If UO were perfect

Anything regarding UO or Age of Valor
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Death
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If UO were perfect

Post by Death »

I'm bored and was thinking of how UO has strayed away from it true origin, leaving a path of destruction in its wake, but with diamonds trailing behind. UO has done a lot of stupid and good things in the last expansions. Here's a thread to detail what you think would be the perfect uo world. My perfect UO world:

- There would be no artifacts. Everything could be crafted. There would still be special properties on items, but artifacts would be gone (Cept for maybe decor, that's an exception. Equipment artifacts would not exist).

- The armor system would make sense. Cloth would SUCK for resists but be light and allow for casting spells. Leather would suck for resists but allow you to cast spells. Scale armor would be the best. Pretty much each armor would have its own pros and cons like it did before (Plate has great resists but blocks magical aura and has a dexterity penalty).

- There would be little to no salesmen besides player vendors. So no reg salesmen in luna and such. Most of the items you would collect yourself (For example, to get reagents, you go out into the land and pick them up. To get ore, you mine it. To get arrows, you make them). Everything could be made. The only exception to this rule would be buying the instruments of harvest (Like npcs would sell you pick axes and saws to allow you to harvest in the first place)

- Quests would of course, still remain. That's one thing that was a good idea. Quest rewards would be items you could use but weren't "OMG WTFUBER". Items like hides for completing tailor quests or special dyes. Runic tools would still exist and would be considered the "artifacts of our time". Runic goods would basically replace artifacts. Rare rewards would allow you to bless your items.

- Every skill in play: Every skill would have a practical use. They would all be active and help you get along.

- Virtue System: Completely coded with all the bonuses. I like this one because following the system of virtues is a timely process with tremendous benefits.

- Recipes. Recipes were a neat little addition but IMO, the best idea for recipes would be things like "Lightning axe". Because there wouldn't be any artifacts and just properties, these recipes obtained from quests would give "small", extra bonuses. Nothing too crazy, but would allow you build a few extra items of use.

- No insurance. Yes, you heard me right. That and every place would be a PK facet. Before you go "That would ruin gameplay", things would be way different. Life as a murderer/criminal would be hard. Getting a res would be a hard thing to do and you would have more consequences. Also, getting pk'd would follow a set of rules. If you become ganked, not all of your items would fall on your corpse. You would only lose most of your items if you were killed by 1 target. Protection would also exist for young players or players who just "Don't like PVP". In sacrifice for protecting yourself from being pkd, you would lose out on other things (Like you would not be able to kill or loot another player or you would lose out on certain bonuses)

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jrhather
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If UO were perfect

Post by jrhather »

Where do I sign up?

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Death
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If UO were perfect

Post by Death »

jrhather wrote:Where do I sign up?
Hah, I wish. Unfortunately, not everyone would agree with my ideal version of uo. As a person who has played many RPG games back in the day (Nethack, ragnarok(DOS), castle of the winds 1 + 2, Numerous final fantasy games and other rpgs), I love the old style RPG where you use exploration and strategy to get by. Special equipment and items weren't necessary to get by, it just made things easier. That and nobody had the exact same suit, decked out with insanely good items.

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Red Squirrel
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If UO were perfect

Post by Red Squirrel »

I would love to make such changes to the server but that idea would not fly and we could pretty much say good bye to everyone.

No insurance is the biggie - need to make it more of a risk to die (and a reward to kill)

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Death
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If UO were perfect

Post by Death »

Red Squirrel wrote:I would love to make such changes to the server but that idea would not fly and we could pretty much say good bye to everyone.

No insurance is the biggie - need to make it more of a risk to die (and a reward to kill)
Ya, this is not a suggestion to change the server over to a new ruleset. I just want to see what kind of uo people would consider the "perfect" uo. I personally find uo flawed these days. Although they did do some interesting modifications, the changes they made to appeal to certain players has ruined ultima's roots/lore and some of them just don't make sense other than them giving into demands.

Anyways, what's everyone else's opinion on the perfect uo?

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If UO were perfect

Post by Anonymous »

i love your crafting idea. that would bring back balance into the game and everything. Get rid of DCI and HCI and actually use the skills... if you don't have parry...you'll get hit etc... I hate that you can't hit a mage because he has 45 DCI and you havve 35 HCI...maybe they should make SDCI...Spell Defence Chance Increase... see how they would like it then.

