhaps all 3, hitting at once. And as it is somewhat of a mage/necro mage wep, the combos used could be rather deadly.
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Proposed artifact changes
Can I request at least a change to 15 or 20? 15 means a "45%" chance at hit spell. I can get more than that with a Void. 20 makes it a 60% hit chance, which combats the spell hit chance of The Void. However, makign it 100 would make it overpowered. I'm just saying, this IS a greater, and shouldn't be nerfed to the point where I can go to Walmart-Vorpals-R-Us and get a better one.Red Squirrel wrote:keep in mind there are 3 hit spells. So that's a total of 30% chance of a spell to hit, with the chance of multiple, perhaps all 3, hitting at once. And as it is somewhat of a mage/necro mage wep, the combos used could be rather deadly.
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If you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime.
Proposed artifact changes
I agree with the thing that things should not be nerfed too much, but keep in mind that this wep is sc, meaning most people using it will also use additional thing to make dmg (most likely magery) With void, only thing you can rely to make dmg is the bow itself.Lymus wrote:Can I request at least a change to 15 or 20? 15 means a "45%" chance at hit spell. I can get more than that with a Void. 20 makes it a 60% hit chance, which combats the spell hit chance of The Void. However, makign it 100 would make it overpowered. I'm just saying, this IS a greater, and shouldn't be nerfed to the point where I can go to Walmart-Vorpals-R-Us and get a better one.Red Squirrel wrote:keep in mind there are 3 hit spells. So that's a total of 30% chance of a spell to hit, with the chance of multiple, perhaps all 3, hitting at once. And as it is somewhat of a mage/necro mage wep, the combos used could be rather deadly.
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- Red Squirrel
- Posts: 29209
- Joined: Wed Dec 18, 2002 12:14 am
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Proposed artifact changes
Yeah could make it 20, now that I think of it.
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Proposed artifact changes
Salamando's Soul (bow)
Damage increase 35%
Hit fireball 50%
Hit magic arrow 50%
Swing speed Increase 30%
Salamando's Soul (bow)
Damage increase 35%
Hit fireball 30% OR Hit magic arrow 50%
Swing speed Increase 30%
Instead of having both hit spells, it can spawn with one of the two.
-------------------------------------------------------------------------------------
personally i think thats kinda low. its a artifact, and u can get a bow better then that from a vorpal with 30 ssi 50 di and 50 hit spell... rare as hell ya but it can happen.. my opinion is that it should be higher because its a artifact.
other then that i think its perfect ... exspecially claw that was a bit to over powerful
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Damage increase 35%
Hit fireball 50%
Hit magic arrow 50%
Swing speed Increase 30%
Salamando's Soul (bow)
Damage increase 35%
Hit fireball 30% OR Hit magic arrow 50%
Swing speed Increase 30%
Instead of having both hit spells, it can spawn with one of the two.
-------------------------------------------------------------------------------------
personally i think thats kinda low. its a artifact, and u can get a bow better then that from a vorpal with 30 ssi 50 di and 50 hit spell... rare as hell ya but it can happen.. my opinion is that it should be higher because its a artifact.
other then that i think its perfect ... exspecially claw that was a bit to over powerful
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- Red Squirrel
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Proposed artifact changes
Hmm true you're right. Really, that and the void are almost the same, need to maybe revamp it. How about:
Salamando's Soul (bow)
Fire resist 10
Damage increase 35%
Hit fireball 30%
Hit magic arrow 70%
Swing speed Increase 30%
Fire damage: 30%
Physical damage: 70%
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Salamando's Soul (bow)
Fire resist 10
Damage increase 35%
Hit fireball 30%
Hit magic arrow 70%
Swing speed Increase 30%
Fire damage: 30%
Physical damage: 70%
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Proposed artifact changes
so some arties can suck especially bows already theres a lot of nice bows gotta have some sucky ones lol.
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What?
Proposed artifact changes
I'd use Salamadno's Bow over Void.
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- Gaiava Arkkaza
- Posts: 834
- Joined: Tue Dec 12, 2006 10:19 pm
Proposed artifact changes
Bow of Insanity = sucky
JWBow = sucky
Frostbringer = sucky
bow of the juka king = sucky
In other hand, with the right template all of those can be pretty devastating.
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JWBow = sucky
Frostbringer = sucky
bow of the juka king = sucky
In other hand, with the right template all of those can be pretty devastating.
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Brunus
Proposed artifact changes
Sala=Necro Archer.
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If you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime.
Proposed artifact changes
Iam telling you, some of these new aoa's are totaly fucked up when comparating to old ones.
And nose, how many of these bows have you tested in action on valor?
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And nose, how many of these bows have you tested in action on valor?
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- Red Squirrel
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Proposed artifact changes
Most of the stuff I test on a full 70 char and as long as shots are below 20 damage it usually is considered ok, but sometimes theres things overlooked. I try my best. Changing stuff midway is not fun to do.
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Proposed artifact changes
Ive had them tested on me works good enough for me lol
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What?
Proposed artifact changes
but now its kinda like claw, just bow formRed Squirrel wrote:Hmm true you're right. Really, that and the void are almost the same, need to maybe revamp it. How about:
Salamando's Soul (bow)
Fire resist 10
Damage increase 35%
Hit fireball 30%
Hit magic arrow 70%
Swing speed Increase 30%
Fire damage: 30%
Physical damage: 70%
i dont wanna sound picky, nor any thing of the sort. idk.. sorry if im being a complainer
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- Red Squirrel
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Proposed artifact changes
Nah thats fine, thats why I'm proposing the changes in advance. I can lower the hit spells. Come to think of it rule of thumb with hit spells is to make sure all of them added up is not too close to 100. MA on a bow is actually a bad idea anyway (breaks para blow) so I simply removed it alltogether and set the hit spell to 50.
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- Red Squirrel
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Proposed artifact changes
Ok these are going in at SW. Then I'll globally change them.
Next project is the artifact roulette for the gaunt casino. Drag and drop stuff on it and hope for the best.
Edit: ok the changes were made and are final. If you own one of these and the properties are off, just page and I can replace it with a new one.
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Next project is the artifact roulette for the gaunt casino. Drag and drop stuff on it and hope for the best.
Edit: ok the changes were made and are final. If you own one of these and the properties are off, just page and I can replace it with a new one.
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