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Anything regarding UO or Age of Valor
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Post by Red Squirrel »

Well just remember how it was before this whole system. You'd work for weeks just to get a brsk. (legally - without 1000 bod runner bots)

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Post by jrhather »

I'm trying to place a house where there was one before, but it isn't letting me. there is nothing on the ground and i'm using a 7x7. wtf? :)

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Post by jrhather »

Thanks for the help! I've lost the house spot.

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Post by jrhather »

Guys, I just popped a Grims at coon and only got one Lich Lord.
Please fix this.

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Post by Red Squirrel »

Probably just a bad luck shot. it is sorta random. also its based on SS and necro skill as well as int, what are they on that char?

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Post by jrhather »

Oddly enough I've done this before...


Anyways I think the problem is that I popped it on the island and all the undead drowned. Maybe they could be 'pushed' to the nearest valid landmass in a case like that?

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Post by jrhather »

You have no idea how much shit I've gone through just to post this.
Anyways... I went mining with my 140 miner (120 real)
Male Elf
Felucca
Gargoyle Pickaxe
125/90/10
100 swords/tactics/healing/LJ/fishing with a double axe
60+ Anatomy
28+ Magery to recall from book (scrolls)

Code: Select all

Elementals |2 |  |  |  |2 |1 |  |2 |1 |1 |  |1 |  |2 |1 |  |1 |  |
Iron       |16|20|28|16|20|18|8 |18|24|16|  |8 |12|16|  |12|9 |4 |
Dull	    |  |  |  |  |  |82|  |  |  |70|  |  |  |  |70|  |  |  |
Shadow	  |  |  |  |  |  |  |  |  |  |  |24|74|  |  |  |  |  |  |
Copper	  |  |  |  |  |  |  |  |  |  |  |  |  |  |140  |  |  |  |
Bronze     |144  |10|  |128  |  |  |86|  |  |  |  |  |  |22|  |  |
Gold	    |  |46|  |  |  |  |16|132  |  |  |  |  |  |  |  |  |22|
Agapite	 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |<- No aggy :(
Verite     |  |  |  |  |  |  |  |  |  |  |  |  |28|  |  |  |  |  |
Valorite   |  |  |  |18|  |  |  |  |  |  |  |  |  |  |  |  {42}  | <- I failed 13 ore on this one
Coal	    |  |2 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
I'm disappointed in how random the amounts of ore are, I've never heard of not getting iron in a vein before.
Also, I'm an Elf in Felucca, but I only received 2 rare gems out of 18 veins. Is this about right?

Also, I remember getting 3-4 elementals from one vein sometimes...have the chances been lowered?

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Post by Death »

Well, gargoyle pickaxes increase the ore vein to a higher amount which would explain your lack of iron. Otherwise, the ore veins are red's department so I wouldn't know. Also, I think it's about 1 or 2 gems an hour but I haven't checked that.

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Post by Red Squirrel »

The gems seem about right, they are much harder to get then the lumberjacking rares.

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Post by Nexus Graveheart »

Seems about right for brilliant amber and white pearls too.

I only get about 1 white pearl a day, sometimes 2, depending on how lucky I am and how long I fish.

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Post by jrhather »

So, have the chances of an elly popping up been tweaked?
What about coal? Seems like not much is coming up...



Thanks for the info btw
:roll:

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Post by Death »

jrhather wrote:So, have the chances of an elly popping up been tweaked?
What about coal? Seems like not much is coming up...



Thanks for the info btw
:roll:
Think coal was probably lowered as I have been finding less. Then again, getting a bunch of coal was annoying and you only really need 1 piece at any given time so imo the less coal the better. Not sure about the eles though.

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Post by jrhather »

Seer Death wrote:
jrhather wrote:So, have the chances of an elly popping up been tweaked?
What about coal? Seems like not much is coming up...



Thanks for the info btw
:roll:
Think coal was probably lowered as I have been finding less. Then again, getting a bunch of coal was annoying and you only really need 1 piece at any given time so imo the less coal the better. Not sure about the eles though.
I dunno... I have this plot to assassinate coon with a bunch of coal one day.

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Post by jrhather »

Or better yet, the Harrower.

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Post by jrhather »

jrhather wrote:Or better yet, the Harrower.
Just solo'd harry in 10 minutes.

you'd need a camping stealther, but its doable.

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Post by jrhather »

jrhather wrote:
jrhather wrote:Or better yet, the Harrower.
Just solo'd harry in 10 minutes.

you'd need a camping stealther, but its doable.
On TC1... not the actual server.

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Post by jrhather »

Do Faleryns and Winter Reapers drop reaper axes?

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Post by Death »

jrhather wrote:Do Faleryns and Winter Reapers drop reaper axes?
Only reapers. Faleryns can split which would be easily abused for hoarding. Winter reapers are more a quest related mobile and only spawn in one spot so far.