Also with craftable armor and no arties then the life of the crafter would come back and it would be a profession you could keep to make money at. I hate that i can make armor and unless it can beat an arty it isn't worth it.

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sumazn
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If UO were perfect

Post by sumazn »

Sounds great, also why do all these creatures have gold on their bodies, what do they buy??? They should just drop resources which could be sold for gold.
I mean in the case of dragons it makes sense but many other creatures shouldn't run around with pockets stuffed with gold ya know?

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jrhather
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If UO were perfect

Post by jrhather »

Artifacts ARE unbalancing... but so is anything given the player with more time to play the game. I've always thought that artifacts should always come with a penalty.
The Ring of Death, Longshot are perfect examples. Or there could be a cycle of arties...
Ring of Chill 20/-50/40/20/20
Ring of Heat 20/40/-50/20/20
Ring of Charge -50/20/20/20/40
Ring of Force 40/20/20/-50/20
Ring of Bile 20/20/20/40/-50

In the end its about BALANCE. For every merit there MUST be a fault. Spells have mana cost, reagent cost. Melee, durability. Archery, arrows, durability.

UO has always been about checks and balances...its what makes the game fun. There should never be an ultimate suit. This is why OSI sort of fails and why Demise ultimately fails. HOM ORNY RBC 2/6 blah blah blargh.

In the day everyone ran around with katanas and hallys because they were hard hitting for their speed. I ran with a warfork and a dagger with killer dex. I jousted the shit outta people and it was great, but I also died a lot. Usually to the guy with a vanq warhammer. I just couldn't keep up with the smackdown.

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Death
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If UO were perfect

Post by Death »

jrhather wrote:Artifacts ARE unbalancing... but so is anything given the player with more time to play the game. I've always thought that artifacts should always come with a penalty.
The Ring of Death, Longshot are perfect examples. Or there could be a cycle of arties...
Ring of Chill 20/-50/40/20/20
Ring of Heat 20/40/-50/20/20
Ring of Charge -50/20/20/20/40
Ring of Force 40/20/20/-50/20
Ring of Bile 20/20/20/40/-50

In the end its about BALANCE. For every merit there MUST be a fault. Spells have mana cost, reagent cost. Melee, durability. Archery, arrows, durability.

UO has always been about checks and balances...its what makes the game fun. There should never be an ultimate suit. This is why OSI sort of fails and why Demise ultimately fails. HOM ORNY RBC 2/6 blah blah blargh.

In the day everyone ran around with katanas and hallys because they were hard hitting for their speed. I ran with a warfork and a dagger with killer dex. I jousted the shit outta people and it was great, but I also died a lot. Usually to the guy with a vanq warhammer. I just couldn't keep up with the smackdown.
Oh, that's another thing I forgot to add. Weapons would actually make sense. Like PVPing with a lance is going to hurt like hell. Imagine getting bashed with that bugger? That's going to require some bandages for healing, not these wimpy cleavers that are the uber leet.

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jrhather
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If UO were perfect

Post by jrhather »

cleaver/dagger/skinning knife vs platemail = minimal damage unless severely magical. vs leather/cloth though.... bye bye mage. Its about the right weapon for the right situation. I'd love to see PvP where people have a wide selection of weapons in their pack to combat their opponents. Bleed is uber, concussion/crushing blow, not so much. Some things need to be made more powerful to raise them up amongst their peers. Equality, balance.

No insurance. CBDs should be retardedly hard to get...ie: val hammers/brsk hard.


btw. Chuck Norris doesn't craft with runic hammers, he crafts runic hammers. :)

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Dirk
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If UO were perfect

Post by Dirk »

The good ole days! Where wisps were practically impossible for me to kill! lol. I can only wish it were like it was. Don't miss the lag tho. I do miss the heart pounding and adren. rush just from leaving guard zones! I miss old school it was just simpler for me.

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Death
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Post by Death »

sumazn wrote:Sounds great, also why do all these creatures have gold on their bodies, what do they buy??? They should just drop resources which could be sold for gold.
I mean in the case of dragons it makes sense but many other creatures shouldn't run around with pockets stuffed with gold ya know?
Well gold isn't used so much anymore as UO has gotten to a point where items become better than the use for gold. Back in the old days of UO, gold was currency and essential. If you died and found out that balron was camping your corpse, begging you to come back for an encore, you did NOT return.

