evil omen

This is where you can make suggestions or report bugs that you've found
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d.
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evil omen

Post by d. »

evil omen is not adding the 25% bonus to next source of damage to any mage spells like it should. I tested omen harm, omen lightning, and omen FS and they are all doing the same amount of damage as without omen.

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Death
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Post by Death »

d. wrote:evil omen is not adding the 25% bonus to next source of damage to any mage spells like it should. I tested omen harm, omen lightning, and omen FS and they are all doing the same amount of damage as without omen.
Might be affected by the SDI cap, not sure. I'm guessing that might be why it's not working. Mind you, evil omen should probably surpass some caps, red can give you a better response on that one.

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d.
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Post by d. »

well, as it is now, evil omen is nearly worthless on a necromage (one of the intended templates for it). Omen + Para dosen't work on here, and now para + dmg spells does nothing. It should deffinatley affect spells, seeing as mage spells do total shit damage on here anyways.

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sliptongue69
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Post by sliptongue69 »

Huh. This must be a recent change because EO was working before SW. EO + Para has never, and according to squirrel, will never work on here. Zorak EO para'd him too much on d***** so he loathes the combo. That's why para is actually broken on here anyway. If you para a dexxer, they break it in a matter of seconds, even tho they don't have resist.

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d.
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Post by d. »

yea, para is totally nerfed on here making dexxers not need resist which is GIMP. But yea, evil omen itself is totally nerfed now, and it deffinatley shouldnt be. 25% more damage on a spell isnt too much anyways, when considering how much mage is NERFED on here so nub dexxers can compete.

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Red Squirrel
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Post by Red Squirrel »

That might be broken from recent damage changes, though I'm not sure why it would affect magery. I'll look into it.

EO para is gimp and always has been so that will never be "fixed". Why have resist spells if the whole skill can be countered by a simple spell?

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d.
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Post by d. »

I agree Omen Para is gimp, but on here If you cast JUST PARA on someone with 0 resist, they resist it 70% of the time, and when they do get parad it breaks in 2-3 seconds. It's totally broken and makes dexxers not need resist on a template, that is equally gimp.

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Post by Death »

d. wrote:I agree Omen Para is gimp, but on here If you cast JUST PARA on someone with 0 resist, they resist it 70% of the time, and when they do get parad it breaks in 2-3 seconds. It's totally broken and makes dexxers not need resist on a template, that is equally gimp.
Hmm k it's possible that's not working as intended as well. The evil omen damage thing will also be re-analyzed.

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Red Squirrel
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Post by Red Squirrel »

They should only resist it if they were recently paralyzed (by any method, so like para blow, nerve strike etc)

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sliptongue69
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Post by sliptongue69 »

Red Squirrel wrote:They should only resist it if they were recently paralyzed (by any method, so like para blow, nerve strike etc)
How are they going to resist if they don't have the skill?

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Post by Red Squirrel »

They become immune to it for a short period. It's like giving flu virus to someone who just came back from a flu, chances are the person wont get it again or will get it very weakly.

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Death
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Post by Death »

Paralyze is under the same system as any other paralysis ability which means you can't spam it. If you paralyze somebody and go to paralyze them again, they can resist it (Kind of like how a fleshrenderer tries to paralyze you again shortly after you break out of it and you get the "You resist paralysis" message).

The magery paralyze spell should not be an exception to this rule if every other class can't just hammer the paralyze special shots all day. Not to mention the speed, distance, lower mana cost and guaranteed chance of hitting of the mage paralyze spell is subject to some abuse. We could look into making it last longer so it's useful for freezing an opponent and firing off a combo and will still make warriors consider getting resist spells to avoid a long paralyze.

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d.
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Post by d. »

agreed. As of right now 120 eval para lasts 2-3 seconds on someone with 0 resist =/

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Post by Death »

d. wrote:agreed. As of right now 120 eval para lasts 2-3 seconds on someone with 0 resist =/
Ya that can easily last a good 5 - 6 seconds on somebody without resist spells.

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d.
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Post by d. »

omen still gives 0% damage bonus to every single spell.

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Death
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Post by Death »

d. wrote:omen still gives 0% damage bonus to every single spell.
That's because it hasn't been touched yet.

Red's the only one who could have possibly taken a look at it all last week as I was not available and over the last week he's been taking care of the server migration.

Now that I've returned to coding we'll be able to take a look at this.

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d.
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Post by d. »

oh alright, sorry for nagging then =p.

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Death
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Post by Death »

d. wrote:oh alright, sorry for nagging then =p.
Meh doesn't hurt to ask. Couldn't find the ticket for it either so I wrote it down.

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sliptongue69
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Post by sliptongue69 »

I haven't had any problems with EO. What's your SS?

Red Squirrel wrote:They become immune to it for a short period. It's like giving flu virus to someone who just came back from a flu, chances are the person wont get it again or will get it very weakly.
And that's like giving someone the skill, who doesn't have the skill...this would be kewl for those with resist, at least human anyway, but not those who have 0.

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