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Post by jrhather »

Wanna know something super awesome? I drank SO much cursed pirate rum yesterday on TC1 that my char is still drunk today.

*Bart Roberts the Cursed Pirate King, could seriously use a loot bump and a leviathan arty chance (say 3%) The way I see it, its seriously difficult to get a chance at fighting this guy, so to have him have crap loot, no arty chance or anything, makes one want to not bother with trying to fight him. He's got 7k hit points... why so little loot?? Shouldn't a pirate have a special parrot? A fabled net? More cursed rum?
...*Can he be Supreme? Paragon?

*Leviathans seriously need an arty bump 4.3% with no luck, 6.4% with 1000 luck... I think it is still too hard considering the difficulty in getting one. He's only got 1500 hit points so I don't think his loot needs a bump, just a higher arty chance.
...*Can they be Supreme?
...*When cut they furnish no leather or scales, this doesn't make sense. White scales would make sense...

*We don't have this...http://guide.uo.com/skill_12.html#wall
*Is it possible to enable dropping a MiB/Ancient SoS on a tillerman and have him go to that location?

*I used [add messageinabottle, dropped it in a bag and used [dupeinbag 200. I opened each one, not a single Ancient SoS. Technically I should have ~8 from 200 MiBs. Did I do something wrong?

um... I think that's it.


Edit: Nah that's not it, I was thinking.... could you guys make the Fisherman's Tendon go above and beyond the 100 skillcap? It would give a large incentive to have it as a part of the suit.

Edit2: Oh yeah...why does the TC1 server have world saves?? What is the point?!

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Post by Death »

jrhather wrote:Wanna know something super awesome? I drank SO much cursed pirate rum yesterday on TC1 that my char is still drunk today.

*Bart Roberts the Cursed Pirate King, could seriously use a loot bump and a leviathan arty chance (say 3%) The way I see it, its seriously difficult to get a chance at fighting this guy, so to have him have crap loot, no arty chance or anything, makes one want to not bother with trying to fight him. He's got 7k hit points... why so little loot?? Shouldn't a pirate have a special parrot? A fabled net? More cursed rum?
...*Can he be Supreme? Paragon?

*Leviathans seriously need an arty bump 4.3% with no luck, 6.4% with 1000 luck... I think it is still too hard considering the difficulty in getting one. He's only got 1500 hit points so I don't think his loot needs a bump, just a higher arty chance.
...*Can they be Supreme?
...*When cut they furnish no leather or scales, this doesn't make sense. White scales would make sense...

*We don't have this...http://guide.uo.com/skill_12.html#wall
*Is it possible to enable dropping a MiB/Ancient SoS on a tillerman and have him go to that location?

*I used [add messageinabottle, dropped it in a bag and used [dupeinbag 200. I opened each one, not a single Ancient SoS. Technically I should have ~8 from 200 MiBs. Did I do something wrong?

um... I think that's it.


Edit: Nah that's not it, I was thinking.... could you guys make the Fisherman's Tendon go above and beyond the 100 skillcap? It would give a large incentive to have it as a part of the suit.

Edit2: Oh yeah...why does the TC1 server have world saves?? What is the point?!
Bart Roberts isn't actually obtainable in game. Cursed rum was handed out a long time ago when we had the pirate event in bucaneer's den (Damn that was fun, exploding cannons and everything!). Being an event item, it isn't actually obtainable by normal means unless staff run another pirate event (Maybe someday). If we ever launch the pirate event again, I'll be more than happy to up the loot on him.

Leviathan should be a 1 in 4 chance to get an artifact. I don't think the leviathan arty chance is actually listed (Did you kill in fel? You might have been noticing the AOA chance). Mind you, this is originally coded by runuo so I have no doubts in my mind that they likely botched the percent chance.

As for the tillerman and the map thing, that may be rather hard to do (Which would also explain why runuo didn't put it in). There's also little benefit shardwide from actually doing that so even if we were to decide coding it, it would be very low priority.

Leviathan does not drop scales or hides because originally, leviathan used to be the "kraken" look. However, according to mythological lore, leviathan is a sea serpent, not a kraken (Squid). OSI got their lore wrong so we decided to fix it. However, we didn't add the scales and hides as we did not think of it at the time. We can get him to drop scales and hides.

Every time you open an MIB, there is a 1 in 25 chance that it will actually be ancient. For some, it seems to screw over way more than others. I know some fisherman who's first MIB was an ancient. Then there's me who opened 94 of them (On another shard), and did not get a single one. It's about 4% chance to get one from opening an MIB, so yea, it can prove to suck.

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Post by jrhather »

Seer Death wrote: Bart Roberts isn't actually obtainable in game. Cursed rum was handed out a long time ago when we had the pirate event in bucaneer's den (Damn that was fun, exploding cannons and everything!). Being an event item, it isn't actually obtainable by normal means unless staff run another pirate event (Maybe someday). If we ever launch the pirate event again, I'll be more than happy to up the loot on him.Well, the Leviathan artifact "Blackhearts Treasure" has cursed rum in it. Which either summons Bart, or turns you into a cursed pirate or harms you or nothing.