You had to go back to the bank and shell out some cash to buy a new platemail set (Regular plate might I add. It was common to buy it off vendors and was seriously all you needed). Smart guys would have kept a few spare suits in their banks. Anyways, that's pretty much where your cash went. Equipment, reagents and stuff you lost.

Good trades were also so much more common to accept gold. Now it's like "Trade you this leet cu-sidhe for some artifact". Back in the day it was more like "Trade you this nightmare for 5k" (Actually, more like *Kal Xen* "fresh horse for sale, 800 gp" sucker. But that doesn't happen anymore).

The stuff you looted was useful. I remember going into dungeons and looting the goods like platemail and shields and selling them to get more gold to buy supplies. Either that or finding something useful on a corpse and keeping it for myself.

I think that's one of the reasons pvp died out. Takes too long to get items and you need a great suit decked with arties to compete (Runic parts also count in this, but artifacts are the biggest culprit).

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Death
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Post by Death »

Dirk wrote:The good ole days! Where wisps were practically impossible for me to kill! lol. I can only wish it were like it was. Don't miss the lag tho. I do miss the heart pounding and adren. rush just from leaving guard zones! I miss old school it was just simpler for me.
LMAO I remember running passed brit graveyard at night time with a bunch of dark wisps emitting this soft glow thinking "Hehe, these things are neat" then they all ruined me so fast my ghost was heading to a healer while they were still beating my corpse with spells.

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Death
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Post by Death »

jrhather wrote:cleaver/dagger/skinning knife vs platemail = minimal damage unless severely magical. vs leather/cloth though.... bye bye mage. Its about the right weapon for the right situation. I'd love to see PvP where people have a wide selection of weapons in their pack to combat their opponents. Bleed is uber, concussion/crushing blow, not so much. Some things need to be made more powerful to raise them up amongst their peers. Equality, balance.

No insurance. CBDs should be retardedly hard to get...ie: val hammers/brsk hard.


btw. Chuck Norris doesn't craft with runic hammers, he crafts runic hammers. :)
Ya, my vision would be that the runic tools and bless deeds (Not just for clothing), would be retarded to try and get. UO has strayed away from a path of balance, where everyone is equal and the only thing separating them is skill and knowledge of killing in their professions (Like a mage tossing magic, a warrior slicing with his blade, a cook tossing weak old fried buns at you).

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Plastic Man
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If UO were perfect

Post by Plastic Man »

Back in the day I used a red archer mage with a hvy Xbow and would preload EB and then requip the Xbow and sit outside Delucia and wait forsomeone to attack me, then I would auto attack with that Xbow and hit them with the EB, unequipping the Xbow, then be able to finish them off with MAs and Fireballs, it was great, because all that char wore was a skirt, a bandana, sandals, and a half apron. Yeah, you know the old school pimp style.

My Dexxer was a macer, and I carried a black staff and a warhammer, Macing was like the king of dexxing, but sucked more vs mages as I remember it, I remeber using that warhammer to lay waste to other dexxers, I mean just smashin heads with my sledgehammer (Which is what warhammers always remind me of). It was great, My dexxer ran around in his undies with a big hammer. If I could have I woulda painted his body blue braveheart style.

But the days of crafting yourself 20 Exceptional weps, buying 1k of each reg, and that being all you needed to PvP for 2 weeks or more (At least for me) are gone. Now with live in a diabloized UO, where gold means little to nothing, and it takes you months to get a GOOD PvP suit.

Heh, I remember back then, my tailor was a fencer tailor, I could actually defend myself against PKs while harvesting leather, and have half a chance because I was in exceptional leather set with an exceptional wep.

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If UO were perfect

Post by DOCTOR THUNDER »

if you took away insurance, d would own everything.

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Post by geezushhchrist »

should make one day of the week thats pvp day sunday 12 am sunday to 12 am monday with the exception of malas

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Shaggy
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Post by Shaggy »

Artifacts were added in order to give UO more pvm content, and give people a reason to go do it. Making "over powering" artifacts was a mistake. All of the caps and changes that have been made to balance it out are proof of how much damage it really did.

Without them many people would have left due to lack of content. Any amount of pvm added wouldnt get done because there arent any real rewards comming from the work put in.