Leviathan should be a 1 in 4 chance to get an artifact. I don't think the leviathan arty chance is actually listed (Did you kill in fel? You might have been noticing the AOA chance). Mind you, this is originally coded by runuo so I have no doubts in my mind that they likely botched the percent chance. 1 in 4...so 25% chance to get an arty... right?
I just logged on TC1 with Blanc, killed a leviathan in Fel. Minor Artifact chance: 4.972%(this is the leviathan arty chance), AoA chance 5%. That's not 1 in 4.


As for the tillerman and the map thing, that may be rather hard to do (Which would also explain why runuo didn't put it in). There's also little benefit shardwide from actually doing that so even if we were to decide coding it, it would be very low priority. True. I'm just lazy.

Leviathan does not drop scales or hides because originally, leviathan used to be the "kraken" look. However, according to mythological lore, leviathan is a sea serpent, not a kraken (Squid). OSI got their lore wrong so we decided to fix it. However, we didn't add the scales and hides as we did not think of it at the time. We can get him to drop scales and hides. Awesome

Every time you open an MIB, there is a 1 in 25 chance that it will actually be ancient. For some, it seems to screw over way more than others. I know some fisherman who's first MIB was an ancient. Then there's me who opened 94 of them (On another shard), and did not get a single one. It's about 4% chance to get one from opening an MIB, so yea, it can prove to suck.4% is crazy. I'm thinking something might be off with it, because I think I should have gotten one from opening 200 mibs. Maybe just my way of spawning them??
:)

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Post by Red Squirrel »

jrhather wrote: Edit2: Oh yeah...why does the TC1 server have world saves?? What is the point?!
That's because TC1 uses exact same code as live. To make too many differences would cause our testing to be invalid. There are a few places where it checks if shard is test or live, but I try to limit such code. The save process is a system process that needs to happen on TC1 as any issues with it can then be resolved. This will be especially true when we migrate to mysql. There will probably be a TC2 somewhere down the line for specific testing of the core system changes.

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Post by jrhather »

Red Squirrel wrote:blahblahblah
Okay. I understand :)

TC1 test with a supreme paragon deathblade pet. (MASSIVE area damage)

20 leviathans, 2 leviartys (cold heart, sea serpent statue) 1 AoA
20 leviathans, 3 leviartys (2x Ship model, net)
20 leviathans, 2 leviartys (2x hearty rum, drank one, now I'm drunk.)
20 leviathans, 1 leviarty (seahorse statue, ice blue.)
20 leviathans, 1 leviarty (cry of the kraken, only works on water) 1 AoA

100 leviathans, 7 leviartys (2x seahorse, 2x sea serpent, greybeards coffin, Sparrow's compass, cutlass)

100 leviathans, 6 leviartys (DPH, Trident, sea serpent, compass, chest, pot of stew)

basically, 7.3 artys per 100 serpents, or 0.073% each.

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Post by Death »

jrhather wrote:
Red Squirrel wrote:blahblahblah
Okay. I understand :)

TC1 test with a supreme paragon deathblade pet. (MASSIVE area damage)

20 leviathans, 2 leviartys (cold heart, sea serpent statue) 1 AoA
20 leviathans, 3 leviartys (2x Ship model, net)
20 leviathans, 2 leviartys (2x hearty rum, drank one, now I'm drunk.)
20 leviathans, 1 leviarty (seahorse statue, ice blue.)
20 leviathans, 1 leviarty (cry of the kraken, only works on water) 1 AoA

100 leviathans, 7 leviartys (2x seahorse, 2x sea serpent, greybeards coffin, Sparrow's compass, cutlass)

100 leviathans, 6 leviartys (DPH, Trident, sea serpent, compass, chest, pot of stew)

basically, 7.3 artys per 100 serpents, or 0.073% each.
I'm assuming you also had fishing on that character. It's not enough to just "Summon" a leviathan with [add, that will not work. If memory serves me right, there are formulas that only take effect through fabled nets. For a more accurate representation, go to skara brae or another large body of water with a GM fisherman and toss fabled nets to summon the leviathans. That should give you a more accurate representation of values.

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Post by Nexus Graveheart »

I think the 1 in 4 is correct so long as whoever throws the net is a GM fisherman, as Death said. Although the 25% chance doesn't show up.

I used a GM fisher on one account to throw the net and used another GM fisherman to kill the spawn. Everytime, the one who killed only got about a 4% chance. But the one who tossed it apprently got a higher chance because he got 3 from each set of ten nets. Either higher chance or really lucky, but I'm betting on a higher chance.


10 nets - 2x ship models, Triton's Trident

10 nets - Ghost Ship Anchor, Sparrow's Compass, Admiral's Hearty Rum

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