An intresting idea i have would be to make a standard uo ml server with no artifacts. Use an in depth masterpiece resource system for armor, jewels, and weps instead. Use the ml bosses and doom bosses to give out resources in the same manner they give artifacts. Low end resources can be obtained similar to aoas, but with a better drop rate. Masterpiece armor, weps, and jewels could also be drops from bosses, and lower end ones crafted as is done now. Peerless ingrediants could be used to craft masterpiece resources using alchemy maybe...

There would be endless possibilities and a constant need for pvmers and crafters. As long as mods were controlled and nothing was allowed over cap, a nice balanced community could be maintained.

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Death
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Post by Death »

Shaggy wrote:Artifacts were added in order to give UO more pvm content, and give people a reason to go do it. Making "over powering" artifacts was a mistake. All of the caps and changes that have been made to balance it out are proof of how much damage it really did.

Without them many people would have left due to lack of content. Any amount of pvm added wouldnt get done because there arent any real rewards comming from the work put in.

An intresting idea i have would be to make a standard uo ml server with no artifacts. Use an in depth masterpiece resource system for armor, jewels, and weps instead. Use the ml bosses and doom bosses to give out resources in the same manner they give artifacts. Low end resources can be obtained similar to aoas, but with a better drop rate. Masterpiece armor, weps, and jewels could also be drops from bosses, and lower end ones crafted as is done now. Peerless ingrediants could be used to craft masterpiece resources using alchemy maybe...

There would be endless possibilities and a constant need for pvmers and crafters. As long as mods were controlled and nothing was allowed over cap, a nice balanced community could be maintained.
That's essentially how it would be. Bosses would reward you with larger loot packs with good items and still carry around stuff such as decoration items or magical stuff (Like the crystals, exploding wine, power scrolls, etc).

The difference would be that you wouldn't get artifacts. You would still get special resources that would aid in giving properties to your weapon. For example, to make a weapon with great poison damage, you would need blight. Properties would be small.

Bosses would primarily be done to get new masterpiece weapons and resources. That system would remain as it's hard enough to gather everything and creating the perfect weapon would take an exceptional amount of time (Not to mention you could lose your weapon).

This would also bring back an era of thieves.

Best part about this system is you'd actually have a purpose for all those jewels and extra armors! How many of you have chests in your house just filled with stuff you'll never use? If it's easier to lose, you'll be more inclined to head back home and get a new weapon.

Those who survive would learn not to depend on one weapon or suit in particular. Would also give more advantage to getting skills such as MR and SR instead of substituting properties.

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Post by Death »

DOCTOR THUNDER wrote:if you took away insurance, d would own everything.
May the best fighter win. However, I'm sure there's scenarios where even d will die. Seeing as there's so many different classes and armor you can get right off the bat, it would level the playing field.

There wouldn't be a time where "Omg, his suit's got all 70's and 50 regens, no way I can kill him fast enough". Would be more like "His suit's slightly better than mine, imagine if I can kill him, I'd love to wear that tunic".

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Post by oompa »

Those were the day when i ran around naked with a blessed large vanq battle axe and newbie bandaids:)

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Post by Death »

oompa wrote:Those were the day when i ran around naked with a blessed large vanq battle axe and newbie bandaids:)
I remember halberds being the shit. You saw somebody run at you with that, you ran faster. Now if you see a halberd it's like "lol" disarm, kill with my uber cleaver.

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Dirk
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Post by Dirk »

I would set in the smith /weapon shop in Bucc's Den and pk the npc's for cash and if someone dropped by it was added bonus. Made pretty good money selling there wep's and armour. Just curious did anyone break into people's house's for there loot, just trying to remember how they did it I think it had to do something with the stairs outside the house.

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Post by Death »

Dirk wrote:I would set in the smith /weapon shop in Bucc's Den and pk the npc's for cash and if someone dropped by it was added bonus. Made pretty good money selling there wep's and armour. Just curious did anyone break into people's house's for there loot, just trying to remember how they did it I think it had to do something with the stairs outside the house.
Houses owners had house keys. You could duplicate your house key through tinkering. If your key got looted and the looter knew where your house was, boom, easy entry (Unless you went home and changed the lock).

You didn't "lock down" items, they just kinda remained there (Which is why there was so much lag that they had to force a "Clean up Britannia" event so people would discard their deathrobes and other crap. In fact, I think it was a jailable offence to litter back in those days.

A really good thief could pick your house door's lock and walk on inside and literally clean out your house. Either that, or they'd hide by your door and walk in if you left it opened.

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